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@ -50,8 +50,6 @@ using namespace std;
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#include "modules/Windows.h"
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#include "modules/Windows.h"
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using namespace DFHack;
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using namespace DFHack;
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#include "SDL_events.h"
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#include "df/ui.h"
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#include "df/ui.h"
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#include "df/world.h"
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#include "df/world.h"
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#include "df/world_data.h"
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#include "df/world_data.h"
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@ -882,6 +880,45 @@ bool Core::ncurses_wgetch(int in, int & out)
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return true;
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return true;
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}
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}
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int Core::UnicodeAwareSym(const SDL::KeyboardEvent& ke)
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{
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con.print("Unicode came in as %d\n", ke.ksym.unicode);
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// Assume keyboard layouts don't change the order of numbers:
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if( '0' <= ke.ksym.sym && ke.ksym.sym <= '9') return ke.ksym.sym;
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int unicode = ke.ksym.unicode;
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// convert Ctrl characters to their 0x40-0x5F counterparts:
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if (unicode < ' ')
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{
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unicode += 'A' - 1;
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con.print("Unicode is a control character. Adding 0x40: %d\n", unicode);
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}
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// convert A-Z to their a-z counterparts:
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if('A' < unicode && unicode < 'Z')
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{
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unicode += 'a' - 'A';
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con.print("Unicode is a upper case. Subtracting 0x20: %d\n", unicode);
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}
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// convert various other punctuation marks:
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if('\"' == unicode) unicode = '\'';
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if('+' == unicode) unicode = '=';
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if(':' == unicode) unicode = ';';
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if('<' == unicode) unicode = ',';
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if('>' == unicode) unicode = '.';
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if('?' == unicode) unicode = '/';
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if('{' == unicode) unicode = '[';
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if('|' == unicode) unicode = '\\';
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if('}' == unicode) unicode = ']';
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if('~' == unicode) unicode = '`';
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con.print("Unicode punctuation filter. Now: %d\n", unicode);
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return unicode;
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}
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//MEMO: return false if event is consumed
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//MEMO: return false if event is consumed
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int Core::SDL_Event(SDL::Event* ev)
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int Core::SDL_Event(SDL::Event* ev)
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{
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{
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@ -902,8 +939,20 @@ int Core::SDL_Event(SDL::Event* ev)
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if (ke->ksym.mod & SDL::KMOD_CTRL) mod |= 2;
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if (ke->ksym.mod & SDL::KMOD_CTRL) mod |= 2;
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if (ke->ksym.mod & SDL::KMOD_ALT) mod |= 4;
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if (ke->ksym.mod & SDL::KMOD_ALT) mod |= 4;
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// Use unicode so Windows gives the correct value for the
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// user's Input Language
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if((ke->ksym.unicode & 0xff80) == 0)
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{
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int key = UnicodeAwareSym(*ke);
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SelectHotkey(key, mod);
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}
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else
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{
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// Pretend non-ascii characters don't happen:
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SelectHotkey(ke->ksym.sym, mod);
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SelectHotkey(ke->ksym.sym, mod);
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}
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}
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}
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else if(ke->state == SDL::BTN_RELEASED)
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else if(ke->state == SDL::BTN_RELEASED)
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{
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{
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hotkey_states[ke->ksym.sym] = false;
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hotkey_states[ke->ksym.sym] = false;
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