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@ -6,6 +6,7 @@
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#include <stack>
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#include <stack>
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#include <map>
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#include <map>
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#include <stdio.h>
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#include <stdio.h>
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#include <cstdlib>
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using namespace std;
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using namespace std;
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#include <DFTypes.h>
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#include <DFTypes.h>
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@ -15,53 +16,66 @@ using namespace std;
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#include <modules/Position.h>
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#include <modules/Position.h>
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#include <modules/Materials.h>
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#include <modules/Materials.h>
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#include <DFTileTypes.h>
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#include <DFTileTypes.h>
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#include <argstream.h>
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#define MAX_DIM 0x300
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#define MAX_DIM 0x300
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class Point
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class Point
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{
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{
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public:
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public:
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Point(uint32_t x, uint32_t y)
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Point(uint32_t x, uint32_t y, uint32_t z)
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{
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{
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this->x = x;
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this->x = x;
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this->y = y;
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this->y = y;
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this->z = z;
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}
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Point()
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{
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x = y = z = 0;
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}
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}
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bool operator==(const Point &other) const
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bool operator==(const Point &other) const
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{
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{
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return (other.x == x && other.y == y);
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return (other.x == x && other.y == y && other.z == z);
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}
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}
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bool operator<(const Point &other) const
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bool operator<(const Point &other) const
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{
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{
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return ( (y*MAX_DIM + x) < (other.y*MAX_DIM + other.x));
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return ( (y*z*1000 + y*MAX_DIM + x) < (other.y*other.z*1000 + other.y*MAX_DIM + other.x));
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}
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}
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Point operator/(int number) const
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Point operator/(int number) const
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{
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{
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return Point(x/number, y/number);
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return Point(x/number, y/number, z);
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}
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}
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Point operator%(int number) const
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Point operator%(int number) const
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{
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{
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return Point(x%number, y%number);
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return Point(x%number, y%number, z);
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}
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Point operator-(int number) const
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{
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return Point(x,y,z-number);
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}
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Point operator+(int number) const
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{
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return Point(x,y,z+number);
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}
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}
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uint32_t x;
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uint32_t x;
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uint32_t y;
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uint32_t y;
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uint32_t z;
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};
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};
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class Block
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class Block
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{
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{
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public:
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public:
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Block(DFHack::Maps *_m, uint32_t x_, uint32_t y_, uint32_t z_)
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Block(DFHack::Maps *_m, Point _bcoord)
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{
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{
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vector <DFHack::t_vein> veins;
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vector <DFHack::t_vein> veins;
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m = _m;
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m = _m;
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dirty = false;
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dirty = false;
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valid = false;
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valid = false;
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x = x_;
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bcoord = _bcoord;
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y = y_;
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if(m->ReadBlock40d(bcoord.x,bcoord.y,bcoord.z,&raw))
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z = z_;
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if(m->ReadBlock40d(x_,y_,z_,&raw))
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{
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{
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memset(materials,-1,sizeof(materials));
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memset(materials,-1,sizeof(materials));
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memset(bitmap,0,sizeof(bitmap));
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memset(bitmap,0,sizeof(bitmap));
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m->ReadVeins(x,y,z,&veins);
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m->ReadVeins(bcoord.x,bcoord.y,bcoord.z,&veins);
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// for each vein
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// for each vein
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for(int i = 0; i < (int)veins.size();i++)
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for(int i = 0; i < (int)veins.size();i++)
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{
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{
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@ -119,8 +133,8 @@ class Block
