@ -1,4 +1,16 @@
-- allows to do jobs in adv. mode.
-- allows to do jobs in adv. mode.
keybinds = {
nextJob = { key = " CUSTOM_SHIFT_T " , desc = " Next job in the list " } ,
prevJob = { key = " CUSTOM_SHIFT_R " , desc = " Previous job in the list " } ,
continue = { key = " A_WAIT " , desc = " Continue job if available " } ,
down_alt1 = { key = " CUSTOM_CTRL_D " , desc = " Use job down " } ,
down_alt2 = { key = " CURSOR_DOWN_Z_AUX " , desc = " Use job down " } ,
up_alt1 = { key = " CUSTOM_CTRL_E " , desc = " Use job up " } ,
up_alt2 = { key = " CURSOR_UP_Z_AUX " , desc = " Use job up " } ,
use_same = { key = " A_MOVE_SAME_SQUARE " , desc = " Use job at the tile you are standing " } ,
workshop = { key = " CHANGETAB " , desc = " Show workshop jobs " } ,
}
local gui = require ' gui '
local gui = require ' gui '
local wid = require ' gui.widgets '
local wid = require ' gui.widgets '
local dialog = require ' gui.dialogs '
local dialog = require ' gui.dialogs '
@ -6,6 +18,7 @@ local buildings=require 'dfhack.buildings'
local bdialog = require ' gui.buildings '
local bdialog = require ' gui.buildings '
local tile_attrs = df.tiletype . attrs
local tile_attrs = df.tiletype . attrs
settings = { build_by_items = false , check_inv = false , df_assign = true }
settings = { build_by_items = false , check_inv = false , df_assign = true }
for k , v in ipairs ( { ... } ) do
for k , v in ipairs ( { ... } ) do
if v == " -c " or v == " --cheat " then
if v == " -c " or v == " --cheat " then
@ -18,17 +31,10 @@ for k,v in ipairs({...}) do
settings.df_assign = false
settings.df_assign = false
end
end
end
end
mode = mode or 0
mode = mode or 0
keybinds = {
key_next = { key = " CUSTOM_SHIFT_T " , desc = " Next job in the list " } ,
key_prev = { key = " CUSTOM_SHIFT_R " , desc = " Previous job in the list " } ,
key_continue = { key = " A_WAIT " , desc = " Continue job if available " } ,
key_down_alt1 = { key = " CUSTOM_CTRL_D " , desc = " Use job down " } ,
key_down_alt2 = { key = " CURSOR_DOWN_Z_AUX " , desc = " Use job down " } ,
key_up_alt1 = { key = " CUSTOM_CTRL_E " , desc = " Use job up " } ,
key_up_alt2 = { key = " CURSOR_UP_Z_AUX " , desc = " Use job up " } ,
key_use_same = { key = " A_MOVE_SAME_SQUARE " , desc = " Use job at the tile you are standing " } ,
}
function Disclaimer ( tlb )
function Disclaimer ( tlb )
local dsc = { " The Gathering Against " , { text = " Goblin " , pen = dfhack.pen . parse { fg = COLOR_GREEN , bg = 0 } } , " Oppresion " ,
local dsc = { " The Gathering Against " , { text = " Goblin " , pen = dfhack.pen . parse { fg = COLOR_GREEN , bg = 0 } } , " Oppresion " ,
" (TGAGO) is not responsible for all " , NEWLINE , " the damage that this tool can (and will) cause to you and your loved worlds " , NEWLINE , " and/or sanity.Please use with caution. " , NEWLINE , { text = " Magma not included. " , pen = dfhack.pen . parse { fg = COLOR_LIGHTRED , bg = 0 } } }
" (TGAGO) is not responsible for all " , NEWLINE , " the damage that this tool can (and will) cause to you and your loved worlds " , NEWLINE , " and/or sanity.Please use with caution. " , NEWLINE , { text = " Magma not included. " , pen = dfhack.pen . parse { fg = COLOR_LIGHTRED , bg = 0 } } }
@ -57,6 +63,7 @@ function showHelp()
Disclaimer ( helptext )
Disclaimer ( helptext )
require ( " gui.dialogs " ) . showMessage ( " Help!?! " , helptext )
require ( " gui.dialogs " ) . showMessage ( " Help!?! " , helptext )
