move builtin docs to individual files
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.. _built-in-commands:
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Built-in Commands
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=================
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The following commands are provided by the 'core' components of DFHack, rather
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than plugins or scripts.
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.. contents::
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:local:
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.. _alias:
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alias
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-----
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The ``alias`` command allows configuring aliases to other DFHack commands.
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Aliases are resolved immediately after built-in commands, which means that an
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alias cannot override a built-in command, but can override a command implemented
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by a plugin or script.
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Usage:
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:``alias list``: lists all configured aliases
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:``alias add <name> <command> [arguments...]``: adds an alias
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:``alias replace <name> <command> [arguments...]``: replaces an existing
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alias with a new command, or adds the alias if it does not already exist
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:``alias delete <name>``: removes the specified alias
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Aliases can be given additional arguments when created and invoked, which will
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be passed to the underlying command in order. An example with
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`devel/print-args`::
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[DFHack]# alias add pargs devel/print-args example
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[DFHack]# pargs text
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example
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text
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.. _cls:
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cls
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---
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Clear the terminal. Does not delete command history.
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.. _die:
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die
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---
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Instantly kills DF without saving.
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.. _disable:
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.. _enable:
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enable
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------
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Many plugins and scripts can be in a distinct enabled or disabled state. Some of
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them activate and deactivate automatically depending on the contents of the
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world raws. Others store their state in world data. However a number of them
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have to be enabled globally, and the init file is the right place to do it.
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Most such plugins or scripts support the built-in ``enable`` and ``disable``
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commands. Calling them at any time without arguments prints a list of enabled
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and disabled plugins, and shows whether that can be changed through the same
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commands. Passing plugin names to these commands will enable or disable the
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specified plugins. For example, to enable the `manipulator` plugin::
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enable manipulator
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It is also possible to enable or disable multiple plugins at once::
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enable manipulator search
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.. _fpause:
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fpause
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------
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Forces DF to pause. This is useful when your FPS drops below 1 and you lose
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control of the game.
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.. _help:
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help
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----
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Most commands support using the ``help <command>`` built-in command to retrieve
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further help without having to look online. ``? <cmd>`` and ``man <cmd>`` are
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aliases.
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Some commands (including many scripts) instead take ``help`` or ``?`` as an
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option on their command line - ie ``<cmd> help``.
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.. _hide:
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hide
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----
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Hides the DFHack terminal window. Only available on Windows.
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.. _keybinding:
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keybinding
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----------
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To set keybindings, use the built-in ``keybinding`` command. Like any other
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command it can be used at any time from the console, but bindings are not
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remembered between runs of the game unless re-created in `dfhack.init`.
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Currently, any combinations of Ctrl/Alt/Shift with A-Z, 0-9, F1-F12, or ``\```
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are supported.
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Possible ways to call the command:
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``keybinding list <key>``
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List bindings active for the key combination.
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``keybinding clear <key> <key>...``
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Remove bindings for the specified keys.
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``keybinding add <key> "cmdline" "cmdline"...``
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Add bindings for the specified key.
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``keybinding set <key> "cmdline" "cmdline"...``
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Clear, and then add bindings for the specified key.
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The ``<key>`` parameter above has the following *case-sensitive* syntax::
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[Ctrl-][Alt-][Shift-]KEY[@context[|context...]]
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where the *KEY* part can be any recognized key and [] denote optional parts.
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When multiple commands are bound to the same key combination, DFHack selects
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the first applicable one. Later ``add`` commands, and earlier entries within one
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``add`` command have priority. Commands that are not specifically intended for
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use as a hotkey are always considered applicable.
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The ``context`` part in the key specifier above can be used to explicitly
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restrict the UI state where the binding would be applicable. If called without
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parameters, the ``keybinding`` command among other things prints the current
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context string.
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Only bindings with a ``context`` tag that either matches the current context
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fully, or is a prefix ending at a ``/`` boundary would be considered for
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execution, i.e. when in context ``foo/bar/baz``, keybindings restricted to any
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of ``@foo/bar/baz``, ``@foo/bar``, ``@foo`` or none will be active.
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Multiple contexts can be specified by separating them with a pipe (``|``) - for
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example, ``@foo|bar|baz/foo`` would match anything under ``@foo``, ``@bar``, or
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``@baz/foo``.
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Interactive commands like `liquids` cannot be used as hotkeys.
