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@ -8,10 +8,14 @@
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#include "df/ui.h"
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#include "df/building_stockpilest.h"
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#include "df/global_objects.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/item.h"
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#include "df/unit.h"
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#include "df/building.h"
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#include "df/items_other_id.h"
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#include "df/item_stockpile_ref.h"
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#include "modules/MapCache.h"
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#include "modules/Items.h"
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using std::vector;
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using std::string;
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@ -35,9 +39,9 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
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{
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if (world && ui) {
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commands.push_back(
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PluginCommand("stockcheck", "Check for stockpile adequacy.",
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PluginCommand("stockcheck", "Check for unprotected rottable items.",
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stockcheck, false,
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"Scan world for unstockpiled items and verify stockpiles exist for them.\n"
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"Scan world for items that are susceptible to rot. Currently just lists the items.\n"
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)
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);
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}
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@ -49,34 +53,31 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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return CR_OK;
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}
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static command_result stockcheck(color_ostream &out, vector <string> & parameters)
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{
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CoreSuspender suspend;
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MapExtras::MapCache mc;
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struct StockpileInfo {
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building_stockpilest* sp;
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int size;
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int free;
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int x1, x2, y1, y2, z;
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for (int i = 0; i < world->buildings.all.size(); ++i)
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public:
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StockpileInfo(building_stockpilest *sp_) : sp(sp_)
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{
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df::building *build = world->buildings.all[i];
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auto type = build->getType();
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if (df::enums::building_type::Stockpile == type)
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{
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building_stockpilest *sp = virtual_cast<building_stockpilest>(build);
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df::stockpile_settings st = sp->settings;
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out << "Stockpile " << sp->stockpile_number << ":\n";
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out << " width=" << build->room.width << " height= " << build->room.height << endl;
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int x1 = build->room.x;
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int x2 = build->room.x + build->room.width;
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int y1 = build->room.y;
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int y2 = build->room.y + build->room.height;
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MapExtras::MapCache mc;
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z = sp_->z;
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x1 = sp_->room.x;
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x2 = sp_->room.x + sp_->room.width;
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y1 = sp_->room.y;
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y2 = sp_->room.y + sp_->room.height;
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int e = 0;
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int size = 0, free = 0;
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for (int x = x1; x < x2; x++)
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size = 0;
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free = 0;
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for (int y = y1; y < y2; y++)
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if (build->room.extents[e++] == 1)
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for (int x = x1; x < x2; x++)
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if (sp_->room.extents[e++] == 1)
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{
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size++;
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DFCoord cursor (x,y,build->z);
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DFCoord cursor (x,y,z);
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uint32_t blockX = x / 16;
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uint32_t tileX = x % 16;
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uint32_t blockY = y / 16;
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@ -90,9 +91,48 @@ static command_result stockcheck(color_ostream &out, vector <string> & parameter
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free++;
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}
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}
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}
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out << " size=" << size << " free= " << free << endl;
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bool isFull() { return free == 0; }
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bool canHold(df::item *i)
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{
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return false;
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}
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bool inStockpile(df::item *i)
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{
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df::item *container = Items::getContainer(i);
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if (container)
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return inStockpile(container);
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if (i->pos.z != z) return false;
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if (i->pos.x < x1 || i->pos.x >= x2 ||
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i->pos.y < y1 || i->pos.y >= y2) return false;
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int e = (i->pos.x - x1) + (i->pos.y - y1) * sp->room.width;
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return sp->room.extents[e] == 1;
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}
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int getId() { return sp->id; }
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};
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static command_result stockcheck(color_ostream &out, vector <string> & parameters)
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{
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CoreSuspender suspend;
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std::vector<StockpileInfo*> stockpiles;
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for (int i = 0; i < world->buildings.all.size(); ++i)
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{
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df::building *build = world->buildings.all[i];
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auto type = build->getType();
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if (df::enums::building_type::Stockpile == type)
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{
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building_stockpilest *sp = virtual_cast<building_stockpilest>(build);