end
end
function getLastJobLink ( )
function getLastJobLink ( )
local st = df.global . world.job_list
local st = df.global . world.job_list
while st.next ~= nil do
while st.next ~= nil do
@ -64,24 +71,24 @@ function getLastJobLink()
end
end
return st
return st
end
end
function A ddNewJob( job )
function a ddNewJob( job )
local nn = getLastJobLink ( )
local lastLink = getLastJobLink ( )
local n l = df.job_list_link : new ( )
local n ewLink = df.job_list_link : new ( )
n l.prev= nn
n ewLink.prev= lastLink
nn.next= nl
lastLink.next= newLink
n l .item= job
n ewLink .item= job
job.list_link = n l
job.list_link = n ewLink
end
end
function MakeJob ( args )
function MakeJob ( args )
local n j = df.job : new ( )
local n ewJob = df.job : new ( )
n j .id= df.global . job_next_id
n ewJob .id= df.global . job_next_id
df.global . job_next_id = df.global . job_next_id + 1
df.global . job_next_id = df.global . job_next_id + 1
--n j .flags.special=true
--n ewJob .flags.special=true
n j .job_type= args.job_type
n ewJob .job_type= args.job_type
n j .completion_timer=- 1
n ewJob .completion_timer=- 1
n j .pos: assign ( args.pos )
n ewJob .pos: assign ( args.pos )
args.job = n j
args.job = n ewJob
local failed = false
local failed = false
for k , v in ipairs ( args.pre_actions or { } ) do
for k , v in ipairs ( args.pre_actions or { } ) do
local ok , msg = v ( args )
local ok , msg = v ( args )
@ -91,13 +98,13 @@ function MakeJob(args)
end
end
end
end
if not failed then
if not failed then
AssignUnitToJob ( n j , args.unit , args.from_pos )
AssignUnitToJob ( n ewJob , args.unit , args.from_pos )
end
end
for k , v in ipairs ( args.post_actions or { } ) do
for k , v in ipairs ( args.post_actions s or { } ) do
v ( args )
v ( args )
end
end
AddNewJob( nj )
addNewJob( newJob )
return n j
return n ewJob
end
end
function AssignUnitToJob ( job , unit , unit_pos )
function AssignUnitToJob ( job , unit , unit_pos )
@ -219,7 +226,7 @@ function IsTree(args)
end
end
function IsPlant ( args )
function IsPlant ( args )
local tt = dfhack.maps . getTileType ( args.pos )
local tt = dfhack.maps . getTileType ( args.pos )
if tile_attrs [ tt ] . shape == df.tiletype_shape . PLANT then
if tile_attrs [ tt ] . shape == df.tiletype_shape . SHRUB then
return true
return true
else
else
return false , " Can only do it on plants "
return false , " Can only do it on plants "
@ -282,10 +289,58 @@ function RemoveBuilding(args)
return false , " No building to remove "
return false , " No building to remove "
end
end
end
end
function AssignJobItems ( args )
function isSuitableItem ( job_item , item )
if settings.df_assign then
if job_item.item_type ~=- 1 then
if item : getType ( ) ~= job_item.item_type then
return false , " type "
elseif job_item.item_subtype ~=- 1 then
if item : getSubtype ( ) ~= job_item.item_subtype then
return false , " subtype "
end
end
end
if job_item.mat_type ~=- 1 then
if item : getActualMaterial ( ) ~= job_item.mat_type then --unless we would want to make hist-fig specific reactions
return false , " material "
elseif job_item.mat_index ~=- 1 then
if item : getActualMaterialIndex ( ) ~= job_item.mat_index then
return false , " material index "
end
end
end
local matinfo = dfhack.matinfo . decode ( item )
--print(matinfo:getCraftClass())
if not matinfo : matches ( job_item ) then
return false , " matinfo "
end
--reagen_index?? reaction_id??
