|  |  | @ -44,23 +44,30 @@ DFHack v0.34.11-r2 (UNRELEASED) | 
			
		
	
		
		
			
				
					
					|  |  |  |   New Dwarf Manipulator plugin: |  |  |  |   New Dwarf Manipulator plugin: | 
			
		
	
		
		
			
				
					
					|  |  |  |     Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game. |  |  |  |     Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game. | 
			
		
	
		
		
			
				
					
					|  |  |  |   New Steam Engine plugin: |  |  |  |   New Steam Engine plugin: | 
			
		
	
		
		
			
				
					
					|  |  |  |     Dwarven Water Reactors don't make any sense whatsoever, so this is a potential |  |  |  |     Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     replacement for those concerned by it. The plugin detects if a workshop with a |  |  |  |     a replacement for those concerned by it. The plugin detects if a workshop with a | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     certain name is in the raws used by the current world, and provides the necessary |  |  |  |     certain name is in the raws used by the current world, and provides the necessary | 
			
		
	
		
		
			
				
					
					|  |  |  |     behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions. |  |  |  |     behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions. | 
			
		
	
		
		
			
				
					
					|  |  |  |     Note: Stuff like animal treadmills might be more period, but can't be done with dfhack. |  |  |  |     Note: Stuff like animal treadmills might be more period, but absolutely can't be | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     done with tools dfhack has access to. | 
			
		
	
		
		
			
				
					
					|  |  |  |   New Power Meter plugin: |  |  |  |   New Power Meter plugin: | 
			
		
	
		
		
			
				
					
					|  |  |  |     When activated, implements a pressure plate modification that detects power in gear |  |  |  |     When activated, implements a pressure plate modification that detects power in gear | 
			
		
	
		
		
			
				
					
					|  |  |  |     boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements |  |  |  |     boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements | 
			
		
	
		
		
			
				
					
					|  |  |  |     the build configuration UI. |  |  |  |     the necessary build configuration UI. | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |   New Siege Engine plugin: |  |  |  |   New Siege Engine plugin: | 
			
		
	
		
		
			
				
					
					|  |  |  |     When enabled and configured via gui/siege-engine, allows aiming siege engines |  |  |  |     When enabled and configured via gui/siege-engine, allows aiming siege engines | 
			
		
	
		
		
			
				
					
					|  |  |  |     at a designated rectangular area with 360 degree fire range and across Z levels. |  |  |  |     at a designated rectangular area with 360 degree fire range and across Z levels; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     this works by rewriting the projectile trajectory immediately after it appears. | 
			
		
	
		
		
			
				
					
					|  |  |  |     Also supports loading catapults with non-boulder projectiles, taking from a stockpile, |  |  |  |     Also supports loading catapults with non-boulder projectiles, taking from a stockpile, | 
			
		
	
		
		
			
				
					
					|  |  |  |     and restricting operator skill range like with ordinary workshops. |  |  |  |     and restricting operator skill range like with ordinary workshops. | 
			
		
	
		
		
			
				
					
					|  |  |  |     Disclaimer: not in any way to undermine the future siege update from Toady, but the aiming |  |  |  |     Disclaimer: not in any way to undermine the future siege update from Toady, but | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     logic of existing engines hasn't been updated since 2D, and is almost useless as/is. |  |  |  |     the aiming logic of existing engines hasn't been updated since 2D, and is almost | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     useless above ground :(. Again, things like making siegers bring their own engines | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     is totally out of the scope of dfhack and can only be done by Toady. | 
			
		
	
		
		
			
				
					
					|  |  |  |   New Add Spatter plugin: |  |  |  |   New Add Spatter plugin: | 
			
		
	
		
		
			
				
					
					|  |  |  |     Detects reactions with certain names in the raws, and changes them from adding |  |  |  |     Detects reactions with certain names in the raws, and changes them from adding | 
			
		
	
		
		
			
				
					
					|  |  |  |     improvements to adding item contaminants. This allows directly covering items |  |  |  |     improvements to adding item contaminants. This allows directly covering items | 
			
		
	
		
		
			
				
					
					|  |  |  |     with poisons. The added spatters are immune both to water and 'clean items'. |  |  |  |     with poisons. The added spatters are immune both to water and 'clean items'. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     Intended to give some use to all those giant cave spider poison barrels brought | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     by the caravans. | 
			
		
	
		
		
			
				
					
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