|
|
|
@ -1952,70 +1952,6 @@ int Units::getStressCategoryRaw(int32_t stress_level)
|
|
|
|
|
return level;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct AffectedActionTypesGroupContainer
|
|
|
|
|
{
|
|
|
|
|
std::vector<std::vector<bool>> groups;
|
|
|
|
|
|
|
|
|
|
AffectedActionTypesGroupContainer()
|
|
|
|
|
{
|
|
|
|
|
const int NUM_ACTION_TYPES = ENUM_LAST_ITEM(unit_action_type) - ENUM_FIRST_ITEM(unit_action_type) + 1;
|
|
|
|
|
// Length of df::unit_action_type, including unknowns
|
|
|
|
|
const int NUM_ACTION_TYPE_GROUPS = ENUM_LAST_ITEM(action_type_group) - ENUM_FIRST_ITEM(action_type_group) + 1;
|
|
|
|
|
// Length of df::action_type_group
|
|
|
|
|
groups = std::vector<std::vector<bool>>(NUM_ACTION_TYPE_GROUPS, std::vector<bool>(NUM_ACTION_TYPES, false));
|
|
|
|
|
|
|
|
|
|
// "None" category can be left alone
|
|
|
|
|
|
|
|
|
|
// "All" category
|
|
|
|
|
std::vector<bool> & allVector = groups[df::action_type_group::All];
|
|
|
|
|
allVector[df::unit_action_type::Move] = true;
|
|
|
|
|
allVector[df::unit_action_type::Attack] = true;
|
|
|
|
|
allVector[df::unit_action_type::HoldTerrain] = true;
|
|
|
|
|
allVector[df::unit_action_type::Climb] = true;
|
|
|
|
|
allVector[df::unit_action_type::Job] = true;
|
|
|
|
|
allVector[df::unit_action_type::Talk] = true;
|
|
|
|
|
allVector[df::unit_action_type::Unsteady] = true;
|
|
|
|
|
allVector[df::unit_action_type::Dodge] = true;
|
|
|
|
|
allVector[df::unit_action_type::Recover] = true;
|
|
|
|
|
allVector[df::unit_action_type::StandUp] = true;
|
|
|
|
|
allVector[df::unit_action_type::LieDown] = true;
|
|
|
|
|
allVector[df::unit_action_type::Job2] = true;
|
|
|
|
|
allVector[df::unit_action_type::PushObject] = true;
|
|
|
|
|
allVector[df::unit_action_type::SuckBlood] = true;
|
|
|
|
|
|
|
|
|
|
// "Movement" category
|
|
|
|
|
std::vector<bool> & movementVector = groups[df::action_type_group::Movement];
|
|
|
|
|
movementVector[df::unit_action_type::Move] = true;
|
|
|
|
|
movementVector[df::unit_action_type::HoldTerrain] = true;
|
|
|
|
|
movementVector[df::unit_action_type::Climb] = true;
|
|
|
|
|
// Include Unsteady?
|
|
|
|
|
movementVector[df::unit_action_type::Dodge] = true;
|
|
|
|
|
movementVector[df::unit_action_type::Recover] = true;
|
|
|
|
|
movementVector[df::unit_action_type::StandUp] = true;
|
|
|
|
|
movementVector[df::unit_action_type::LieDown] = true;
|
|
|
|
|
movementVector[df::unit_action_type::PushObject] = true;
|
|
|
|
|
|
|
|
|
|
// "MovementFeet" category
|
|
|
|
|
std::vector<bool> & movementFeetVector = groups[df::action_type_group::MovementFeet];
|
|
|
|
|
movementFeetVector[df::unit_action_type::Move] = true;
|
|
|
|
|
// Include Unsteady?