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.. _kill-lua:
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kill-lua
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--------
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Stops any currently-running Lua scripts. By default, scripts can only be
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interrupted every 256 instructions. Use ``kill-lua force`` to interrupt the next
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instruction.
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.. _load:
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.. _unload:
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.. _reload:
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load
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----
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``load``, ``unload``, and ``reload`` control whether a plugin is loaded into
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memory - note that plugins are loaded but disabled unless you explicitly enable
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them. Usage::
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load|unload|reload PLUGIN|(-a|--all)
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Allows dealing with plugins individually by name, or all at once.
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Note that plugins do not maintain their enabled state if they are reloaded, so
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you may need to use `enable` to re-enable a plugin after reloading it.
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.. _ls:
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.. _dir:
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ls
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--
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``ls`` (or ``dir``) does not list files like the Unix command, but rather
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available commands. In order to group related commands, each command is
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associated with a list of tags. You can filter the listed commands by a
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tag or a substring of the command name. Usage:
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:``ls``: Lists all available commands and the tags associated with them
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(if any).
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:``ls TAG``: Shows only commands that have the given tag. Use the `tags` command
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to see the list of available tags.
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:``ls STRING``: Shows commands that include the given string. E.g. ``ls auto``
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will show all the commands with "auto" in their names. If the string is also
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the name of a tag, then it will be interpreted as a tag name.
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You can also pass some optional parameters to change how ``ls`` behaves:
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:``--notags``: Don't print out the tags associated with each command.
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:``--dev``: Include commands intended for developers and modders.
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.. _plug:
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plug
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----
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Lists available plugins and whether they are enabled.
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``plug``
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Lists available plugins (*not* commands implemented by plugins)
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``plug [PLUGIN] [PLUGIN] ...``
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List state and detailed description of the given plugins,
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including commands implemented by the plugin.
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.. _sc-script:
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sc-script
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---------
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Allows additional scripts to be run when certain events occur (similar to
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onLoad\*.init scripts)
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.. _script:
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script
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------
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Reads a text file, and runs each line as a DFHack command as if it had been
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typed in by the user - treating the input like `an init file <init-files>`.
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Some other tools, such as `autobutcher` and `workflow`, export their settings as
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the commands to create them - which can later be reloaded with ``script``.
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.. _show:
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show
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----
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Shows the terminal window after it has been `hidden <hide>`. Only available on
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Windows. You'll need to use it from a `keybinding` set beforehand, or the
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in-game `command-prompt`.
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.. _tags:
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tags
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----
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List the strings that the DFHack tools can be tagged with. You can find groups
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of related tools by passing the tag name to `ls`.
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.. _type:
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type
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----
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``type command`` shows where ``command`` is implemented.
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.. _devel/dump-rpc:
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devel/dump-rpc
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--------------
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Writes RPC endpoint information to the specified file.
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Usage::
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devel/dump-rpc FILENAME
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Other Commands
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--------------
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The following commands are *not* built-in, but offer similarly useful functions.
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* `command-prompt`
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* `hotkeys`
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* `lua`
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* `multicmd`
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* `nopause`
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* `quicksave`
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* `rb`
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* `repeat`
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@ -0,0 +1,29 @@
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alias
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-----
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Configure helper aliases for other DFHack commands. Aliases are resolved
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immediately after built-in commands, which means that an alias cannot override
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a built-in command, but can override a command implemented by a plugin or
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script.
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Usage:
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- ``alias list``
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lists all configured aliases
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- ``alias add <name> <command> [arguments...]``
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adds an alias
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- ``alias replace <name> <command> [arguments...]``
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replaces an existing alias with a new command, or adds the alias if it does
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not already exist
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- ``alias delete <name>``
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removes the specified alias
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Aliases can be given additional arguments when created and invoked, which will
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be passed to the underlying command in order.
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Example::
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[DFHack]# alias add pargs devel/print-args example
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[DFHack]# pargs text
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example
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text
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@ -0,0 +1,4 @@
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clear
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-----
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Clear the terminal screen. This command is an alias for `cls`.
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cls
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---
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Clear the terminal screen. Can also be invoked as ``clear``. Note that this
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command does not delete command history. It just clears the text on the screen.
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devel/dump-rpc
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--------------
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Writes RPC endpoint information to the specified file.
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Usage::
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devel/dump-rpc <filename>
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die
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---
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Instantly exits DF without saving.