if job_item.metal_ore ~=- 1 and not item : isMetalOre ( job_item.metal_ore ) then
return false , " metal ore "
end
if job_item.min_dimension ~=- 1 then
end
if # job_item.contains ~= 0 then
end
if job_item.has_tool_use ~=- 1 then
if not item : hasToolUse ( job_item.has_tool_use ) then
return false , " tool use "
end
end
if job_item.has_material_reaction_product ~= " " then
end
if job_item.reaction_class ~= " " then
end
return true
return true
end
end
function AssignJobItems ( args , is_workshop_job )
if settings.df_assign and not is_workshop_job then
return true
end
--print("Assign")
--printall(args)
--printall(args)
local job = args.job
local job = args.job
local its = itemsAtPos ( args.from_pos )
local its = itemsAtPos ( args.from_pos )
@ -293,6 +348,16 @@ function AssignJobItems(args)
for k , v in pairs ( args.unit . inventory ) do
for k , v in pairs ( args.unit . inventory ) do
table.insert ( its , v.item )
table.insert ( its , v.item )
end
end
local contained = { }
for k , v in pairs ( its ) do
local cc = dfhack.items . getContainedItems ( v )
for _ , c_item in pairs ( cc ) do
table.insert ( contained , c_item )
end
end
for k , v in pairs ( contained ) do
table.insert ( its , v )
end
end
end
--[[while(#job.items>0) do --clear old job items
--[[while(#job.items>0) do --clear old job items
job.items [ # job.items - 1 ] : delete ( )
job.items [ # job.items - 1 ] : delete ( )
@ -302,8 +367,12 @@ function AssignJobItems(args)
for job_id , trg_job_item in ipairs ( job.job_items ) do
for job_id , trg_job_item in ipairs ( job.job_items ) do
for _ , cur_item in pairs ( its ) do
for _ , cur_item in pairs ( its ) do
if not used_item_id [ cur_item.id ] then
if not used_item_id [ cur_item.id ] then
if ( trg_job_item.quantity > 0 and dfhack.job . isSuitableItem ( trg_job_item , cur_item : getType ( ) , cur_item : getSubtype ( ) ) and
dfhack.job . isSuitableMaterial ( trg_job_item , cur_item : getMaterial ( ) , cur_item : getMaterialIndex ( ) ) ) or settings.build_by_items then
local item_suitable , msg = isSuitableItem ( trg_job_item , cur_item )
--if msg then
-- print(cur_item,msg)
--end
if ( trg_job_item.quantity > 0 and item_suitable ) or settings.build_by_items then
job.items : insert ( " # " , { new = true , item = cur_item , role = 2 , job_item_idx = job_id } )
job.items : insert ( " # " , { new = true , item = cur_item , role = 2 , job_item_idx = job_id } )
trg_job_item.quantity = trg_job_item.quantity - 1
trg_job_item.quantity = trg_job_item.quantity - 1
--print(string.format("item added, job_item_id=%d, item %s, quantity left=%d",job_id,tostring(cur_item),trg_job_item.quantity))
--print(string.format("item added, job_item_id=%d, item %s, quantity left=%d",job_id,tostring(cur_item),trg_job_item.quantity))
@ -312,11 +381,7 @@ function AssignJobItems(args)
end
end
end
end
end
end
--[[print("+============+")
printall ( job.items )
print ( " -============- " )
printall ( job.job_items )
print ( " +============+ " ) ] ] --
if not settings.build_by_items then
if not settings.build_by_items then
for job_id , trg_job_item in ipairs ( job.job_items ) do
for job_id , trg_job_item in ipairs ( job.job_items ) do
if trg_job_item.quantity > 0 then
if trg_job_item.quantity > 0 then
@ -352,6 +417,13 @@ function CancelJob(unit)
local c_job = unit.job . current_job
local c_job = unit.job . current_job
if c_job then
if c_job then
unit.job . current_job = nil --todo add real cancelation
unit.job . current_job = nil --todo add real cancelation
for k , v in pairs ( c_job.general_refs ) do
if df.general_ref_unit_workerst : is_instance ( v ) then
v : delete ( )
c_job.general_refs : erase ( k )
return
end
end
end
end
end
end
function ContinueJob ( unit )
function ContinueJob ( unit )
@ -367,14 +439,29 @@ function ContinueJob(unit)
