changes to build process for dflaunch
only build dflaunch on steam-specific builds only download steamworks SDK when building dflaunch get steam account from environment when downloading steamworks SDKdevelop
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ea01dae88f
commit
337c5eea2a
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IF EXIST DF_PATH.txt SET /P _DF_PATH=<DF_PATH.txt
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IF NOT EXIST DF_PATH.txt SET _DF_PATH=%CD%\DF
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echo generating a build folder
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cmake ..\.. -G"Visual Studio 17 2022" -A x64 -B VC2022 -DCMAKE_INSTALL_PREFIX="%_DF_PATH%" -DBUILD_DEVEL=1 -DBUILD_DEV_PLUGINS=1 -DBUILD_STONESENSE=1 -DBUILD_DFLAUNCH=1
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@ -1,9 +1,29 @@
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project(package_windows)
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project(package_windows)
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if(WIN32)
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if(WIN32)
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if (BUILD_DFLAUNCH)
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if ((DEFINED ENV{steam_username}) AND (DEFINED ENV{steam_password}))
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# download Steam SDK
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set (STEAMAPI_DIR ${dfhack_SOURCE_DIR}/depends/steam)
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file(DOWNLOAD "https://partner.steamgames.com/downloads/steamworks_sdk_156.zip"
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${STEAMAPI_DIR}/steamworks_sdk_156.zip
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EXPECTED_HASH MD5=af5a579990dbe5ae4c1b0689260d001b
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USERPWD $ENV{steam_username}:$ENV{steam_password}
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)
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file(ARCHIVE_EXTRACT
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INPUT ${STEAMAPI_DIR}/steamworks_sdk_156.zip
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DESTINATION ${STEAMAPI_DIR})
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set(STEAMAPI_LIBRARY "${STEAMAPI_DIR}/sdk/redistributable_bin/win64/steam_api64.lib")
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set(STEAMAPI_SOURCE_DIR "${STEAMAPI_DIR}/sdk/public/steam")
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set(STEAMAPI_SHARED_LIBRARY "${STEAMAPI_DIR}/sdk/redistributable_bin/win64/steam_api64.dll")
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else()
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message(SEND_ERROR "Need to set steam_username and steam_password in environment to download Steamworks SDK")
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endif()
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include_directories(${STEAMAPI_SOURCE_DIR})
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include_directories(${STEAMAPI_SOURCE_DIR})
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link_libraries(${STEAMAPI_LIBRARY})
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link_libraries(${STEAMAPI_LIBRARY})
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add_executable(launchdf WIN32 launchdf.cpp)
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add_executable(launchdf WIN32 launchdf.cpp)
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install(TARGETS launchdf DESTINATION ${DFHACK_DATA_DESTINATION})
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install(TARGETS launchdf DESTINATION ${DFHACK_DATA_DESTINATION})
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install(FILES ${STEAMAPI_SHARED_LIBRARY} DESTINATION ${DFHACK_DATA_DESTINATION})
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install(FILES ${STEAMAPI_SHARED_LIBRARY} DESTINATION ${DFHACK_DATA_DESTINATION})
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endif()
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endif()
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endif()
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