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@ -0,0 +1,4 @@
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dir
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---
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List available DFHack commands. This is an alias of the `ls` command.
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@ -0,0 +1,20 @@
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disable
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-------
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Deactivate a DFHack tool that has some persistent effect. Many plugins and
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scripts can be in a distinct enabled or disabled state. Some of them activate
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and deactivate automatically depending on the contents of the world raws. Others
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store their state in world data. However a number of them have to be enabled
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globally, and the init file is the right place to do it.
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Most such plugins or scripts support the built-in ``enable`` and ``disable``
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commands. Calling them at any time without arguments prints a list of enabled
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and disabled plugins, and shows whether that can be changed through the same
|
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|
commands. Passing plugin names to these commands will enable or disable the
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specified plugins. For example, to disable the `manipulator` plugin::
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disable manipulator
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It is also possible to enable or disable multiple plugins at once::
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disable manipulator search
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enable
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------
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Activate a DFHack tool that has some persistent effect. Many plugins and scripts
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|
can be in a distinct enabled or disabled state. Some of them activate and
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deactivate automatically depending on the contents of the world raws. Others
|
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|
store their state in world data. However a number of them have to be enabled
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globally, and the init file is the right place to do it.
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|
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|
Most such plugins or scripts support the built-in ``enable`` and ``disable``
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|
commands. Calling them at any time without arguments prints a list of enabled
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|
and disabled plugins, and shows whether that can be changed through the same
|
||||||
|
commands. Passing plugin names to these commands will enable or disable the
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specified plugins. For example, to enable the `manipulator` plugin::
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enable manipulator
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It is also possible to enable or disable multiple plugins at once::
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enable manipulator search
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@ -0,0 +1,5 @@
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fpause
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------
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Forces DF to pause. This is useful when your FPS drops below 1 and you lose
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control of the game.
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@ -0,0 +1,19 @@
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help
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----
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Display help about a command or plugin.
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Usage::
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help|?|man
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help|?|man <command or plugin>
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Examples::
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help blueprint
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man blueprint
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Both examples above will display the help text for the `blueprint` command.
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Some commands also take ``help`` or ``?`` as an option on their command line
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for the same effect - e.g. ``blueprint help``.
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hide
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----
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Hides the DFHack terminal window. You can show it again with the `show`
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command, though you'll need to use it from a `keybinding` set beforehand or the
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in-game `command-prompt`.
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Only available on Windows.
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@ -0,0 +1,56 @@
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keybinding
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||||||
|
----------
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||||||
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||||||
|
Create hotkeys that will run DFHack commands. Like any other command it can be
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used at any time from the console, but bindings are not remembered between runs
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||||||
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of the game unless re-created in `dfhack.init`.
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Hotkeys can be any combinations of Ctrl/Alt/Shift with A-Z, 0-9, F1-F12, or
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``\```.
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Usage:
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- ``keybinding``
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Show some useful information, including the current game context.
|
||||||
|
- ``keybinding list <key>``
|
||||||
|
List bindings active for the key combination.
|
||||||
|
- ``keybinding clear <key> [<key>...]``
|
||||||
|
Remove bindings for the specified keys.
|
||||||
|
- ``keybinding add <key> "cmdline" ["cmdline"...]``
|
||||||
|
Add bindings for the specified key.
|
||||||
|
- ``keybinding set <key> "cmdline" ["cmdline"...]``
|
||||||
|
Clear, and then add bindings for the specified key.
|
||||||
|
|
||||||
|
The ``<key>`` parameter above has the following **case-sensitive** syntax::
|
||||||
|
|
||||||
|
[Ctrl-][Alt-][Shift-]KEY[@context[|context...]]
|
||||||
|
|
||||||
|
where the ``KEY`` part can be any recognized key and [] denote optional parts.
|
||||||
|
|
||||||
|
When multiple commands are bound to the same key combination, DFHack selects
|
||||||
|
the first applicable one. Later ``add`` commands, and earlier entries within one
|
||||||
|
``add`` command have priority. Commands that are not specifically intended for
|
||||||
|
use as a hotkey are always considered applicable.
|
||||||
|
|
||||||
|
The ``context`` part in the key specifier above can be used to explicitly
|
||||||
|
restrict the UI state where the binding would be applicable.