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StockpileInfo *spi = new StockpileInfo(sp);
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stockpiles.push_back(spi);
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}
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}
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std::vector<df::item*> &items = world->items.other[items_other_id::ANY_FREE];
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@ -105,6 +145,7 @@ static command_result stockcheck(color_ostream &out, vector <string> & parameter
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(artifact1);
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F(spider_web); F(owned); F(in_job);
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#undef F
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for (size_t i = 0; i < items.size(); i++)
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@ -113,9 +154,125 @@ static command_result stockcheck(color_ostream &out, vector <string> & parameter
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if (item->flags.whole & bad_flags.whole)
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continue;
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// we really only care about MEAT, FISH, FISH_RAW, PLANT, CHEESE, FOOD, and EGG
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df::item_type typ = item->getType();
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if (typ != df::enums::item_type::MEAT &&
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typ != df::enums::item_type::FISH &&
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typ != df::enums::item_type::FISH_RAW &&
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typ != df::enums::item_type::PLANT &&
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typ != df::enums::item_type::CHEESE &&
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typ != df::enums::item_type::FOOD &&
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typ != df::enums::item_type::EGG)
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continue;
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df::item *container = 0;
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df::unit *holder = 0;
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df::building *building = 0;
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for (size_t i = 0; i < item->itemrefs.size(); i++)
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{
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df::general_ref *ref = item->itemrefs[i];
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switch (ref->getType())
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{
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case general_ref_type::CONTAINED_IN_ITEM:
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container = ref->getItem();
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break;
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case general_ref_type::UNIT_HOLDER:
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holder = ref->getUnit();
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break;
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case general_ref_type::BUILDING_HOLDER:
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building = ref->getBuilding();
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break;
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}
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}
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df::item *nextcontainer = container;
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df::item *lastcontainer = 0;
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while(nextcontainer) {
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df::item *thiscontainer = nextcontainer;
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nextcontainer = 0;
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for (size_t i = 0; i < thiscontainer->itemrefs.size(); i++)
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{
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df::general_ref *ref = thiscontainer->itemrefs[i];
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switch (ref->getType())
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{
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case general_ref_type::CONTAINED_IN_ITEM:
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lastcontainer = nextcontainer = ref->getItem();
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break;
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case general_ref_type::UNIT_HOLDER:
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holder = ref->getUnit();
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break;
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case general_ref_type::BUILDING_HOLDER:
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building = ref->getBuilding();
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break;
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}
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}
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}
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if (holder)
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continue; // carried items do not rot as far as i know
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if (building) {
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df::building_type btype = building->getType();
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if (btype == df::enums::building_type::TradeDepot ||
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btype == df::enums::building_type::Wagon)
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continue; // items in trade depot or the embark wagon do not rot
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if (typ == df::enums::item_type::EGG && btype ==df::enums::building_type::NestBox)
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continue; // eggs in nest box do not rot
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}
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int canHoldCount = 0;
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StockpileInfo *current = 0;
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for (int idx = 0; idx < stockpiles.size(); idx++)
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{
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StockpileInfo *spi = stockpiles[idx];
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if (spi->canHold(item)) canHoldCount++;
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if (spi->inStockpile(item)) current=spi;
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}
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if (current)
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continue;
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std::string description;
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item->getItemDescription(&description, 0);
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out << " * " << description;
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if (container) {
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std::string containerDescription;
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container->getItemDescription(&containerDescription, 0);
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out << ", in container " << containerDescription;
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if (lastcontainer) {
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std::string lastcontainerDescription;
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lastcontainer->getItemDescription(&lastcontainerDescription, 0);
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out << ", in container " << lastcontainerDescription;
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}
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}
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if (holder) {
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out << ", carried";
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}
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if (building) {
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out << ", in building " << building->id << " (type=" << building->getType() << ")";
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}
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out << ", flags=" << std::hex << item->flags.whole << std::dec;
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out << endl;
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}
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out << "Stockcheck done" << endl;
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return CR_OK;
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}
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