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@ -354,13 +354,13 @@ int main (void)
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while( !accept ){
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//Pit Depth
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pitdepth = getint( "Enter pit depth (0 for bottom of map)", 0, INT_MAX, pitdepth );
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pitdepth = getint( "Enter max depth (0 for bottom of map)", 0, INT_MAX, pitdepth );
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//Hole Size
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holeradius = getint( "Enter hole radius, 0 to 16", 0, 8, holeradius );
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holeradius = getint( "Enter hole radius, 0 to 16", 0, 16, holeradius );
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//Wall thickness
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wallthickness = getint( "Enter wall thickness, 0 to 16", 0, 8, wallthickness );
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wallthickness = getint( "Enter wall thickness, 0 to 16", 0, 16, wallthickness );
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//Obsidian Pillars
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holepillar = getint( "Number of Obsidian Pillars in hole, 0 to 255", 0, 255, holepillar );
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@ -371,7 +371,7 @@ int main (void)
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//Stop when magma sea is hit?
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stopatmagma=getyesno("Stop at magma sea?",stopatmagma);
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exposemagma=getyesno("Expose magma sea (no walls)?",exposemagma);
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exposemagma=getyesno("Expose magma sea (no walls in magma)?",exposemagma);
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//Fill?
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fillmagma=getyesno("Fill with magma?",fillmagma);
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@ -642,7 +642,7 @@ int main (void)
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int watercount=0;
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int magmacount=0;
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int moltencount=0;
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int solidcount=0;
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int rockcount=0;
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int veincount=0;
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int emptycount=0;
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int hellcount=0;
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@ -669,6 +669,9 @@ int main (void)
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//Tile type material categories
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switch( tp->m ){
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case AIR:
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++emptycount;
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break;
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case MAGMA:
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++moltencount;
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break;
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@ -678,12 +681,15 @@ int main (void)
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case FEATSTONE:
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case HFS:
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case OBSIDIAN:
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//basicly, ignored.
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break;
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default:
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if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){
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++emptycount;
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}else{
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++solidcount;
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++rockcount;
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}
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break;
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}
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//Magma and water
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@ -757,14 +763,23 @@ int main (void)
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}
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//If stopping at magma, and no no non-feature stone in this layer, and magma found, then we're either at
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//or below the magma sea / molten rock.
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if( stopatmagma && (moltencount || magmacount) && (!exposemagma || !rockcount) ){
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//If not exposing magma, quit at the first sign of magma.
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//If exposing magma, quite once magma is exposed.
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done=-1;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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//Some checks, based on settings and stats collected
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//First check, are we at illegal depth?
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if( hellcount && stopatmagma ){
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if( !done && hellcount && stopatmagma ){
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//Panic!
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done=-1;
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tpat=0;
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cout << "error: illegal breach of hell!";
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cout << "error: illegal breach of hell!" << endl;
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}
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@ -786,19 +801,25 @@ int main (void)
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//Change behaviour based on settings and stats from this z-level
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//In hell?
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if( tpat && isfeature(global_features, local_features,block,pc,x,y,feature_Underworld ) ){
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if( tpat && tpat!=3 && isfeature(global_features, local_features,block,pc,x,y,feature_Underworld ) ){
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if( exposehell ){
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tpat=0;
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}
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}
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//Expose magma?
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if( tpat && exposemagma ){
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if( tpat && tpat!=3 && exposemagma ){
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//Leave certain tiles unchanged.
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switch( tp->m ){
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case MAGMA:
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case FEATSTONE:
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case HFS:
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case FEATSTONE:
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case MAGMA:
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tpat=0;
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default:
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break;
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}
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//Adamantine may be left unchanged...
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if( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ){
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tpat=0;
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}
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//Leave magma sea unchanged.
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@ -807,9 +828,13 @@ int main (void)
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}
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}
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//Stop at magma?
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if( tpat && stopatmagma ){
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//Processed normally, but tricky at end.
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//For all situations...
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//Special modification for walls, always for adamantine.
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if( isfeature(global_features, local_features,block,pc,x,y,feature_Adamantine_Tube ) ){
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if( 2==pattern[x][y] || 3==pattern[x][y] ){
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tpat=2;
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}
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}
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@ -868,16 +893,20 @@ int main (void)
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t=wcave;
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}
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//If the tile already is a feature, or if it is a vein, we're done.
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//Otherwise, adopt block features.
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//Adamantine (a local feature) trumps veins.
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{
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//Local Feature?
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if( block.local_feature > -1 && !d->bits.feature_global ){
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if( block.local_feature > -1 ){
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switch( n=local_features[pc][block.local_feature]->type ){
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case feature_Adamantine_Tube:
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case feature_Underworld:
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case feature_Hell_Temple:
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//Only adopt these if there is no global feature present
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if( block.global_feature >-1 ){
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break;
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}
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case feature_Adamantine_Tube:
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//Always for adamantine, sometimes for others
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//Whatever the feature is made of. "featstone wall"
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d->bits.feature_global = 0;
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d->bits.feature_local = 1;
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@ -905,6 +934,7 @@ int main (void)
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d->bits.liquid_type=liquid_water;
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//Placing an aquifer?
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//(bugged, these aquifers don't generate water!)
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if( aquify ){
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//Only normal stone types can be aquified
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if( tp->m!=MAGMA && tp->m!=FEATSTONE && tp->m!=HFS ){
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@ -912,7 +942,7 @@ int main (void)
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//If no hole, place in middle.
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if( checkneighbors(pattern,x,y,1) || (7==x && 7==y) ){
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d->bits.water_table = 1;
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t=265; //soil wall
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//t=265; //soil wall
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}
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}
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}
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@ -920,10 +950,10 @@ int main (void)
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break;
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case 3:
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//No obsidian walls on bottom of map!
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if(z<1 && (d->bits.feature_global || d->bits.feature_local) ) {
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t=335;
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}
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////No obsidian walls on bottom of map!
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//if(z<1 && (d->bits.feature_global || d->bits.feature_local) ) {
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// t=335;
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//}
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//Special wall, always sets to obsidian, to give a stairway
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t=331;
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@ -963,13 +993,6 @@ int main (void)
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Mapz->WriteTileTypes(bx,by,z, &block.tiletypes );
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Mapz->WriteDirtyBit(bx,by,z,1);
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//Making a fake volcanoe/magma pipe?
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if( stopatmagma && (moltencount || magmacount) && (!exposemagma || !solidcount) ){
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//If not exposing magma, quit at the first sign of magma.
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//If exposing magma, quite once magma is exposed.
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done=-1;
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}
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}
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//Re-process the last z-level handled above.
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@ -997,6 +1020,11 @@ int main (void)
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}
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}
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//Does expose magma need anything at this level?
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if( exposemagma && stopatmagma ){
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continue;
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}
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switch(pattern[x][y]){
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case 0:
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continue;
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@ -1010,12 +1038,10 @@ int main (void)
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break;
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}
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if(exposemagma){
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//Only place floor where ground is already solid when exposing
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if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){
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continue;
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}
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}
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////Only place floor where ground is already solid when exposing
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//if( EMPTY == tp->c || RAMP_TOP == tp->c || STAIR_DOWN == tp->c ){
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// continue;
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//}
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if( d->bits.feature_global || d->bits.feature_global ){
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//Feature Floor!
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