Support items in bags, and tweak the output format in metal-detector.

develop
Alexander Gavrilov 2012-03-02 17:46:44 +04:00
parent da3ac54af7
commit 3dd27c8d1d
1 changed files with 93 additions and 10 deletions

@ -26,6 +26,7 @@
#include "df/viewscreen_dungeonmodest.h" #include "df/viewscreen_dungeonmodest.h"
#include "df/viewscreen_dungeon_monsterstatusst.h" #include "df/viewscreen_dungeon_monsterstatusst.h"
#include <math.h>
using namespace DFHack; using namespace DFHack;
using namespace df::enums; using namespace df::enums;
@ -420,6 +421,57 @@ bool isWeaponArmor(df::item *item)
} }
} }
int containsMetalItems(df::item *item, bool all, bool non_trader)
{
int cnt = 0;
auto &refs = item->itemrefs;
for (size_t i = 0; i < refs.size(); i++)
{
auto ref = refs[i];
if (!strict_virtual_cast<df::general_ref_contains_itemst>(ref))
continue;
df::item *child = ref->getItem();
if (!child) continue;
cnt += containsMetalItems(child, all, non_trader);
}
if (!non_trader && !isShopItem(item))
return cnt;
if (!all && !isWeaponArmor(item))
return cnt;
MaterialInfo minfo(item);
if (minfo.getCraftClass() != craft_material_class::Metal)
return cnt;
return ++cnt;
}
void joinCounts(std::map<df::coord, int> &counts)
{
for (auto it = counts.begin(); it != counts.end(); it++)
{
df::coord pt = it->first;
while (pt.x > 0 && counts.count(pt - df::coord(1,0,0)))
pt.x--;
while (pt.y > 0 &&counts.count(pt - df::coord(0,1,0)))
pt.y--;
while (pt.x < 0 && counts.count(pt + df::coord(1,0,0)))
pt.x++;
while (pt.y < 0 &&counts.count(pt + df::coord(0,1,0)))
pt.y++;
if (pt == it->first)
continue;
counts[pt] += it->second;
it->second = 0;
}
}
/********************* /*********************
* FORMATTING * * FORMATTING *
*********************/ *********************/
@ -468,6 +520,37 @@ static size_t formatSize(std::vector<std::string> *out, const std::map<std::stri
return len; return len;
} }
static std::string formatDirection(df::coord delta)
{
std::string ns, ew, dir;
if (delta.x > 0)
ew = "E";
else if (delta.x < 0)
ew = "W";
if (delta.y > 0)
ns = "S";
else if (delta.y < 0)
ns = "N";
if (abs(delta.x) > abs(delta.y)*5)
dir = ew;
else if (abs(delta.y) > abs(delta.x)*5)
dir = ns;
else if (abs(delta.x) > abs(delta.y)*2)
dir = ew + ns + ew;
else if (abs(delta.y) > abs(delta.x)*2)
dir = ns + ns + ew;
else if (delta.x || delta.y)
dir = ns + ew;
else
dir = "***";
int dist = (int)sqrt(delta.x*delta.x + delta.y*delta.y);
return stl_sprintf("%d away %s %+d", dist, dir.c_str(), delta.z);
}
static void printEquipped(Core *c, df::unit *unit, bool all) static void printEquipped(Core *c, df::unit *unit, bool all)
{ {
std::vector<inv_item> items; std::vector<inv_item> items;
@ -714,17 +797,12 @@ command_result adv_tools (Core * c, std::vector <std::string> & parameters)
if (!item) if (!item)
continue; continue;
if (!non_trader && !isShopItem(item)) int num = containsMetalItems(item, all, non_trader);
continue; if (!num)
if (!all && !isWeaponArmor(item))
continue;
MaterialInfo minfo(item);
if (minfo.getCraftClass() != craft_material_class::Metal)
continue; continue;
total++; total += num;
counts[(item->pos - player_pos)/10]++; counts[(item->pos - player_pos)/10] += num;
auto &designations = block->designation; auto &designations = block->designation;
auto &dgn = designations[item->pos.x%16][item->pos.y%16]; auto &dgn = designations[item->pos.x%16][item->pos.y%16];
@ -734,11 +812,16 @@ command_result adv_tools (Core * c, std::vector <std::string> & parameters)
} }
} }
joinCounts(counts);
c->con.print("%d items of metal merchandise found in the vicinity.\n", total); c->con.print("%d items of metal merchandise found in the vicinity.\n", total);
for (auto it = counts.begin(); it != counts.end(); it++) for (auto it = counts.begin(); it != counts.end(); it++)
{ {
if (!it->second)
continue;
df::coord delta = it->first * 10; df::coord delta = it->first * 10;
c->con.print(" %+d,%+d,%+d: %d\n", delta.x, delta.y, delta.z, it->second); c->con.print(" %s: %d\n", formatDirection(delta).c_str(), it->second);
} }
return CR_OK; return CR_OK;