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@ -37,11 +37,21 @@ local function is_pressure_plate()
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and uibs.building_subtype == df.trap_type.PressurePlate
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end
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local function is_weapon_trap()
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return uibs.building_type == df.building_type.Trap
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and uibs.building_subtype == df.trap_type.WeaponTrap
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end
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-- adjusted from CycleHotkeyLabel on the planner panel
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local weapon_quantity = 1
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local function get_quantity(filter, hollow, placement_data)
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if is_pressure_plate() then
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local flags = uibs.plate_info.flags
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return (flags.units and 1 or 0) + (flags.water and 1 or 0) +
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(flags.magma and 1 or 0) + (flags.track and 1 or 0)
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elseif is_weapon_trap() and filter.vector_id == df.job_item_vector_id.ANY_WEAPON then
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return weapon_quantity
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end
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local quantity = filter.quantity or 1
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local dimx, dimy, dimz = get_cur_area_dims(placement_data)
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@ -318,6 +328,16 @@ function PlannerOverlay:init()
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{label='Up', value=df.construction_type.UpStair},
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},
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},
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widgets.CycleHotkeyLabel {
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view_id='weapons',
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frame={t=5, l=4},
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key='CUSTOM_T',
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key_back='CUSTOM_SHIFT_T',
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label='Num weapons:',
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visible=is_weapon_trap,
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options={1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
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on_change=function(val) weapon_quantity = val end,
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},
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widgets.Label{
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frame={b=3, l=17},
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text={
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@ -678,7 +698,9 @@ function PlannerOverlay:place_building(placement_data, chosen_items)
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local subtype = uibs.building_subtype
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local filters = get_cur_filters()
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if is_pressure_plate() then
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filters[1].quantity = get_quantity()
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filters[1].quantity = get_quantity(filters[1])
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elseif is_weapon_trap() then
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filters[2].quantity = get_quantity(filters[2])
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end
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for z=p1.z,p2.z do for y=p1.y,p2.y do for x=p1.x,p2.x do
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if hollow and x ~= p1.x and x ~= p2.x and y ~= p1.y and y ~= p2.y then
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@ -721,9 +743,11 @@ function PlannerOverlay:place_building(placement_data, chosen_items)
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if chosen_items then
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local job = bld.jobs[0]
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local jitems = job.job_items
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for idx=1,#get_cur_filters() do
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local num_filters = #get_cur_filters()
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for idx=1,num_filters do
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local item_ids = chosen_items[idx]
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while jitems[idx-1].quantity > 0 and #item_ids > 0 do
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local jitem = jitems[num_filters-idx]
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while jitem.quantity > 0 and #item_ids > 0 do
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local item_id = item_ids[#item_ids]
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local item = df.item.find(item_id)
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if not item then
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@ -734,7 +758,7 @@ function PlannerOverlay:place_building(placement_data, chosen_items)
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dfhack.printerr(('cannot attach item: %d'):format(item_id))
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break
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end
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jitems[idx-1].quantity = jitems[idx-1].quantity - 1
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jitem.quantity = jitem.quantity - 1
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item_ids[#item_ids] = nil
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end
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end
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