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@ -134,7 +134,17 @@ single Lua function, in ``hack/lua/plugins/pathable.lua``:
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probe
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probe
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=====
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=====
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Can be used to determine tile properties like temperature.
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This plugin provides multiple commands that print low-level properties of the
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selected objects.
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* ``probe``: prints some properties of the tile selected with :kbd:`k`. Some of
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these properties can be passed into `tiletypes`.
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* ``cprobe``: prints some properties of the unit selected with :kbd:`v`, as well
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as the IDs of any worn items. `gui/gm-unit` and `gui/gm-editor` are more
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complete in-game alternatives.
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* ``bprobe``: prints some properties of the building selected with :kbd:`q` or
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:kbd:`t`. `gui/gm-editor` is a more complete in-game alternative.
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.. _prospect:
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.. _prospect:
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.. _prospector:
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.. _prospector:
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@ -2488,7 +2498,8 @@ See also `alltraffic`, `filltraffic`, and `restrictice`.
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tiletypes
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tiletypes
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=========
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=========
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Can be used for painting map tiles and is an interactive command, much like
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Can be used for painting map tiles and is an interactive command, much like
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`liquids`. If something goes wrong, `fixveins` may help.
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`liquids`. Some properties of existing tiles can be looked up with `probe`. If
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something goes wrong, `fixveins` may help.
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The tool works with two set of options and a brush. The brush determines which
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The tool works with two set of options and a brush. The brush determines which
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tiles will be processed. First set of options is the filter, which can exclude
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tiles will be processed. First set of options is the filter, which can exclude
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