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@ -356,74 +356,16 @@ bool DFHack::Job::disconnectJobGeneralRef(df::job *job, df::general_ref *ref) {
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return true;
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return true;
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}
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}
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bool DFHack::Job::removeJob(df::job *job) {
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bool DFHack::Job::removeJob(df::job* job) {
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using df::global::world;
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using df::global::world;
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CHECK_NULL_POINTER(job);
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CHECK_NULL_POINTER(job);
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if (job->flags.bits.special) //I don't think you can cancel these, because DF wasn't build to expect it?
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// call the job cancel vmethod graciously provided by The Toady One.
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return false;
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// job_handler::cancel_job calls job::~job, and then deletes job (this has been confirmed by disassembly)
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// this method cannot fail; it will either delete the job or crash/corrupt DF
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//We actually only know how to handle BUILDING_HOLDER and UNIT_WORKER refs- there's probably a great
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//way to handle them, but until we have a good example, we'll just fail to remove jobs that have other sorts
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//of refs, or any specific refs
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if (job->specific_refs.size() > 0)
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return false;
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for (auto genRefItr = job->general_refs.begin(); genRefItr != job->general_refs.end(); ++genRefItr) {
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auto ref = *genRefItr;
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if (ref != NULL && (ref->getType() != general_ref_type::BUILDING_HOLDER && ref->getType() != general_ref_type::UNIT_WORKER))
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return false;
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}
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//Disconnect, delete, and wipe all general refs
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world->jobs.cancel_job(job);
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while (job->general_refs.size() > 0) {
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auto ref = job->general_refs[0];
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//Our code above should have ensured that this won't return false- if it does, there's not
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//a great way of recovering since we can't properly destroy the job & we can't leave it
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//around. Better to know the moment that becomes a problem.
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bool success = disconnectJobGeneralRef(job, ref);
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assert(success); (void)success;
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vector_erase_at(job->general_refs, 0);
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if (ref != NULL) delete ref;
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}
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//Detach all items from the job
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while (job->items.size() > 0) {
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auto itemRef = job->items[0];
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disconnectJobItem(job, itemRef);
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vector_erase_at(job->items, 0);
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if (itemRef != NULL) delete itemRef;
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}
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//Remove job from job board
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Job::removePostings(job, true);
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//Clean up job_items
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while (job->job_items.size() > 0) {
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auto jobItem = job->job_items[0];
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vector_erase_at(job->job_items, 0);
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if (jobItem) {
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delete jobItem;
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}
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}
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//Remove job from global list
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if (job->list_link) {
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auto prev = job->list_link->prev;
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auto next = job->list_link->next;
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if (prev)
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prev->next = next;
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if (next)
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next->prev = prev;
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delete job->list_link;
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}
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delete job;
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return true;
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return true;
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}
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}
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