@ -5,6 +5,7 @@
# include "modules/Maps.h"
# include "modules/Maps.h"
# include "modules/Gui.h"
# include "modules/Gui.h"
# include "modules/MapCache.h"
# include "modules/MapCache.h"
# include "modules/Materials.h"
# include <vector>
# include <vector>
# include <cstdio>
# include <cstdio>
# include <stack>
# include <stack>
@ -16,31 +17,46 @@ using std::stack;
using namespace DFHack ;
using namespace DFHack ;
using namespace df : : enums ;
using namespace df : : enums ;
command_result vdig ( color_ostream & out , vector < string > & parameters ) ;
command_result digv ( color_ostream & out , vector < string > & parameters ) ;
command_result vdigx ( color_ostream & out , vector < string > & parameters ) ;
command_result digvx ( color_ostream & out , vector < string > & parameters ) ;
command_result autodig ( color_ostream & out , vector < string > & parameters ) ;
command_result digl ( color_ostream & out , vector < string > & parameters ) ;
command_result expdig ( color_ostream & out , vector < string > & parameters ) ;
command_result diglx ( color_ostream & out , vector < string > & parameters ) ;
command_result digauto ( color_ostream & out , vector < string > & parameters ) ;
command_result digexp ( color_ostream & out , vector < string > & parameters ) ;
command_result digcircle ( color_ostream & out , vector < string > & parameters ) ;
command_result digcircle ( color_ostream & out , vector < string > & parameters ) ;
DFHACK_PLUGIN ( " v dig" ) ;
DFHACK_PLUGIN ( " dig" ) ;
DFhackCExport command_result plugin_init ( color_ostream & out , std : : vector < PluginCommand > & commands )
DFhackCExport command_result plugin_init ( color_ostream & out , std : : vector < PluginCommand > & commands )
{
{
commands . push_back ( PluginCommand (
commands . push_back ( PluginCommand (
" v dig" , " Dig a whole vein. " , v dig, Gui : : cursor_hotkey ,
" digv " , " Dig a whole vein. " , digv , Gui : : cursor_hotkey ,
" Designates a whole vein under the cursor for digging. \n "
" Designates a whole vein under the cursor for digging. \n "
" Options: \n "
" Options: \n "
" x - follow veins through z-levels with stairs. \n "
" x - follow veins through z-levels with stairs. \n "
) ) ;
) ) ;
commands . push_back ( PluginCommand (
commands . push_back ( PluginCommand (
" v digx" , " Dig a whole vein, following through z-levels. " , v digx, Gui : : cursor_hotkey ,
" digv x" , " Dig a whole vein, following through z-levels. " , digv x, Gui : : cursor_hotkey ,
" Designates a whole vein under the cursor for digging. \n "
" Designates a whole vein under the cursor for digging. \n "
" Also follows the vein between z-levels with stairs, like ' v dig x' would.\n "
" Also follows the vein between z-levels with stairs, like ' digv x' would.\n "
) ) ;
) ) ;
commands . push_back ( PluginCommand ( " expdig " , " Select or designate an exploratory pattern. Use 'expdig ?' for help. " , expdig ) ) ;
commands . push_back ( PluginCommand (
" digl " , " Dig layerstone. " , digl , Gui : : cursor_hotkey ,
" Designates layerstone under the cursor for digging. \n "
" Veins will not be touched. \n "
" Options: \n "
" x - follow layer through z-levels with stairs. \n "
" undo - clear designation (can be used together with 'x'). \n "
) ) ;
commands . push_back ( PluginCommand (
" diglx " , " Dig layerstone, following through z-levels. " , diglx , Gui : : cursor_hotkey ,
" Designates layerstone under the cursor for digging. \n "
" Also follows the stone between z-levels with stairs, like 'digl x' would. \n "
) ) ;