|
||||||
|
|
||||||
|
Only bindings with a ``context`` tag that either matches the current context
|
||||||
|
fully, or is a prefix ending at a ``/`` boundary would be considered for
|
||||||
|
execution, i.e. when in context ``foo/bar/baz``, keybindings restricted to any
|
||||||
|
of ``@foo/bar/baz``, ``@foo/bar``, ``@foo``, or none will be active.
|
||||||
|
|
||||||
|
Multiple contexts can be specified by separating them with a pipe (``|``) - for
|
||||||
|
example, ``@foo|bar|baz/foo`` would match anything under ``@foo``, ``@bar``, or
|
||||||
|
``@baz/foo``.
|
||||||
|
|
||||||
|
Interactive commands like `liquids` cannot be used as hotkeys.
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
|
||||||
|
- ``keybinding add Alt-F1 hotkeys``
|
||||||
|
Bind Alt-F1 to run the `hotkeys` command on any screen at any time.
|
||||||
|
- ``keybinding add Alt-F@dwarfmode gui/quickfort``
|
||||||
|
Bind Alt-F to run `gui/quickfort`, but only when on a screen that shows the
|
||||||
|
main map.
|
||||||
|
|
@ -0,0 +1,6 @@
|
|||||||
|
kill-lua
|
||||||
|
--------
|
||||||
|
|
||||||
|
Gracefully stops any currently-running Lua scripts. Use this command to stop
|
||||||
|
a misbehaving script that appears to be stuck. Use ``kill-lua force`` if just
|
||||||
|
``kill-lua`` doesn't work.
|
@ -0,0 +1,13 @@
|
|||||||
|
load
|
||||||
|
----
|
||||||
|
|
||||||
|
Load and register a plugin library. Also see `unload` and `reload` for related
|
||||||
|
actions.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
load <plugin> [<plugin> ...]
|
||||||
|
load -a|--all
|
||||||
|
|
||||||
|
You can load individual named plugins or all plugins at once. Note that plugins
|
||||||
|
are disabled after loading/reloading until you explicitly `enable` them.
|
@ -0,0 +1,34 @@
|
|||||||
|
ls
|
||||||
|
--
|
||||||
|
|
||||||
|
List available DFHack commands. In order to group related commands, each command
|
||||||
|
is associated with a list of tags. You can filter the listed commands by a tag
|
||||||
|
or a substring of the command name. The `dir` command is an alias of this
|
||||||
|
command.
|
||||||
|
|
||||||
|
Usage:
|
||||||
|
|
||||||
|
- ``ls [<options>]``
|
||||||
|
Lists all available commands and the tags associated with them.
|
||||||
|
- ``ls <tag> [<options>]``
|
||||||
|
Shows only commands that have the given tag. Use the `tags` command to see
|
||||||
|
the list of available tags.
|
||||||
|
- ``ls <string> [<options>]``
|
||||||
|
Shows commands that include the given string. E.g. ``ls quick`` will show all
|
||||||
|
the commands with "quick" in their names. If the string is also the name of a
|
||||||
|
tag, then it will be interpreted as a tag name.
|
||||||
|
|
||||||
|
You can also pass some optional parameters to change how ``ls`` behaves:
|
||||||
|
|
||||||
|
- ``--notags``
|
||||||
|
Don't print out the tags associated with each command.
|
||||||
|
- ``--dev``
|
||||||
|
Include commands intended for developers and modders.
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
|
||||||
|
- ``ls adventure``
|
||||||
|
Lists all commands with the ``adventure`` tag.
|
||||||
|
- ``ls --dev trigger``
|
||||||
|
Lists all commands, including developer and modding commands, that match the
|
||||||
|
substring "trigger"
|
@ -0,0 +1,12 @@
|
|||||||
|
plug
|
||||||
|
----
|
||||||
|
|
||||||
|
Lists available plugins and whether they are enabled.
|
||||||
|
|
||||||
|
Usage:
|
||||||
|
|
||||||
|
- ``plug``
|
||||||
|
Lists available plugins and whether they are enabled.
|
||||||
|
- ``plug <plugin> [<plugin> ...]``
|
||||||
|
Shows the commands implemented by the named plugins and whether the plugins
|
||||||
|
are enabled.