unit.path . dest : assign ( c_job.pos )
unit.path . dest : assign ( c_job.pos )
end
end
end
end
function AddItemRefMason ( args )
--printall(args)
args.job . job_items : insert ( " # " , { new = true , mat_type = 0 , quantity = 1 } )
return true
end
workshops = {
workshops = {
[ df.workshop_type . Mason ] = {
--[=[
common = { item_type = df.item_type . BOULDER , vector_id = df.job_item_vector_id . BOULDER , mat_type = 0 , flags2 = { non_economic = true , } , flags3 = { hard = true } } ,
[ df.workshop_type . Jewelers ] = {
--TODO add material.IS_GEM
[ df.job_type . CutGems ] = { { test = { isMaterialGem } , item_type = df.item_type . BOULDER } ,
[ df.job_type . EncrustWithGems ] = { { item_type = df.item_type . SMALLGEM } , { flags1 = { improvable = true , finished_goods = true } } ,
[ df.job_type . EncrustWithGems ] = { { item_type = df.item_type . SMALLGEM } , { flags1 = { improvable = true , ammo = true } } ,
[ df.job_type . EncrustWithGems ] = { { item_type = df.item_type . SMALLGEM } , { flags1 = { improvable = true , furniture = true } } ,
}
] = ]
[ df.workshop_type . Fishery ] = {
common = { quantity = 1 } ,
[ df.job_type . PrepareRawFish ] = { { item_type = df.item_type . FISH_RAW , flags1 = { unrotten = true } } } ,
[ df.job_type . ExtractFromRawFish ] = { { flags1 = { unrotten = true , extract_bearing_fish = true } } , { item_type = df.item_type . FLASK , flags1 = { empty = true , glass = true } } } ,
[ df.job_type . CatchLiveFish ] = { } , -- no items?
} ,
[ df.workshop_type . Still ] = {
common = { quantity = 1 } ,
[ df.job_type . BrewDrink ] = { { flags1 = { distillable = true } , vector_id = 22 } , { flags1 = { empty = true } , flags3 = { food_storage = true } } } ,
[ df.job_type . ExtractFromPlants ] = { { item_type = df.item_type . PLANT , flags1 = { unrotten = true , extract_bearing_plant = true } } , { item_type = df.item_type . FLASK , flags1 = { empty = true } } } ,
} ,
[ df.workshop_type . Masons ] = {
common = { item_type = df.item_type . BOULDER , item_subtype =- 1 , vector_id = df.job_item_vector_id . BOULDER , mat_type = 0 , mat_index =- 1 , quantity = 1 , flags2 = { non_economic = true } , flags3 = { hard = true } } ,
[ df.job_type . ConstructArmorStand ] = { { } } ,
[ df.job_type . ConstructArmorStand ] = { { } } ,
[ df.job_type . ConstructBlocks ] = { { } } ,
[ df.job_type . ConstructBlocks ] = { { } } ,
[ df.job_type . ConstructThrone ] = { { } } ,
[ df.job_type . ConstructThrone ] = { { } } ,
@ -384,7 +471,7 @@ workshops={
[ df.job_type . ConstructHatchCover ] = { { } } ,
[ df.job_type . ConstructHatchCover ] = { { } } ,
[ df.job_type . ConstructGrate ] = { { } } ,
[ df.job_type . ConstructGrate ] = { { } } ,
[ df.job_type . ConstructCabinet ] = { { } } ,
[ df.job_type . ConstructCabinet ] = { { } } ,
[ df.job_type . ConstructC ofer ] = { { } } ,
[ df.job_type . ConstructC hest ] = { { } } ,
[ df.job_type . ConstructStatue ] = { { } } ,
[ df.job_type . ConstructStatue ] = { { } } ,
[ df.job_type . ConstructSlab ] = { { } } ,
[ df.job_type . ConstructSlab ] = { { } } ,
[ df.job_type . ConstructTable ] = { { } } ,
[ df.job_type . ConstructTable ] = { { } } ,
@ -392,7 +479,52 @@ workshops={
[ df.job_type . ConstructQuern ] = { { } } ,
[ df.job_type . ConstructQuern ] = { { } } ,
[ df.job_type . ConstructMillstone ] = { { } } ,
[ df.job_type . ConstructMillstone ] = { { } } ,
} ,
} ,
[ df.workshop_type . Carpenters ] = {
common = { item_type = df.item_type . WOOD , vector_id = df.job_item_vector_id . WOOD , quantity = 1 } ,
[ df.job_type . MakeBarrel ] = { { } } ,
--[[ from raws
[ df.job_type . MakeShield ] = { { } } ,
[ df.job_type . MakeShield ] = { item_subtype = 1 , { } } , --buckler
[ df.job_type . MakeWeapon ] = { item_subtype = 23 , { } } , --training spear -> from raws...