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if(dirty)
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if(dirty)
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{
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{
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//printf("writing %d/%d/%d\n",x,y,z);
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//printf("writing %d/%d/%d\n",x,y,z);
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m->WriteDesignations(x,y,z, &raw.designation);
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m->WriteDesignations(bcoord.x,bcoord.y,bcoord.z, &raw.designation);
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m->WriteDirtyBit(x,y,z,true);
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m->WriteDirtyBit(bcoord.x,bcoord.y,bcoord.z,true);
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}
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}
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return true;
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return true;
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}
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}
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@ -128,27 +142,22 @@ class Block
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volatile bool dirty;
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volatile bool dirty;
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DFHack::Maps * m;
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DFHack::Maps * m;
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DFHack::mapblock40d raw;
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DFHack::mapblock40d raw;
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uint32_t x;
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Point bcoord;
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uint32_t y;
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uint32_t z;
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int16_t materials[16][16];
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int16_t materials[16][16];
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int8_t bitmap[16][16];
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int8_t bitmap[16][16];
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};
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};
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class Layer
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class MapCache
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{
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{
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public:
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public:
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Layer(DFHack::Maps * Maps, uint32_t _z)
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MapCache(DFHack::Maps * Maps)
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{
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{
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valid = 0;
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valid = 0;
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this->Maps = Maps;
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this->Maps = Maps;
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z = _z;
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uint32_t z_max;
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Maps->getSize(x_bmax, y_bmax, z_max);
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Maps->getSize(x_bmax, y_bmax, z_max);
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if(z < z_max)
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valid = true;
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valid = true;
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};
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};
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~Layer()
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~MapCache()
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{
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{
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map<Point, Block *>::iterator p;
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map<Point, Block *>::iterator p;
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for(p = blocks.begin(); p != blocks.end(); p++)
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for(p = blocks.begin(); p != blocks.end(); p++)
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@ -173,9 +182,9 @@ class Layer
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}
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}
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else
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else
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{
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{
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if(blockcoord.x < x_bmax && blockcoord.y < y_bmax)
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if(blockcoord.x < x_bmax && blockcoord.y < y_bmax && blockcoord.z < z_max)
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{
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{
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Block * nblo = new Block(Maps,blockcoord.x,blockcoord.y,z);
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Block * nblo = new Block(Maps,blockcoord);
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blocks[blockcoord] = nblo;
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blocks[blockcoord] = nblo;
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return nblo;
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return nblo;
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}
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}
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@ -234,6 +243,15 @@ class Layer
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}
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}
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return false;
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return false;
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}
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}
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bool testCoord (Point tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return true;
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}
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return false;
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}
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bool WriteAll()
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bool WriteAll()
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{
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{
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@ -247,17 +265,30 @@ class Layer
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}
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}
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private:
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private:
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volatile bool valid;
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volatile bool valid;
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uint32_t z;
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uint32_t x_bmax;
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uint32_t x_bmax;
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uint32_t y_bmax;
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uint32_t y_bmax;
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uint32_t x_tmax;
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uint32_t x_tmax;
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uint32_t y_tmax;
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uint32_t y_tmax;
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uint32_t z_max;
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DFHack::Maps * Maps;
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DFHack::Maps * Maps;
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map<Point, Block *> blocks;
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map<Point, Block *> blocks;
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};
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};
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int main (int argc, const char* argv[])
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int main (int argc, char* argv[])
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{
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{
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// Command line options
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bool updown = false;
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argstream as(argc,argv);
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as >>option('x',"updown",updown,"Dig up and down stairs to reach other z-levels.")
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>>help();
