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@ -13,27 +13,28 @@ Several things should be kept in mind when contributing to DFHack.
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Code Format
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-----------
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* Four space indents
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* Four space indents for C++
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* LF (Unix style) line terminators
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* Avoid trailing whitespace
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* UTF-8 encoding
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* For C++:
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* Opening and closing braces on their own lines
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* Opening and closing braces on their own lines or opening brace at the end of the previous line
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* Braces placed at original indent level
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-------------------------------
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How to get new code into DFHack
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-------------------------------
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* Code against the develop branch
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* Use new branches for each feature/fix
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* Submit pull requests to the develop branch, not the master branch. The master branch always points at the most recent release.
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* Use new branches for each feature/fix so that your changes can be merged independently.
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* If possible, compile on multiple platforms
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* Do update NEWS/Contributors.rst
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* Do **NOT** run fix-texts.sh or update .html files (unless to locally test changes to .rst files)
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* Do **NOT** run fix-texts.sh or update .html files (except to locally test changes to .rst files)
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* Create a Github Pull Request once finished
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* Work done against `issues <http://github.com/DFHack/dfhack/issues>`_ that are tagged "bug report" gets priority
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* If you have an idea or bug, go ahead and create an issue for it
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* Submit ideas and bug reports as issues on github. Posts in the forum thread are also acceptable but can get missed or forgotten more easily.
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---------------
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Memory research
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@ -55,3 +56,4 @@ Good linux tools:
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* Some of the tools residing in the ``legacy`` dfhack branch.
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Using publicly known information and analyzing the game's data is preferred.
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