[ df.job_type . MakeWeapon ] = { item_subtype = 22 , { } } , --training sword
[ df.job_type . MakeWeapon ] = { item_subtype = 21 , { } } , --training axe
--]]
[ df.job_type . ConstructBlocks ] = { { } } ,
[ df.job_type . MakeBucket ] = { { } } ,
[ df.job_type . MakeAnimalTrap ] = { { } } ,
[ df.job_type . MakeCage ] = { { } } ,
[ df.job_type . ConstructArmorStand ] = { { } } ,
[ df.job_type . ConstructBed ] = { { } } ,
[ df.job_type . ConstructThrone ] = { { } } ,
[ df.job_type . ConstructCoffin ] = { { } } ,
[ df.job_type . ConstructDoor ] = { { } } ,
[ df.job_type . ConstructFloodgate ] = { { } } ,
[ df.job_type . ConstructHatchCover ] = { { } } ,
[ df.job_type . ConstructGrate ] = { { } } ,
[ df.job_type . ConstructCabinet ] = { { } } ,
[ df.job_type . ConstructBin ] = { { } } ,
[ df.job_type . ConstructChest ] = { { } } ,
[ df.job_type . ConstructStatue ] = { { } } ,
[ df.job_type . ConstructSlab ] = { { } } ,
[ df.job_type . ConstructTable ] = { { } } ,
[ df.job_type . ConstructWeaponRack ] = { { } } ,
--[[ from raws
[ df.job_type . MakeTrapComponent ] = { item_subtype = 1 , { } } , --corkscrew
[ df.job_type . MakeTrapComponent ] = { item_subtype = 2 , { } } , --ball
[ df.job_type . MakeTrapComponent ] = { item_subtype = 4 , { } } , --spike
[ df.job_type . MakeTool ] = { item_subtype = 16 , { } } , --minecart (?? maybe from raws?)
--]]
[ df.job_type . ConstructSplint ] = { { } } ,
[ df.job_type . ConstructCrutch ] = { { } } ,
} ,
[ df.workshop_type . Mechanics ] = {
common = { quantity = 1 } ,
[ df.job_type . ConstructMechanisms ] = { { item_type = df.item_type . BOULDER , item_subtype =- 1 , vector_id = df.job_item_vector_id . BOULDER , mat_type = 0 , mat_index =- 1 , quantity = 1 , flags2 = { non_economic = true } , flags3 = { hard = true } } } ,
[ df.job_type . ConstructTractionBench ] = { { item_type = df.item_type . TABLE } , { item_type = df.item_type . MECHANISM } , { item_type = df.item_type . CHAIN } }
} ,
}
}
dig_modes = {
dig_modes = {
{ " CarveFortification " , df.job_type . CarveFortification , { IsWall , IsHardMat } } ,
{ " CarveFortification " , df.job_type . CarveFortification , { IsWall , IsHardMat } } ,
{ " DetailWall " , df.job_type . DetailWall , { IsWall , IsHardMat } } ,
{ " DetailWall " , df.job_type . DetailWall , { IsWall , IsHardMat } } ,
@ -422,9 +554,6 @@ dig_modes={
usetool = defclass ( usetool , gui.Screen )
usetool = defclass ( usetool , gui.Screen )
function usetool : getShopMode ( )
return " In shop "
end
function usetool : getModeName ( )
function usetool : getModeName ( )
local adv = df.global . world.units . active [ 0 ]
local adv = df.global . world.units . active [ 0 ]
if adv.job . current_job then
if adv.job . current_job then
@ -434,23 +563,36 @@ function usetool:getModeName()
end
end
end
end
function usetool : isOnWorkshop ( )
local adv = df.global . world.units . active [ 0 ]
local bld = dfhack.buildings . findAtTile ( adv.pos )
if bld and bld : getType ( ) == df.building_type . Workshop and bld.construction_stage == 3 then
return true , bld
else
return false
end
end
function usetool : init ( args )
function usetool : init ( args )