commands . push_back ( PluginCommand ( " digexp " , " Select or designate an exploratory pattern. Use 'digexp ?' for help. " , digexp ) ) ;
commands . push_back ( PluginCommand ( " digcircle " , " Dig designate a circle (filled or hollow) with given radius. " , digcircle ) ) ;
commands . push_back ( PluginCommand ( " digcircle " , " Dig designate a circle (filled or hollow) with given radius. " , digcircle ) ) ;
//commands.push_back(PluginCommand("autodig","Mark a tile for continuous digging.",autodig));
//commands.push_back(PluginCommand(" dig auto","Mark a tile for continuous digging.",autodig));
return CR_OK ;
return CR_OK ;
}
}
@ -772,7 +788,7 @@ bool stamp_pattern (uint32_t bx, uint32_t by, int z_level,
return true ;
return true ;
} ;
} ;
command_result expdig ( color_ostream & out , vector < string > & parameters )
command_result dig exp ( color_ostream & out , vector < string > & parameters )
{
{
bool force_help = false ;
bool force_help = false ;
static explo_how how = EXPLO_NOTHING ;
static explo_how how = EXPLO_NOTHING ;
@ -840,8 +856,8 @@ command_result expdig (color_ostream &out, vector <string> & parameters)
" designated = Take current designation and apply pattern to it. \n "
" designated = Take current designation and apply pattern to it. \n "
" \n "
" \n "
" After you have a pattern set, you can use 'expdig' to apply it: \n "
" After you have a pattern set, you can use 'expdig' to apply it: \n "
" ' expdig diag5 hidden' = set filter to hidden, pattern to diag5.\n "
" ' dig exp diag5 hidden' = set filter to hidden, pattern to diag5.\n "
" ' expdig ' = apply the pattern with filter.\n "
" ' dig exp' = apply the pattern with filter.\n "
) ;
) ;
return CR_OK ;
return CR_OK ;
}
}
@ -948,15 +964,15 @@ command_result expdig (color_ostream &out, vector <string> & parameters)
return CR_OK ;
return CR_OK ;
}
}
command_result v digx ( color_ostream & out , vector < string > & parameters )
command_result digv x ( color_ostream & out , vector < string > & parameters )
{
{
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
vector < string > lol ;
vector < string > lol ;
lol . push_back ( " x " ) ;
lol . push_back ( " x " ) ;
return v dig( out , lol ) ;
return digv ( out , lol ) ;
}
}
command_result v dig ( color_ostream & out , vector < string > & parameters )
command_result digv ( color_ostream & out , vector < string > & parameters )
{
{
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
uint32_t x_max , y_max , z_max ;
uint32_t x_max , y_max , z_max ;
@ -1045,7 +1061,7 @@ command_result vdig (color_ostream &out, vector <string> & parameters)
}
}
if ( MCache - > testCoord ( current ) )
if ( MCache - > testCoord ( current ) )
{
{
MCache - > clear MaterialAt( current ) ;
MCache - > clear Vein MaterialAt( current ) ;
if ( current . x < tx_max - 2 )
if ( current . x < tx_max - 2 )
{
{
flood . push ( DFHack : : DFCoord ( current . x + 1 , current . y , current . z ) ) ;
flood . push ( DFHack : : DFCoord ( current . x + 1 , current . y , current . z ) ) ;
@ -1113,7 +1129,213 @@ command_result vdig (color_ostream &out, vector <string> & parameters)
return CR_OK ;
return CR_OK ;
}
}
command_result autodig ( color_ostream & out , vector < string > & parameters )
command_result diglx ( color_ostream & out , vector < string > & parameters )
{
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
vector < string > lol ;
lol . push_back ( " x " ) ;
return digl ( out , lol ) ;
}
// TODO:
// digl and digv share the longish floodfill code and only use different conditions
// to check if a tile should be marked for digging or not.
