@ -38,8 +38,9 @@ command_result isoWorldRemote (color_ostream &out, std::vector <std::string> & p
static command_result GetEmbarkTile ( color_ostream & stream , const TileRequest * in , EmbarkTile * out ) ;
static command_result GetEmbarkTile ( color_ostream & stream , const TileRequest * in , EmbarkTile * out ) ;
static command_result GetEmbarkInfo ( color_ostream & stream , const MapRequest * in , MapReply * out ) ;
static command_result GetEmbarkInfo ( color_ostream & stream , const MapRequest * in , MapReply * out ) ;
static command_result GetRawNames ( color_ostream & stream , const MapRequest * in , RawNames * out ) ;
void gather_embark_tile_layer ( int EmbX , int EmbY , int EmbZ , EmbarkTileLayer * tile , MapExtras : : MapCache * MP ) ;
bool gather_embark_tile_layer ( int EmbX , int EmbY , int EmbZ , EmbarkTileLayer * tile , MapExtras : : MapCache * MP ) ;
bool gather_embark_tile ( int EmbX , int EmbY , EmbarkTile * tile , MapExtras : : MapCache * MP ) ;
bool gather_embark_tile ( int EmbX , int EmbY , EmbarkTile * tile , MapExtras : : MapCache * MP ) ;
@ -68,6 +69,7 @@ DFhackCExport RPCService *plugin_rpcconnect(color_ostream &)
RPCService * svc = new RPCService ( ) ;
RPCService * svc = new RPCService ( ) ;
svc - > addFunction ( " GetEmbarkTile " , GetEmbarkTile ) ;
svc - > addFunction ( " GetEmbarkTile " , GetEmbarkTile ) ;
svc - > addFunction ( " GetEmbarkInfo " , GetEmbarkInfo ) ;
svc - > addFunction ( " GetEmbarkInfo " , GetEmbarkInfo ) ;
svc - > addFunction ( " GetRawNames " , GetRawNames ) ;
return svc ;
return svc ;
}
}
@ -220,26 +222,31 @@ int coord_to_index_48(int x, int y) {
}
}
bool gather_embark_tile ( int EmbX , int EmbY , EmbarkTile * tile , MapExtras : : MapCache * MP ) {
bool gather_embark_tile ( int EmbX , int EmbY , EmbarkTile * tile , MapExtras : : MapCache * MP ) {
tile - > set_is_valid ( false ) ;
tile - > set_world_x ( df : : global : : world - > map . region_x + ( EmbX / 3 ) ) ; //fixme: verify.
tile - > set_world_x ( df : : global : : world - > map . region_x + ( EmbX / 3 ) ) ; //fixme: verify.
tile - > set_world_y ( df : : global : : world - > map . region_y + ( EmbY / 3 ) ) ; //fixme: verify.
tile - > set_world_y ( df : : global : : world - > map . region_y + ( EmbY / 3 ) ) ; //fixme: verify.
tile - > set_world_z ( df : : global : : world - > map . region_z ) ; //fixme: verify.
tile - > set_world_z ( df : : global : : world - > map . region_z ) ; //fixme: verify.
tile - > set_current_year ( * df : : global : : cur_year ) ;
tile - > set_current_year ( * df : : global : : cur_year ) ;
tile - > set_current_season ( * df : : global : : cur_season ) ;
tile - > set_current_season ( * df : : global : : cur_season ) ;
int num_valid_layers = 0 ;
for ( int z = 0 ; z < MP - > maxZ ( ) ; z + + )
for ( int z = 0 ; z < MP - > maxZ ( ) ; z + + )
{
{
EmbarkTileLayer * tile_layer = tile - > add_tile_layer ( ) ;
EmbarkTileLayer * tile_layer = tile - > add_tile_layer ( ) ;
gather_embark_tile_layer( EmbX , EmbY , z , tile_layer , MP ) ;
num_valid_layers + = gather_embark_tile_layer( EmbX , EmbY , z , tile_layer , MP ) ;
}
}
if ( num_valid_layers > 0 )
tile - > set_is_valid ( true ) ;
return 1 ;
return 1 ;
}
}
void gather_embark_tile_layer ( int EmbX , int EmbY , int EmbZ , EmbarkTileLayer * tile , MapExtras : : MapCache * MP )
bool gather_embark_tile_layer ( int EmbX , int EmbY , int EmbZ , EmbarkTileLayer * tile , MapExtras : : MapCache * MP )
{
{
for ( int i = tile - > mat_type_table_size ( ) ; i < 2304 ; i + + ) { //This is needed so we have a full array to work with, otherwise the size isn't updated correctly.
for ( int i = tile - > mat_type_table_size ( ) ; i < 2304 ; i + + ) { //This is needed so we have a full array to work with, otherwise the size isn't updated correctly.