self : addviews {
self : addviews {
wid.Label {
wid.Label {
view_id = " main_label " ,
view_id = " main L abel" ,
frame = { xalign = 0 , yalign = 0 } ,
frame = { xalign = 0 , yalign = 0 } ,
text = { { key = keybinds.key_prev . key } , { gap = 1 , text = dfhack.curry ( usetool.getModeName , self ) } , { gap = 1 , key = keybinds.key_next . key } }
text = { { key = keybinds.prevJob . key } , { gap = 1 , text = dfhack.curry ( usetool.getModeName , self ) } , { gap = 1 , key = keybinds.nextJob . key } ,
}
} ,
} ,
wid.Label {
wid.Label {
view_id = " shop_label " ,
view_id = " shopLabel " ,
frame = { l = 35 , xalign = 0 , yalign = 0 } ,
visible = false ,
visible = false ,
frame = { xalign = 0 , yalign = 0 } ,
text= {
text = { { key = keybinds.key_prev . key } , { gap = 1 , text = dfhack.curry ( usetool.getShopMode , self ) , pen = dfhack.pen . parse { fg = COLOR_YELLOW , bg = 0 } } , { gap = 1 , key = keybinds.key_next . key } }
{ gap = 1 , key = keybinds.workshop . key , key_sep = " () " , text = " Workshop Mode " , pen = dfhack.pen . parse { fg = COLOR_YELLOW , bg = 0 } } }
}
}
}
}
end
end
function usetool : onRenderBody ( dc )
function usetool : onRenderBody ( dc )
self : shopMode ( self : isOnWorkshop ( ) )
self : renderParent ( )
self : renderParent ( )
end
end
function usetool : onIdle ( )
function usetool : onIdle ( )
@ -494,33 +636,83 @@ end
function usetool : onHelp ( )
function usetool : onHelp ( )
showHelp ( )
showHelp ( )
end
end
function usetool : onInput ( keys )
function setFiltersUp ( common , specific , args )
local job = args.job
for k , v in pairs ( specific ) do
if type ( k ) == " string " then
job [ k ] = v
end
end
for _ , v in ipairs ( specific ) do
local filter
filter = require ( " utils " ) . clone ( common or { } )
filter.new = true
require ( " utils " ) . assign ( filter , v )
--printall(filter)
job.job_items : insert ( " # " , filter )
end
return true
end
function onWorkShopJobChosen ( args , idx , choice )
args.pos = args.from_pos
args.job_type = choice.job_id
args.post_actions = { AssignBuildingRef }
args.pre_actions = { dfhack.curry ( setFiltersUp , args.common , choice.filter ) , function ( args ) return AssignJobItems ( args , true ) end }
local job , msg = MakeJob ( args )
if not job then
dfhack.gui . showAnnouncement ( msg , 5 , 1 )
end
args.job = job
--[[for _,v in ipairs(choice.filter) do
local filter = require ( " utils " ) . clone ( args.common )
filter.new = true
require ( " utils " ) . assign ( filter , v )
--printall(filter)
job.job_items : insert ( " # " , filter )
end --]]
--local ok,msg=AssignJobItems(args)
--print(ok,msg)
end
function usetool : openShopWindow ( building )
local adv = df.global . world.units . active [ 0 ]
local adv = df.global . world.units . active [ 0 ]
if keys.LEAVESCREEN then
if df.global . cursor.x ~=- 30000 then
local shop_type = building : getSubtype ( )
self : sendInputToParent ( " LEAVESCREEN " )
else
local filter_pile = workshops [ shop_type ]
self : dismiss ( )
CancelJob ( adv )
if filter_pile then
local state = { unit = adv , from_pos = { x = adv.pos . x , y = adv.pos . y , z = adv.pos . z }
, screen = self , bld = building , common = filter_pile.common }