|
@ -0,0 +1,14 @@
|
|||||||
|
reload
|
||||||
|
------
|
||||||
|
|
||||||
|
Reload a loaded plugin. Developer use this command to reload a plugin that they
|
||||||
|
are actively modifying. Also see `load` and `unload` for related actions.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
reload <plugin> [<plugin> ...]
|
||||||
|
reload -a|--all
|
||||||
|
|
||||||
|
You can reload individual named plugins or all plugins at once. Note that
|
||||||
|
plugins are disabled after loading/reloading until you explicitly `enable`
|
||||||
|
them.
|
@ -0,0 +1,9 @@
|
|||||||
|
sc-script
|
||||||
|
---------
|
||||||
|
|
||||||
|
Runs commands when game state changes occur. This is similar to the static
|
||||||
|
`init-files` but can be set dynamically.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
sc-script
|
@ -0,0 +1,19 @@
|
|||||||
|
script
|
||||||
|
------
|
||||||
|
|
||||||
|
Executes a batch file of DFHack commands. It reads a text file and runs each
|
||||||
|
line as a DFHack command as if it had been typed in by the user - treating the
|
||||||
|
input like `an init file <init-files>`.
|
||||||
|
|
||||||
|
Some other tools, such as `autobutcher` and `workflow`, export their settings as
|
||||||
|
the commands to create them - which can later be reloaded with ``script``.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
script <filename>
|
||||||
|
|
||||||
|
Examples:
|
||||||
|
|
||||||
|
- ``script startup.txt``
|
||||||
|
Executes the commands in ``startup.txt``, which exists in your DF game
|
||||||
|
directory.
|
@ -0,0 +1,9 @@
|
|||||||
|
show
|
||||||
|
----
|
||||||
|
|
||||||
|
Unhides the DFHack terminal window. Useful if you have hidden the terminal with
|
||||||
|
`hide` and you want it back. Since the terminal window won't be available to run
|
||||||
|
this command, you'll need to use it from a `keybinding` set beforehand or the
|
||||||
|
in-game `command-prompt`.
|
||||||
|
|
||||||
|
Only available on Windows.
|
@ -0,0 +1,9 @@
|
|||||||
|
tags
|
||||||
|
----
|
||||||
|
|
||||||
|
List the strings that DFHack tools can be tagged with. You can find groups of
|
||||||
|
related tools by passing the tag name to the `ls` command.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
tags
|
@ -0,0 +1,10 @@
|
|||||||
|
type
|
||||||
|
----
|
||||||
|
|
||||||
|
Describes how a command is implemented. DFHack commands can be provided by
|
||||||
|
plugins, scripts, or by the core library itself. The ``type`` command can tell
|
||||||
|
you which is the source of a particular command.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
type <command>
|
@ -0,0 +1,11 @@
|
|||||||
|
unload
|
||||||
|
------
|
||||||
|
|
||||||
|
Unload a plugin from memory. Also see `load` and `reload` for related actions.
|
||||||
|
|
||||||
|
Usage::
|
||||||
|
|
||||||
|
unload <plugin> [<plugin> ...]
|
||||||
|
unload -a|--all
|
||||||
|
|
||||||
|
You can unload individual named plugins or all plugins at once.
|
@ -1,24 +1,15 @@
|
|||||||
.. _tools-index:
|
.. _tools-index:
|
||||||
|
|
||||||
============
|
==================
|
||||||
DFHack Tools
|
DFHack Tools Index
|
||||||
============
|
==================
|
||||||
|
|
||||||
These pages contain information about the plugins, scripts, and built-in
|
These pages contain information about the plugins, scripts, and built-in
|
||||||
commands distributed with DFHack.
|
commands distributed with DFHack.
|
||||||
|
|
||||||
.. note::
|
|
||||||
In order to avoid user confusion, as a matter of policy all GUI tools
|
|
||||||
display the word :guilabel:`DFHack` on the screen somewhere while active.
|
|
||||||
|
|
||||||
When that is not appropriate because they merely add keybinding hints to
|
|
||||||
existing DF screens, they deliberately use red instead of green for the key.
|
|
||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
:titlesonly:
|
:titlesonly:
|
||||||
:glob:
|
:glob:
|
||||||
|
|
||||||
/docs/Tags
|
|
||||||
/docs/Builtin
|
|
||||||
/docs/tools/*
|
/docs/tools/*
|
||||||
/docs/tools/*/*
|
/docs/tools/*/*
|
||||||
|
Loading…
Reference in New Issue