Use df-structures XML enums for action timer API

develop
Tachytaenius 2022-11-09 21:13:23 +00:00
parent fa589b5764
commit 2cbbed6750
1 changed files with 27 additions and 79 deletions

@ -1952,70 +1952,6 @@ int Units::getStressCategoryRaw(int32_t stress_level)
return level; return level;
} }
struct AffectedActionTypesGroupContainer
{
std::vector<std::vector<bool>> groups;
AffectedActionTypesGroupContainer()
{
const int NUM_ACTION_TYPES = ENUM_LAST_ITEM(unit_action_type) - ENUM_FIRST_ITEM(unit_action_type) + 1;
// Length of df::unit_action_type, including unknowns
const int NUM_ACTION_TYPE_GROUPS = ENUM_LAST_ITEM(action_type_group) - ENUM_FIRST_ITEM(action_type_group) + 1;
// Length of df::action_type_group
groups = std::vector<std::vector<bool>>(NUM_ACTION_TYPE_GROUPS, std::vector<bool>(NUM_ACTION_TYPES, false));
// "None" category can be left alone
// "All" category
std::vector<bool> & allVector = groups[df::action_type_group::All];
allVector[df::unit_action_type::Move] = true;
allVector[df::unit_action_type::Attack] = true;
allVector[df::unit_action_type::HoldTerrain] = true;
allVector[df::unit_action_type::Climb] = true;
allVector[df::unit_action_type::Job] = true;
allVector[df::unit_action_type::Talk] = true;
allVector[df::unit_action_type::Unsteady] = true;
allVector[df::unit_action_type::Dodge] = true;
allVector[df::unit_action_type::Recover] = true;
allVector[df::unit_action_type::StandUp] = true;
allVector[df::unit_action_type::LieDown] = true;
allVector[df::unit_action_type::Job2] = true;
allVector[df::unit_action_type::PushObject] = true;
allVector[df::unit_action_type::SuckBlood] = true;
// "Movement" category
std::vector<bool> & movementVector = groups[df::action_type_group::Movement];
movementVector[df::unit_action_type::Move] = true;
movementVector[df::unit_action_type::HoldTerrain] = true;
movementVector[df::unit_action_type::Climb] = true;
// Include Unsteady?
movementVector[df::unit_action_type::Dodge] = true;
movementVector[df::unit_action_type::Recover] = true;
movementVector[df::unit_action_type::StandUp] = true;
movementVector[df::unit_action_type::LieDown] = true;
movementVector[df::unit_action_type::PushObject] = true;
// "MovementFeet" category
std::vector<bool> & movementFeetVector = groups[df::action_type_group::MovementFeet];
movementFeetVector[df::unit_action_type::Move] = true;
// Include Unsteady?
movementFeetVector[df::unit_action_type::Dodge] = true;
movementFeetVector[df::unit_action_type::Recover] = true;
movementFeetVector[df::unit_action_type::PushObject] = true;
// "Offensive" category
std::vector<bool> & offensiveVector = groups[df::action_type_group::Offensive];
offensiveVector[df::unit_action_type::Attack] = true;
offensiveVector[df::unit_action_type::SuckBlood] = true;
// "Work" category
std::vector<bool> & workVector = groups[df::action_type_group::Work];
workVector[df::unit_action_type::Job] = true;
workVector[df::unit_action_type::Job2] = true;
workVector[df::unit_action_type::PushObject] = true;
}
};
int *getActionTimerPointer(df::unit_action *action) { int *getActionTimerPointer(df::unit_action *action) {
switch (action->type) switch (action->type)
{ {
@ -2084,13 +2020,17 @@ void Units::subtractActionTimer(df::unit *unit, int amount, df::unit_action_type
void Units::subtractActionTimerCategory(df::unit *unit, int amount, df::action_type_group affectedActionTypes) void Units::subtractActionTimerCategory(df::unit *unit, int amount, df::action_type_group affectedActionTypes)
{ {
CHECK_NULL_POINTER(unit); CHECK_NULL_POINTER(unit);
static AffectedActionTypesGroupContainer groupContainer;
for (auto action : unit->actions) { for (auto action : unit->actions) {
if (!groupContainer.groups[affectedActionTypes][action->type]) continue; auto list = ENUM_ATTR(unit_action_type, group, action->type);
for (size_t i = 0; i < list.size; i++) {
if (list.items[i] == affectedActionTypes) {
int *timer = getActionTimerPointer(action); int *timer = getActionTimerPointer(action);
if (timer != nullptr && *timer != 0) { if (timer != nullptr && *timer != 0) {
*timer = max(*timer - amount, 1); *timer = max(*timer - amount, 1);
} }
break;
}
}
} }
} }
@ -2109,13 +2049,17 @@ void Units::multiplyActionTimer(df::unit *unit, float amount, df::unit_action_ty
void Units::multiplyActionTimerCategory(df::unit *unit, float amount, df::action_type_group affectedActionTypes) void Units::multiplyActionTimerCategory(df::unit *unit, float amount, df::action_type_group affectedActionTypes)
{ {
CHECK_NULL_POINTER(unit); CHECK_NULL_POINTER(unit);
static AffectedActionTypesGroupContainer groupContainer;
for (auto action : unit->actions) { for (auto action : unit->actions) {
if (!groupContainer.groups[affectedActionTypes][action->type]) continue; auto list = ENUM_ATTR(unit_action_type, group, action->type);
for (size_t i = 0; i < list.size; i++) {
if (list.items[i] == affectedActionTypes) {
int *timer = getActionTimerPointer(action); int *timer = getActionTimerPointer(action);
if (timer != nullptr && *timer != 0) { if (timer != nullptr && *timer != 0) {
*timer = max(int(*timer * amount), 1); *timer = max(int(*timer * amount), 1);
} }
break;
}
}
} }
} }
@ -2134,12 +2078,16 @@ void Units::setActionTimer(df::unit *unit, int amount, df::unit_action_type affe
void Units::setActionTimerCategory(df::unit *unit, int amount, df::action_type_group affectedActionTypes) void Units::setActionTimerCategory(df::unit *unit, int amount, df::action_type_group affectedActionTypes)
{ {
CHECK_NULL_POINTER(unit); CHECK_NULL_POINTER(unit);
static AffectedActionTypesGroupContainer groupContainer;
for (auto action : unit->actions) { for (auto action : unit->actions) {
if (!groupContainer.groups[affectedActionTypes][action->type]) continue; auto list = ENUM_ATTR(unit_action_type, group, action->type);
for (size_t i = 0; i < list.size; i++) {
if (list.items[i] == affectedActionTypes) {
int *timer = getActionTimerPointer(action); int *timer = getActionTimerPointer(action);
if (timer != nullptr && *timer != 0) { if (timer != nullptr && *timer != 0) {
*timer = amount; *timer = amount;
} }
break;
}
}
} }
} }