Get rid of t_effect_40d and EFFECT_TYPE - they're in the XML now, and they're actually correct too

develop
Quietust 2012-02-13 21:56:47 -06:00
parent 2ddd3df3a8
commit 2fd2e3dce2
1 changed files with 0 additions and 32 deletions

@ -42,38 +42,6 @@ namespace DFHack
uint8_t data[SIZE];
};
// DF effects, by darius from the bay12 forum
enum EFFECT_TYPE
{
EFF_MIASMA=0,
EFF_WATER,
EFF_WATER2,
EFF_BLOOD,
EFF_DUST,
EFF_MAGMA,
EFF_SMOKE,
EFF_DRAGONFIRE,
EFF_FIRE,
EFF_WEBING,
EFF_BOILING, // uses matgloss
EFF_OCEANWAVE
};
struct t_effect_df40d //size 40
{
uint16_t type;
t_matglossPair material;
int16_t lifetime;
uint16_t x;
uint16_t y;
uint16_t z; //14
int16_t x_direction;
int16_t y_direction;
junk_fill <12> unk4;
uint8_t canCreateNew;//??
uint8_t isHidden;
};
struct t_name
{
char first_name[128];