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@ -109,7 +109,7 @@ function MakePredicateWieldsItem(item_skill)
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local inv=args.unit.inventory
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local inv=args.unit.inventory
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for k,v in pairs(inv) do
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for k,v in pairs(inv) do
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if v.mode==1 and df.item_weaponst:is_instance(v.item) then
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if v.mode==1 and df.item_weaponst:is_instance(v.item) then
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if v.item.subtype.skill_melee==item_skill then --and unit.body.weapon_bp==v.body_part_id
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if v.item.subtype.skill_melee==item_skill and args.unit.body.weapon_bp==v.body_part_id then
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return true
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return true
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end
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end
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end
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end
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@ -357,7 +357,8 @@ MOVEMENT_KEYS = {
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}
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}
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ALLOWED_KEYS={
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ALLOWED_KEYS={
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A_MOVE_N=true,A_MOVE_S=true,A_MOVE_W=true,A_MOVE_E=true,A_MOVE_NW=true,
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A_MOVE_N=true,A_MOVE_S=true,A_MOVE_W=true,A_MOVE_E=true,A_MOVE_NW=true,
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A_MOVE_NE=true,A_MOVE_SW=true,A_MOVE_SE=true,A_STANCE=true,SELECT=true
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A_MOVE_NE=true,A_MOVE_SW=true,A_MOVE_SE=true,A_STANCE=true,SELECT=true,A_MOVE_DOWN_AUX=true,
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A_MOVE_UP_AUX=true
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}
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}
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function moddedpos(pos,delta)
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function moddedpos(pos,delta)
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return {x=pos.x+delta[1],y=pos.y+delta[2],z=pos.z+delta[3]}
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return {x=pos.x+delta[1],y=pos.y+delta[2],z=pos.z+delta[3]}
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