Merge pull request #2976 from myk002/myk_automaterial
turn down automaterial (superseded by buildingplan)develop
						commit
						3ba9459883
					
				| @ -1,53 +0,0 @@ | ||||
| automaterial | ||||
| ============ | ||||
| 
 | ||||
| .. dfhack-tool:: | ||||
|     :summary: Sorts building materials by recent usage. | ||||
|     :tags: untested fort design productivity buildings map | ||||
|     :no-command: | ||||
| 
 | ||||
| This plugin makes building constructions (walls, floors, fortifications, etc) | ||||
| much easier by saving you from having to trawl through long lists of materials | ||||
| each time you place one. | ||||
| 
 | ||||
| It moves the last used material for a given construction type to the top of the | ||||
| list, if there are any left. So if you build a wall with chalk blocks, the next | ||||
| time you place a wall the chalk blocks will be at the top of the list, | ||||
| regardless of distance (it only does this in "grouped" mode, as individual item | ||||
| lists could be huge). This means you can place most constructions without having | ||||
| to search for your preferred material type. | ||||
| 
 | ||||
| Usage | ||||
| ----- | ||||
| 
 | ||||
| :: | ||||
| 
 | ||||
|     enable automaterial | ||||
| 
 | ||||
| .. image:: ../images/automaterial-mat.png | ||||
| 
 | ||||
| Pressing :kbd:`a` while highlighting any material will enable that material for | ||||
| "auto select" for this construction type. You can enable multiple materials. Now | ||||
| the next time you place this type of construction, the plugin will automatically | ||||
| choose materials for you from the kinds you enabled. If there is enough to | ||||
| satisfy the whole placement, you won't be prompted with the material screen at | ||||
| all -- the construction will be placed and you will be back in the construction | ||||
| menu. | ||||
| 
 | ||||
| When choosing the construction placement, you will see a couple of options: | ||||
| 
 | ||||
| .. image:: ../images/automaterial-pos.png | ||||
| 
 | ||||
| Use :kbd:`a` here to temporarily disable the material autoselection, e.g. if you | ||||
| need to go to the material selection screen so you can toggle some materials on | ||||
| or off. | ||||
| 
 | ||||
| The other option (auto type selection, off by default) can be toggled on with | ||||
| :kbd:`t`. If you toggle this option on, instead of returning you to the main | ||||
| construction menu after selecting materials, it returns you back to this screen. | ||||
| If you use this along with several autoselect enabled materials, you should be | ||||
| able to place complex constructions more conveniently. | ||||
| 
 | ||||
| The ``automaterial`` plugin also enables extra construction placement modes, | ||||
| such as designating areas larger than 10x10 and allowing you to designate hollow | ||||
| rectangles instead of the default filled ones. | ||||
											
												
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| local _ENV = mkmodule('plugins.automaterial') | ||||
| 
 | ||||
| local buildingplan = require('plugins.buildingplan') | ||||
| 
 | ||||
| -- construct the building and register it with buildingplan for item selection | ||||
| function build_with_buildingplan_box_select(subtype, x, y, z) | ||||
|     local pos = xyz2pos(x, y, z) | ||||
|     local bld, err = dfhack.buildings.constructBuilding{ | ||||
|             type=df.building_type.Construction, subtype=subtype, pos=pos} | ||||
|     -- it's not a user error if we can't place a building here; just indicate | ||||
|     -- that no building was placed by returning false. | ||||
|     if err then return false end | ||||
|     buildingplan.addPlannedBuilding(bld) | ||||
|     return true | ||||
| end | ||||
| 
 | ||||
| function build_with_buildingplan_ui() | ||||
|     for _,bld in ipairs(buildingplan.construct_buildings_from_ui_state()) do | ||||
|         buildingplan.addPlannedBuilding(bld) | ||||
|     end | ||||
| end | ||||
| 
 | ||||
| return _ENV | ||||
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