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// sane check
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if (!as.isOk())
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{
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cout << as.errorLog();
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return 1;
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}
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DFHack::API DF("Memory.xml");
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DFHack::API DF("Memory.xml");
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try
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try
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@ -303,7 +334,7 @@ int main (int argc, const char* argv[])
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DF.Suspend();
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DF.Suspend();
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Pos->getCursorCoords(cx,cy,cz);
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Pos->getCursorCoords(cx,cy,cz);
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}
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}
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Point xy ((uint32_t)cx,(uint32_t)cy);
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Point xy ((uint32_t)cx,(uint32_t)cy,cz);
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if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
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if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
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{
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{
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cerr << "I won't dig the borders. That would be cheating!" << endl;
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cerr << "I won't dig the borders. That would be cheating!" << endl;
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@ -313,7 +344,7 @@ int main (int argc, const char* argv[])
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#endif
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#endif
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return 1;
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return 1;
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}
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}
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Layer * L = new Layer(Maps,cz);
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MapCache * L = new MapCache(Maps);
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DFHack::t_designation des = L->designationAt(xy);
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DFHack::t_designation des = L->designationAt(xy);
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@ -345,39 +376,93 @@ int main (int argc, const char* argv[])
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continue;
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continue;
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// found a good tile, dig+unset material
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// found a good tile, dig+unset material
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DFHack::t_designation des = L->designationAt(current);
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DFHack::t_designation des = L->designationAt(current);
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des.bits.dig = DFHack::designation_default;
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DFHack::t_designation des_minus;
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if(L->setDesignationAt(current,des))
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DFHack::t_designation des_plus;
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int16_t vmat_minus;
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int16_t vmat_plus;
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bool below = 0;
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bool above = 0;
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if(updown)
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{
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if(L->testCoord(current-1))
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{
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below = 1;
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}
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des_minus = L->designationAt(current-1);
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vmat_minus = L->materialAt(current-1);
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if(L->testCoord(current+1))
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{
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above = 1;
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}
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des_plus = L->designationAt(current+1);
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vmat_plus = L->materialAt(current+1);
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}
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if(L->testCoord(current))
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{
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{
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L->clearMaterialAt(current);
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L->clearMaterialAt(current);
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if(current.x < tx_max - 2)
|
|
|
|
if(current.x < tx_max - 2)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
flood.push(Point(current.x + 1, current.y));
|
|
|
|
flood.push(Point(current.x + 1, current.y, current.z));
|
|
|
|
if(current.y < ty_max - 2)
|
|
|
|
if(current.y < ty_max - 2)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
flood.push(Point(current.x + 1, current.y + 1));
|
|
|
|
flood.push(Point(current.x + 1, current.y + 1,current.z));
|
|
|
|
flood.push(Point(current.x, current.y + 1));
|
|
|
|
flood.push(Point(current.x, current.y + 1,current.z));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(current.y > 1)
|
|
|
|
if(current.y > 1)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
flood.push(Point(current.x + 1, current.y - 1));
|
|
|
|
flood.push(Point(current.x + 1, current.y - 1,current.z));
|
|
|
|
flood.push(Point(current.x, current.y - 1));
|
|
|
|
flood.push(Point(current.x, current.y - 1,current.z));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(current.x > 1)
|
|
|
|
if(current.x > 1)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
flood.push(Point(current.x - 1, current.y));
|
|
|
|
flood.push(Point(current.x - 1, current.y,current.z));
|
|
|
|
if(current.y < ty_max - 2)
|
|
|
|
if(current.y < ty_max - 2)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
flood.push(Point(current.x - 1, current.y + 1));
|
|
|
|
flood.push(Point(current.x - 1, current.y + 1,current.z));
|
|
|
|
flood.push(Point(current.x, current.y + 1));
|
|
|
|
flood.push(Point(current.x, current.y + 1,current.z));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(current.y > 1)
|
|
|
|
if(current.y > 1)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
flood.push(Point(current.x - 1, current.y - 1));
|
|
|
|
flood.push(Point(current.x - 1, current.y - 1,current.z));
|
|
|
|
flood.push(Point(current.x, current.y - 1));
|
|
|
|
flood.push(Point(current.x, current.y - 1,current.z));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(updown)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if(current.z > 0 && below && vmat_minus == vmat2)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
flood.push(Point(current.x, current.y,current.z - 1));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(des_minus.bits.dig == DFHack::designation_d_stair)
|
|
|
|
|
|
|
|
des_minus.bits.dig = DFHack::designation_ud_stair;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
des_minus.bits.dig = DFHack::designation_u_stair;
|
|
|
|
|
|
|
|
L->setDesignationAt(current-1,des_minus);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
des.bits.dig = DFHack::designation_d_stair;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(current.z < z_max - 1 && above && vmat_plus == vmat2)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
flood.push(Point(current.x, current.y,current.z + 1));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(des_plus.bits.dig == DFHack::designation_u_stair)
|
|
|
|
|
|
|
|
des_plus.bits.dig = DFHack::designation_ud_stair;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
des_plus.bits.dig = DFHack::designation_d_stair;
|
|
|
|
|
|
|
|
L->setDesignationAt(current+1,des_plus);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(des.bits.dig == DFHack::designation_d_stair)
|
|
|
|
|
|
|
|
des.bits.dig = DFHack::designation_ud_stair;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
des.bits.dig = DFHack::designation_u_stair;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(des.bits.dig == DFHack::designation_no)
|
|
|
|
|
|
|
|
des.bits.dig = DFHack::designation_default;
|
|
|
|
|
|
|
|
L->setDesignationAt(current,des);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
L->WriteAll();
|
|
|
|
L->WriteAll();
|
|
|
|