// to make the plugin a bit smaller and cleaner a main execute method would be nice
// (doing the floodfill stuff and do the checks dependin on whether called in
// "vein" or "layer" mode)
command_result digl ( color_ostream & out , vector < string > & parameters )
{
// HOTKEY COMMAND: CORE ALREADY SUSPENDED
uint32_t x_max , y_max , z_max ;
bool updown = false ;
bool undo = false ;
for ( size_t i = 0 ; i < parameters . size ( ) ; i + + )
{
if ( parameters [ i ] = = " x " )
{
out < < " This might take a while for huge layers... " < < std : : endl ;
updown = true ;
}
else if ( parameters [ i ] = = " undo " )
{
out < < " Removing dig designation. " < < std : : endl ;
undo = true ;
}
else
return CR_WRONG_USAGE ;
}
auto & con = out ;
if ( ! Maps : : IsValid ( ) )
{
out . printerr ( " Map is not available! \n " ) ;
return CR_FAILURE ;
}
int32_t cx , cy , cz ;
Maps : : getSize ( x_max , y_max , z_max ) ;
uint32_t tx_max = x_max * 16 ;
uint32_t ty_max = y_max * 16 ;
Gui : : getCursorCoords ( cx , cy , cz ) ;
while ( cx = = - 30000 )
{
con . printerr ( " Cursor is not active. Point the cursor at a vein. \n " ) ;
return CR_FAILURE ;
}
DFHack : : DFCoord xy ( ( uint32_t ) cx , ( uint32_t ) cy , cz ) ;
if ( xy . x = = 0 | | xy . x = = tx_max - 1 | | xy . y = = 0 | | xy . y = = ty_max - 1 )
{
con . printerr ( " I won't dig the borders. That would be cheating! \n " ) ;
return CR_FAILURE ;
}
MapExtras : : MapCache * MCache = new MapExtras : : MapCache ;
df : : tile_designation des = MCache - > designationAt ( xy ) ;
df : : tiletype tt = MCache - > tiletypeAt ( xy ) ;
int16_t veinmat = MCache - > veinMaterialAt ( xy ) ;
int16_t basemat = MCache - > baseMaterialAt ( xy ) ;
if ( veinmat ! = - 1 )
{
con . printerr ( " This is a vein. Use vdig instead! \n " ) ;
delete MCache ;
return CR_FAILURE ;
}
con . print ( " %d/%d/%d tiletype: %d, basemat: %d, designation: 0x%x ... DIGGING! \n " , cx , cy , cz , tt , basemat , des . whole ) ;
stack < DFHack : : DFCoord > flood ;
flood . push ( xy ) ;
int i = 0 ;
while ( ! flood . empty ( ) )
{
DFHack : : DFCoord current = flood . top ( ) ;
flood . pop ( ) ;
int16_t vmat2 = MCache - > veinMaterialAt ( current ) ;
int16_t bmat2 = MCache - > baseMaterialAt ( current ) ;
tt = MCache - > tiletypeAt ( current ) ;
if ( ! DFHack : : isWallTerrain ( tt ) )
continue ;
if ( vmat2 ! = - 1 )
continue ;
if ( bmat2 ! = basemat )
continue ;
// don't dig out LAVA_STONE or MAGMA (semi-molten rock) accidentally
if ( tileMaterial ( tt ) ! = tiletype_material : : STONE
& & tileMaterial ( tt ) ! = tiletype_material : : SOIL )
continue ;
// found a good tile, dig+unset material
df : : tile_designation des = MCache - > designationAt ( current ) ;
df : : tile_designation des_minus ;
df : : tile_designation des_plus ;
des_plus . whole = des_minus . whole = 0 ;
int16_t vmat_minus = - 1 ;
int16_t vmat_plus = - 1 ;
int16_t bmat_minus = - 1 ;
int16_t bmat_plus = - 1 ;
df : : tiletype tt_minus ;
df : : tiletype tt_plus ;
if ( MCache - > testCoord ( current ) )
{
MCache - > clearBaseMaterialAt ( current ) ;
if ( current . x < tx_max - 2 )
{
flood . push ( DFHack : : DFCoord ( current . x + 1 , current . y , current . z ) ) ;
if ( current . y < ty_max - 2 )
{