tile - > add_mat_type_table ( AIR ) ;
tile - > add_mat_type_table ( AIR ) ;
tile - > add_mat_subtype_table ( 0 ) ;
tile - > add_mat_subtype_table ( 0 ) ;
}
}
int num_valid_blocks = 0 ;
for ( int yy = 0 ; yy < 3 ; yy + + ) {
for ( int yy = 0 ; yy < 3 ; yy + + ) {
for ( int xx = 0 ; xx < 3 ; xx + + ) {
for ( int xx = 0 ; xx < 3 ; xx + + ) {
DFCoord current_coord ;
DFCoord current_coord ;
@ -254,13 +261,14 @@ void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
block_coord . x = block_x ;
block_coord . x = block_x ;
block_coord . y = block_y ;
block_coord . y = block_y ;
DFHack : : t_matpair actual_mat = b - > staticMaterialAt ( block_coord ) ;
DFHack : : t_matpair actual_mat = b - > staticMaterialAt ( block_coord ) ;
df : : tiletype tile_type = b - > s taticT iletypeAt( block_coord ) ;
df : : tiletype tile_type = b - > tiletypeAt( block_coord ) ;
df : : tile_designation designation = b - > DesignationAt ( block_coord ) ;
df : : tile_designation designation = b - > DesignationAt ( block_coord ) ;
unsigned int array_index = coord_to_index_48 ( xx * 16 + block_x , yy * 16 + block_y ) ;
unsigned int array_index = coord_to_index_48 ( xx * 16 + block_x , yy * 16 + block_y ) ;
//make a new fake material at the given index
//make a new fake material at the given index
if ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID ) { //Ice.
if ( tileMaterial ( tile_type ) = = tiletype_material : : FROZEN_LIQUID ) { //Ice.
tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ; //Ice is totally a liquid, shut up.
tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ; //Ice is totally a liquid, shut up.
tile - > set_mat_subtype_table ( array_index , 0 ) ;
tile - > set_mat_subtype_table ( array_index , 0 ) ;
num_valid_blocks + + ;
}
}
else if ( designation . bits . flow_size ) { //Contains either water or lava.
else if ( designation . bits . flow_size ) { //Contains either water or lava.
tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ;
tile - > set_mat_type_table ( array_index , BasicMaterial : : LIQUID ) ;
@ -268,6 +276,7 @@ void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
tile - > set_mat_subtype_table ( array_index , 2 ) ;
tile - > set_mat_subtype_table ( array_index , 2 ) ;
else //water
else //water
tile - > set_mat_subtype_table ( array_index , 1 ) ;
tile - > set_mat_subtype_table ( array_index , 1 ) ;
num_valid_blocks + + ;
}
}
else if ( tileShapeBasic ( tileShape ( tile_type ) ) ! = tiletype_shape_basic : : Open ) {
else if ( tileShapeBasic ( tileShape ( tile_type ) ) ! = tiletype_shape_basic : : Open ) {
if ( actual_mat . mat_type = = builtin_mats : : INORGANIC ) { //inorganic
if ( actual_mat . mat_type = = builtin_mats : : INORGANIC ) { //inorganic
@ -282,6 +291,7 @@ void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
tile - > set_mat_type_table ( array_index , BasicMaterial : : OTHER ) ;
tile - > set_mat_type_table ( array_index , BasicMaterial : : OTHER ) ;
tile - > set_mat_subtype_table ( array_index , actual_mat . mat_type ) ;
tile - > set_mat_subtype_table ( array_index , actual_mat . mat_type ) ;
}
}
num_valid_blocks + + ;
}
}
else {
else {
tile - > set_mat_type_table ( array_index , BasicMaterial : : AIR ) ;
tile - > set_mat_type_table ( array_index , BasicMaterial : : AIR ) ;
@ -291,4 +301,45 @@ void gather_embark_tile_layer(int EmbX, int EmbY, int EmbZ, EmbarkTileLayer * ti
}
}
}
}
}
}
}
return ( num_valid_blocks > 0 ) ;
}
static command_result GetRawNames ( color_ostream & stream , const MapRequest * in , RawNames * out ) {
if ( ! Core : : getInstance ( ) . isWorldLoaded ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! Core : : getInstance ( ) . isMapLoaded ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! df : : global : : gamemode ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ( * df : : global : : gamemode ! = game_mode : : ADVENTURE ) & & ( * df : : global : : gamemode ! = game_mode : : DWARF ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! DFHack : : Maps : : IsValid ( ) ) {
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! in - > has_save_folder ( ) ) { //probably should send the stuff anyway, but nah.
out - > set_available ( false ) ;
return CR_OK ;
}
if ( ! ( in - > save_folder ( ) = = df : : global : : world - > cur_savegame . save_dir ) ) { //isoworld has a different map loaded, don't bother trying to load tiles for it, we don't have them.
out - > set_available ( false ) ;
return CR_OK ;
}
out - > set_available ( true ) ;
for ( int i = 0 ; i < df : : global : : world - > raws . inorganics . size ( ) ; i + + ) {
out - > add_inorganic ( df : : global : : world - > raws . inorganics [ i ] - > id ) ;
}
for ( int i = 0 ; i < df : : global : : world - > raws . plants . all . size ( ) ; i + + ) {
out - > add_organic ( df : : global : : world - > raws . plants . all [ i ] - > id ) ;
}
return CR_OK ;
}