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@ -19,11 +19,13 @@ Reaction name must start with 'SPATTER_ADD_':
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[REAGENT:object:1:NONE:NONE:NONE:NONE]
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[REAGENT:object:1:NONE:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[CAN_USE_ARTIFACT]
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Need some excuse why the spatter is water-resistant:
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_WEAPON_EXTRACT]
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[REACTION:SPATTER_ADD_WEAPON_EXTRACT]
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@ -38,6 +40,7 @@ Reaction name must start with 'SPATTER_ADD_':
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[CONTAINS:extract]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[CAN_USE_ARTIFACT]
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The object to improve must be after the input mat, so that it is known:
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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@ -47,6 +50,7 @@ Reaction name must start with 'SPATTER_ADD_':
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_AMMO_EXTRACT]
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[REACTION:SPATTER_ADD_AMMO_EXTRACT]
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@ -61,6 +65,7 @@ Reaction name must start with 'SPATTER_ADD_':
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[CONTAINS:extract]
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[CONTAINS:extract]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[CAN_USE_ARTIFACT]
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The object to improve must be after the input mat, so that it is known:
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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@ -71,6 +76,7 @@ Reaction name must start with 'SPATTER_ADD_':
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_WEAPON_GCS]
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[REACTION:SPATTER_ADD_WEAPON_GCS]
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@ -87,10 +93,12 @@ Reaction name must start with 'SPATTER_ADD_':
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The object to improve must be after the input mat, so that it is known:
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[CAN_USE_ARTIFACT]
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Need some excuse why the spatter is water-resistant:
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_AMMO_GCS]
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[REACTION:SPATTER_ADD_AMMO_GCS]
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@ -107,10 +115,12 @@ Reaction name must start with 'SPATTER_ADD_':
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The object to improve must be after the input mat, so that it is known:
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[CAN_USE_ARTIFACT]
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Need some excuse why the spatter is water-resistant:
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_WEAPON_GDS]
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[REACTION:SPATTER_ADD_WEAPON_GDS]
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@ -127,10 +137,12 @@ Reaction name must start with 'SPATTER_ADD_':
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The object to improve must be after the input mat, so that it is known:
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[CAN_USE_ARTIFACT]
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Need some excuse why the spatter is water-resistant:
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[REACTION:SPATTER_ADD_AMMO_GDS]
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[REACTION:SPATTER_ADD_AMMO_GDS]
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@ -147,8 +159,10 @@ Reaction name must start with 'SPATTER_ADD_':
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The object to improve must be after the input mat, so that it is known:
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The object to improve must be after the input mat, so that it is known:
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[REAGENT:object:1:AMMO:NONE:NONE:NONE]
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[PRESERVE_REAGENT]
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[PRESERVE_REAGENT]
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[CAN_USE_ARTIFACT]
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Need some excuse why the spatter is water-resistant:
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Need some excuse why the spatter is water-resistant:
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
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The probability is used as spatter size; Legendary gives +90%:
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The probability is used as spatter size; Legendary gives +90%:
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
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[TRANSFER_ARTIFACT_STATUS]
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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[IMPROVEMENT:200:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
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