|
|
|
|
|
movementFeetVector[df::unit_action_type::Dodge] = true;
|
|
|
|
|
movementFeetVector[df::unit_action_type::Recover] = true;
|
|
|
|
|
movementFeetVector[df::unit_action_type::PushObject] = true;
|
|
|
|
|
|
|
|
|
|
// "Offensive" category
|
|
|
|
|
std::vector<bool> & offensiveVector = groups[df::action_type_group::Offensive];
|
|
|
|
|
offensiveVector[df::unit_action_type::Attack] = true;
|
|
|
|
|
offensiveVector[df::unit_action_type::SuckBlood] = true;
|
|
|
|
|
|
|
|
|
|
// "Work" category
|
|
|
|
|
std::vector<bool> & workVector = groups[df::action_type_group::Work];
|
|
|
|
|
workVector[df::unit_action_type::Job] = true;
|
|
|
|
|
workVector[df::unit_action_type::Job2] = true;
|
|
|
|
|
workVector[df::unit_action_type::PushObject] = true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int *getActionTimerPointer(df::unit_action *action) {
|
|
|
|
|
switch (action->type)
|
|
|
|
|
{
|
|
|
|
@ -2084,13 +2020,17 @@ void Units::subtractActionTimer(df::unit *unit, int amount, df::unit_action_type
|
|
|
|
|
void Units::subtractActionTimerCategory(df::unit *unit, int amount, df::action_type_group affectedActionTypes)
|
|
|
|
|
{
|
|
|
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
|
static AffectedActionTypesGroupContainer groupContainer;
|
|
|
|
|
for (auto action : unit->actions) {
|
|
|
|
|
if (!groupContainer.groups[affectedActionTypes][action->type]) continue;
|
|
|
|
|
auto list = ENUM_ATTR(unit_action_type, group, action->type);
|
|
|
|
|
for (size_t i = 0; i < list.size; i++) {
|
|
|
|
|
if (list.items[i] == affectedActionTypes) {
|
|
|
|
|
int *timer = getActionTimerPointer(action);
|
|
|
|
|
if (timer != nullptr && *timer != 0) {
|
|
|
|
|
*timer = max(*timer - amount, 1);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2109,13 +2049,17 @@ void Units::multiplyActionTimer(df::unit *unit, float amount, df::unit_action_ty
|
|
|
|
|
void Units::multiplyActionTimerCategory(df::unit *unit, float amount, df::action_type_group affectedActionTypes)
|
|
|
|
|
{
|
|
|
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
|
static AffectedActionTypesGroupContainer groupContainer;
|
|
|
|
|
for (auto action : unit->actions) {
|
|
|
|
|
if (!groupContainer.groups[affectedActionTypes][action->type]) continue;
|
|
|
|
|
auto list = ENUM_ATTR(unit_action_type, group, action->type);
|
|
|
|
|
for (size_t i = 0; i < list.size; i++) {
|
|
|
|
|
if (list.items[i] == affectedActionTypes) {
|
|
|
|
|
int *timer = getActionTimerPointer(action);
|
|
|
|
|
if (timer != nullptr && *timer != 0) {
|
|
|
|
|
*timer = max(int(*timer * amount), 1);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2134,12 +2078,16 @@ void Units::setActionTimer(df::unit *unit, int amount, df::unit_action_type affe
|
|
|
|
|
void Units::setActionTimerCategory(df::unit *unit, int amount, df::action_type_group affectedActionTypes)
|
|
|
|
|
{
|
|
|
|
|
CHECK_NULL_POINTER(unit);
|
|
|
|
|
static AffectedActionTypesGroupContainer groupContainer;
|
|
|
|
|
for (auto action : unit->actions) {
|
|
|
|
|
if (!groupContainer.groups[affectedActionTypes][action->type]) continue;
|
|
|
|
|
auto list = ENUM_ATTR(unit_action_type, group, action->type);
|
|
|
|
|
for (size_t i = 0; i < list.size; i++) {
|
|
|
|
|
if (list.items[i] == affectedActionTypes) {
|
|
|
|
|
int *timer = getActionTimerPointer(action);
|
|
|
|
|
if (timer != nullptr && *timer != 0) {
|
|
|
|
|
*timer = amount;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|