@ -53,7 +53,7 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
{
//// Fill the command list with your commands.
//commands.push_back(PluginCommand(
// "isoworldremote", "D o nothing, look pretty .",
// "isoworldremote", "D ump north-west embark tile to text file for debug purposes .",
// isoWorldRemote, false, /* true means that the command can't be used from non-interactive user interface */
// // Extended help string. Used by CR_WRONG_USAGE and the help command:
// " This command does nothing at all.\n"
@ -163,8 +163,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
// }
// debug_text << std::endl;
// }
// //clean everything up.
// google::protobuf::ShutdownProtobufLibrary();
// // Give control back to DF.
// return CR_OK;
//}
@ -270,15 +268,18 @@ bool gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
}
df : : tile_designation designation = b - > DesignationAt ( block_coord ) ;
DFHack : : t_matpair actual_mat ;
if ( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor ) { //if the upper tile is a floor, use that material instead .
if ( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor & & ( tileMaterial ( tile_type ) ! = tiletype_material : : FROZEN_LIQUID ) & & ( tileMaterial ( tile_type ) ! = tiletype_material : : BROOK ) ) { //if the upper tile is a floor, use that material instead . Unless it's ice .
actual_mat = b_upper - > staticMaterialAt ( block_coord ) ;
}
else {
actual_mat = b - > staticMaterialAt ( block_coord ) ;
}
if ( ( ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID ) | | ( tileMaterial ( tile_type ) = = tiletype_material : : BROOK ) ) & & ( tileShapeBasic ( tileShape ( tile_type ) ) = = tiletype_shape_basic : : Floor ) ) {
tile_type = tiletype : : OpenSpace ;
}
unsigned int array_index = coord_to_index_48 ( xx * 16 + block_x , yy * 16 + block_y ) ;
//make a new fake material at the given index
if ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID & & ( tileShapeBasic ( tileShape ( upper_tile ) ) ! = tiletype_shape_basic : : Floor ) ) { //Ice.
if ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID & & ! ( ( tileShapeBasic ( tileShape ( upper_tile ) ) = = tiletype_shape_basic : : Floor ) & & ( tileMaterial ( upper_tile ) ! = tiletype_material : : FROZEN_LIQUID ) ) ) { //Ice.
tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ; //Ice is totally a liquid, shut up.
tile - > set_mat_subtype_table ( array_index , LiquidType : : ICE ) ;
num_valid_blocks + + ;