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@ -12,7 +12,6 @@
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#include "df/item.h"
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#include "df/item_slabst.h"
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#include "df/job.h"
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#include "df/map_block.h"
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#include "df/world.h"
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#include <unordered_map>
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@ -48,14 +47,10 @@ struct BadFlags {
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// up or down (e.g. for stairs). For now, just return if the item is on a walkable tile.
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static bool isAccessible(color_ostream& out, df::item* item) {
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df::coord item_pos = Items::getPosition(item);
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df::map_block* block = Maps::getTileBlock(item_pos);
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bool is_walkable = false;
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if (block) {
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uint16_t walkability_group = index_tile(block->walkable, item_pos);
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is_walkable = walkability_group != 0;
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TRACE(cycle, out).print("item %d in walkability_group %u at (%d,%d,%d) is %saccessible from job site\n",
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item->id, walkability_group, item_pos.x, item_pos.y, item_pos.z, is_walkable ? "(probably) " : "not ");
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}
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uint16_t walkability_group = Maps::getWalkableGroup(item_pos);
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bool is_walkable = walkability_group != 0;
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TRACE(cycle, out).print("item %d in walkability_group %u at (%d,%d,%d) is %saccessible from job site\n",
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item->id, walkability_group, item_pos.x, item_pos.y, item_pos.z, is_walkable ? "(probably) " : "not ");
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return is_walkable;
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}
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