Fix ordering, news, and indentation

Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
develop
Michael Casadevall 2016-06-14 16:13:26 -04:00
parent 628c8ee5bf
commit 39c96c474a
3 changed files with 27 additions and 24 deletions

@ -37,10 +37,13 @@ Lua
--- ---
- Label widgets can now easily register handlers for mouse clicks - Label widgets can now easily register handlers for mouse clicks
New Plugins
-----------
- `dwarfvet` enables animal caretaking.
New Features New Features
------------ ------------
- `gui/gm-editor` it's now possible to insert default types to containers. For primitive types leave the type entry empty, for references use ``*``. - `gui/gm-editor` it's now possible to insert default types to containers. For primitive types leave the type entry empty, for references use ``*``.
- `dwarfvet` enables animal caretaking.
Fixes Fixes
----- -----

@ -1109,28 +1109,6 @@ Example:
This will confiscate rotten and dropped food, garbage on the floors and any This will confiscate rotten and dropped food, garbage on the floors and any
worn items with 'X' damage and above. worn items with 'X' damage and above.
.. _dwarfvet:
dwarfvet
============
Enables Animal Caretaker functionality
Always annoyed your dragons become useless after a minor injury? Well, with
dwarfvet, your animals become first rate members of your fort. It can also
be used to train medical skills.
Animals need to be treated in an animal hospital, which is simply a hospital
that is also an animal training zone. The console will print out a list on game
load, and whenever one is added or removed. Dwarfs must have the Animal Caretaker
labor to treat animals. Normal medical skills are used (and no experience is given
to the Animal Caretaker skill).
Options:
:enable: Enables Animal Caretakers to treat and manage animals
:disable: Turns off the plguin
:report: Reports all zones that the game considers animal hospitals
.. _dwarfmonitor: .. _dwarfmonitor:
dwarfmonitor dwarfmonitor
@ -1208,6 +1186,28 @@ Some widgets support additional options:
displayed as ``-1`` when the cursor is outside of the DF window; otherwise, displayed as ``-1`` when the cursor is outside of the DF window; otherwise,
nothing will be displayed. nothing will be displayed.
.. _dwarfvet:
dwarfvet
============
Enables Animal Caretaker functionality
Always annoyed your dragons become useless after a minor injury? Well, with
dwarfvet, your animals become first rate members of your fort. It can also
be used to train medical skills.
Animals need to be treated in an animal hospital, which is simply a hospital
that is also an animal training zone. The console will print out a list on game
load, and whenever one is added or removed. Dwarfs must have the Animal Caretaker
labor to treat animals. Normal medical skills are used (and no experience is given
to the Animal Caretaker skill).
Options:
:enable: Enables Animal Caretakers to treat and manage animals
:disable: Turns off the plguin
:report: Reports all zones that the game considers animal hospitals
.. _workNow: .. _workNow:
workNow workNow

@ -93,7 +93,7 @@ if (BUILD_SUPPORTED)
DFHACK_PLUGIN(dig dig.cpp) DFHACK_PLUGIN(dig dig.cpp)
DFHACK_PLUGIN(digFlood digFlood.cpp) DFHACK_PLUGIN(digFlood digFlood.cpp)
add_subdirectory(diggingInvaders) add_subdirectory(diggingInvaders)
DFHACK_PLUGIN(dwarfvet dwarfvet.cpp) DFHACK_PLUGIN(dwarfvet dwarfvet.cpp)
DFHACK_PLUGIN(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(dwarfmonitor dwarfmonitor.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(embark-tools embark-tools.cpp) DFHACK_PLUGIN(embark-tools embark-tools.cpp)
DFHACK_PLUGIN(eventful eventful.cpp LINK_LIBRARIES lua) DFHACK_PLUGIN(eventful eventful.cpp LINK_LIBRARIES lua)