choices = { }
for k , v in pairs ( filter_pile ) do
if k ~= " common " then
table.insert ( choices , { job_id = k , text = df.job_type [ k ] : lower ( ) , filter = v } )
end
end
elseif keys [ keybinds.key_next . key ] then
end
mode = ( mode + 1 ) %# dig_modes
require ( " gui.dialogs " ) . showListPrompt ( " Workshop job choice " , " Choose what to make " , COLOR_WHITE , choices , dfhack.curry ( onWorkShopJobChosen , state )
elseif keys [ keybinds.key_prev . key ] then
, nil , nil , true )
mode = mode - 1
end
if mode < 0 then mode =# dig_modes - 1 end
end
--elseif keys.A_LOOK then
function usetool : shopMode ( enable , wshop )
-- self:sendInputToParent("A_LOOK")
self.subviews . shopLabel.visible = enable
elseif keys [ keybinds.key_continue . key ] then
self.in_shop = wshop
ContinueJob ( adv )
end
self : sendInputToParent ( " A_WAIT " )
function usetool : shopInput ( keys )
else
if keys [ keybinds.workshop . key ] then
self : openShopWindow ( self.in_shop )
end
end
function usetool : fieldInput ( keys )
local adv = df.global . world.units . active [ 0 ]
local cur_mode = dig_modes [ ( mode or 0 ) + 1 ]
local cur_mode = dig_modes [ ( mode or 0 ) + 1 ]
local failed = false
local failed = false
for code , _ in pairs ( keys ) do
for code , _ in pairs ( keys ) do
--print(code)
--print(code)
if MOVEMENT_KEYS [ code ] then
if MOVEMENT_KEYS [ code ] then
local state = { unit = adv , pos = moddedpos ( adv.pos , MOVEMENT_KEYS [ code ] ) , dir = MOVEMENT_KEYS [ code ] ,
local state = { unit = adv , pos = moddedpos ( adv.pos , MOVEMENT_KEYS [ code ] ) , dir = MOVEMENT_KEYS [ code ] ,
from_pos = { x = adv.pos . x , y = adv.pos . y , z = adv.pos . z } , post_action = cur_mode [ 4 ] , pre_actions = cur_mode [ 5 ] , job_type = cur_mode [ 2 ] , screen = self }
from_pos = { x = adv.pos . x , y = adv.pos . y , z = adv.pos . z } , post_action s = cur_mode [ 4 ] , pre_actions = cur_mode [ 5 ] , job_type = cur_mode [ 2 ] , screen = self }
if code == " SELECT " then
if code == " SELECT " then
if df.global . cursor.x ~=- 30000 then
if df.global . cursor.x ~=- 30000 then
state.pos = { x = df.global . cursor.x , y = df.global . cursor.y , z = df.global . cursor.z }
state.pos = { x = df.global . cursor.x , y = df.global . cursor.y , z = df.global . cursor.z }
@ -564,6 +756,34 @@ function usetool:onInput(keys)
end
end
end
end
end
end
end
function usetool : onInput ( keys )
local adv = df.global . world.units . active [ 0 ]
if keys.LEAVESCREEN then
if df.global . cursor.x ~=- 30000 then
self : sendInputToParent ( " LEAVESCREEN " )
else
self : dismiss ( )
CancelJob ( adv )
end
elseif keys [ keybinds.nextJob . key ] then
mode = ( mode + 1 ) %# dig_modes
elseif keys [ keybinds.prevJob . key ] then
mode = mode - 1
if mode < 0 then mode =# dig_modes - 1 end
--elseif keys.A_LOOK then
-- self:sendInputToParent("A_LOOK")
elseif keys [ keybinds.continue . key ] then
ContinueJob ( adv )
self : sendInputToParent ( " A_WAIT " )
else
if self.in_shop then
self : shopInput ( keys )
self : fieldInput ( keys )
else
self : fieldInput ( keys )
end
end
end
end
end
usetool ( ) : show ( )
usetool ( ) : show ( )