Tweak contributing.rst.

develop
expwnent 2015-01-31 21:38:42 -05:00
parent 5b3e5b533e
commit 359d739c8d
1 changed files with 9 additions and 7 deletions

@ -13,27 +13,28 @@ Several things should be kept in mind when contributing to DFHack.
Code Format
-----------
* Four space indents
* Four space indents for C++
* LF (Unix style) line terminators
* Avoid trailing whitespace
* UTF-8 encoding
* For C++:
* Opening and closing braces on their own lines
* Opening and closing braces on their own lines or opening brace at the end of the previous line
* Braces placed at original indent level
-------------------------------
How to get new code into DFHack
-------------------------------
* Code against the develop branch
* Use new branches for each feature/fix
* Submit pull requests to the develop branch, not the master branch. The master branch always points at the most recent release.
* Use new branches for each feature/fix so that your changes can be merged independently.
* If possible, compile on multiple platforms
* Do update NEWS/Contributors.rst
* Do **NOT** run fix-texts.sh or update .html files (unless to locally test changes to .rst files)
* Do **NOT** run fix-texts.sh or update .html files (except to locally test changes to .rst files)
* Create a Github Pull Request once finished
* Work done against `issues <http://github.com/DFHack/dfhack/issues>`_ that are tagged "bug report" gets priority
* If you have an idea or bug, go ahead and create an issue for it
* Submit ideas and bug reports as issues on github. Posts in the forum thread are also acceptable but can get missed or forgotten more easily.
---------------
Memory research
@ -54,4 +55,5 @@ Good linux tools:
* IDA Pro 5.0 running under Wine
* Some of the tools residing in the ``legacy`` dfhack branch.
Using publicly known information and analyzing the game's data is preferred.
Using publicly known information and analyzing the game's data is preferred.