ruby: add plugins/unit exemple
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module DFHack
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# returns an Array of all units that are current fort citizen (dwarves, on map, not hostile)
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def self.unit_citizens
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race = ui.race_id
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civ = ui.civ_id
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world.units.other[0].find_all { |u|
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u.race == race and u.civ_id == civ and !u.flags1.dead and !u.flags1.merchant and
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!u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and
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!u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and
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u.mood != MoodType::Berserk
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# TODO check curse ; currently this should keep vampires, but may include werebeasts
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}
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end
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# list workers (citizen, not crazy / child / inmood / noble)
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def self.unit_workers
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unit_citizens.find_all { |u|
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u.mood == MoodType::None and
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Profession::ENUM[u.profession] != :CHILD and
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Profession::ENUM[u.profession] != :BABY and
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# TODO MENIAL_WORK_EXEMPTION_SPOUSE
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!unit_entitypositions(u).find { |pos| pos.flags[:MENIAL_WORK_EXEMPTION] }
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}
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end
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# list currently idle workers
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def self.unit_idlers
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unit_workers.find_all { |u|
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# current_job includes eat/drink/sleep/pickupequip
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!u.job.current_job._getv and
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# filter 'attend meeting'
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u.meetings.length == 0 and
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# filter soldiers (TODO check schedule)
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u.military.squad_index == -1 and
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# filter 'on break'
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!u.status.misc_traits.find { |t| id = UnitMiscTrait::ENUM[t.id] ; id == :OnBreak }
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}
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end
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def self.unit_entitypositions(unit)
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list = []
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return list if not hf = world.history.figures.binsearch(unit.hist_figure_id)
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hf.entity_links.each { |el|
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next if el._rtti_classname != 'histfig_entity_link_positionst'
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next if not ent = world.entities.all.binsearch(el.entity_id)
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next if not pa = ent.positions.assignments.binsearch(el.assignment_id)
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next if not pos = ent.positions.own.binsearch(pa.position_id)
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list << pos
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}
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list
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end
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end
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