flood . push ( DFHack : : DFCoord ( current . x + 1 , current . y + 1 , current . z ) ) ;
flood . push ( DFHack : : DFCoord ( current . x , current . y + 1 , current . z ) ) ;
}
if ( current . y > 1 )
{
flood . push ( DFHack : : DFCoord ( current . x + 1 , current . y - 1 , current . z ) ) ;
flood . push ( DFHack : : DFCoord ( current . x , current . y - 1 , current . z ) ) ;
}
}
if ( current . x > 1 )
{
flood . push ( DFHack : : DFCoord ( current . x - 1 , current . y , current . z ) ) ;
if ( current . y < ty_max - 2 )
{
flood . push ( DFHack : : DFCoord ( current . x - 1 , current . y + 1 , current . z ) ) ;
flood . push ( DFHack : : DFCoord ( current . x , current . y + 1 , current . z ) ) ;
}
if ( current . y > 1 )
{
flood . push ( DFHack : : DFCoord ( current . x - 1 , current . y - 1 , current . z ) ) ;
flood . push ( DFHack : : DFCoord ( current . x , current . y - 1 , current . z ) ) ;
}
}
if ( updown )
{
bool below = 0 ;
bool above = 0 ;
if ( MCache - > testCoord ( current - 1 ) )
{
//below = 1;
des_minus = MCache - > designationAt ( current - 1 ) ;
vmat_minus = MCache - > veinMaterialAt ( current - 1 ) ;
bmat_minus = MCache - > baseMaterialAt ( current - 1 ) ;
tt_minus = MCache - > tiletypeAt ( current - 1 ) ;
if ( tileMaterial ( tt_minus ) = = tiletype_material : : STONE
| | tileMaterial ( tt_minus ) = = tiletype_material : : SOIL )
below = 1 ;
}
if ( MCache - > testCoord ( current + 1 ) )
{
//above = 1;
des_plus = MCache - > designationAt ( current + 1 ) ;
vmat_plus = MCache - > veinMaterialAt ( current + 1 ) ;
bmat_plus = MCache - > baseMaterialAt ( current + 1 ) ;
tt_plus = MCache - > tiletypeAt ( current + 1 ) ;
if ( tileMaterial ( tt_plus ) = = tiletype_material : : STONE
| | tileMaterial ( tt_plus ) = = tiletype_material : : SOIL )
above = 1 ;
}
if ( current . z > 0 & & below & & vmat_minus = = - 1 & & bmat_minus = = basemat )
{
flood . push ( current - 1 ) ;
if ( des_minus . bits . dig = = tile_dig_designation : : DownStair )
des_minus . bits . dig = tile_dig_designation : : UpDownStair ;
else
des_minus . bits . dig = tile_dig_designation : : UpStair ;
MCache - > setDesignationAt ( current - 1 , des_minus ) ;
des . bits . dig = tile_dig_designation : : DownStair ;
}
if ( current . z < z_max - 1 & & above & & vmat_plus = = - 1 & & bmat_plus = = basemat )
{
flood . push ( current + 1 ) ;
if ( des_plus . bits . dig = = tile_dig_designation : : UpStair )
des_plus . bits . dig = tile_dig_designation : : UpDownStair ;
else
des_plus . bits . dig = tile_dig_designation : : DownStair ;
MCache - > setDesignationAt ( current + 1 , des_plus ) ;
if ( des . bits . dig = = tile_dig_designation : : DownStair )
des . bits . dig = tile_dig_designation : : UpDownStair ;
else
des . bits . dig = tile_dig_designation : : UpStair ;
}
}
if ( des . bits . dig = = tile_dig_designation : : No )
des . bits . dig = tile_dig_designation : : Default ;
// undo mode: clear designation
if ( undo )
des . bits . dig = tile_dig_designation : : No ;
MCache - > setDesignationAt ( current , des ) ;
}
}
MCache - > WriteAll ( ) ;
return CR_OK ;
}
command_result digauto ( color_ostream & out , vector < string > & parameters )
{
{
return CR_NOT_IMPLEMENTED ;
return CR_NOT_IMPLEMENTED ;
}
}