Merge pull request #2976 from myk002/myk_automaterial
turn down automaterial (superseded by buildingplan)develop
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automaterial
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============
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.. dfhack-tool::
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:summary: Sorts building materials by recent usage.
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:tags: untested fort design productivity buildings map
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:no-command:
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This plugin makes building constructions (walls, floors, fortifications, etc)
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much easier by saving you from having to trawl through long lists of materials
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each time you place one.
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It moves the last used material for a given construction type to the top of the
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list, if there are any left. So if you build a wall with chalk blocks, the next
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time you place a wall the chalk blocks will be at the top of the list,
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regardless of distance (it only does this in "grouped" mode, as individual item
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lists could be huge). This means you can place most constructions without having
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to search for your preferred material type.
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Usage
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-----
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::
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enable automaterial
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.. image:: ../images/automaterial-mat.png
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Pressing :kbd:`a` while highlighting any material will enable that material for
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"auto select" for this construction type. You can enable multiple materials. Now
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the next time you place this type of construction, the plugin will automatically
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choose materials for you from the kinds you enabled. If there is enough to
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satisfy the whole placement, you won't be prompted with the material screen at
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all -- the construction will be placed and you will be back in the construction
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menu.
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When choosing the construction placement, you will see a couple of options:
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.. image:: ../images/automaterial-pos.png
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Use :kbd:`a` here to temporarily disable the material autoselection, e.g. if you
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need to go to the material selection screen so you can toggle some materials on
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or off.
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The other option (auto type selection, off by default) can be toggled on with
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:kbd:`t`. If you toggle this option on, instead of returning you to the main
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construction menu after selecting materials, it returns you back to this screen.
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If you use this along with several autoselect enabled materials, you should be
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able to place complex constructions more conveniently.
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The ``automaterial`` plugin also enables extra construction placement modes,
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such as designating areas larger than 10x10 and allowing you to designate hollow
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rectangles instead of the default filled ones.
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File diff suppressed because it is too large
Load Diff
@ -1,23 +0,0 @@
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local _ENV = mkmodule('plugins.automaterial')
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local buildingplan = require('plugins.buildingplan')
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-- construct the building and register it with buildingplan for item selection
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function build_with_buildingplan_box_select(subtype, x, y, z)
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local pos = xyz2pos(x, y, z)
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local bld, err = dfhack.buildings.constructBuilding{
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type=df.building_type.Construction, subtype=subtype, pos=pos}
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-- it's not a user error if we can't place a building here; just indicate
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-- that no building was placed by returning false.
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if err then return false end
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buildingplan.addPlannedBuilding(bld)
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return true
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end
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function build_with_buildingplan_ui()
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for _,bld in ipairs(buildingplan.construct_buildings_from_ui_state()) do
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buildingplan.addPlannedBuilding(bld)
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end
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end
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return _ENV
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