New plugin: Dwarf Manipulator - enter the [u]nits list and press [l]abors to get a DwarfTherapist-style labor editor
parent
51ba252344
commit
2c0a42296c
@ -0,0 +1,533 @@
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <MiscUtils.h>
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#include <modules/Screen.h>
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#include <modules/Translation.h>
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#include <vector>
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#include <string>
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#include <set>
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#include <VTableInterpose.h>
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#include "df/world.h"
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#include "df/ui.h"
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#include "df/graphic.h"
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#include "df/enabler.h"
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#include "df/viewscreen_unitlistst.h"
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#include "df/interface_key.h"
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#include "df/unit.h"
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#include "df/unit_soul.h"
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#include "df/unit_skill.h"
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using std::set;
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using std::vector;
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using std::string;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::ui;
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using df::global::gps;
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using df::global::enabler;
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typedef struct
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{
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df::profession profession;
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df::unit_labor labor;
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df::job_skill skill;
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char label[3];
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bool special; // specified labor is mutually exclusive with all other special labors
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} SkillColumn;
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// Types:
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// 0 - Normal skill toggle
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// 1 - Special skill toggle - turning on one of these turns off all others
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// All of the skill/labor columns we want to display. Includes profession (for color), labor (-1 if none), skill (-1 if none), and 2 character label
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SkillColumn columns[] = {
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// Mining
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{profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true},
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// Woodworking
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{profession::WOODWORKER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"},
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{profession::WOODWORKER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"},
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{profession::WOODWORKER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true},
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// Stoneworking
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{profession::STONEWORKER, unit_labor::MASON, job_skill::MASONRY, "Ma"},
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{profession::STONEWORKER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
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// Hunting/Related
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{profession::RANGER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tr"},
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{profession::RANGER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
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{profession::RANGER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
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{profession::RANGER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
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{profession::RANGER, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"},
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// Healthcare
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{profession::DOCTOR, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"},
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{profession::DOCTOR, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
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{profession::DOCTOR, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
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{profession::DOCTOR, unit_labor::SUTURING, job_skill::SUTURE, "St"},
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{profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
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{profession::DOCTOR, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
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{profession::DOCTOR, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
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// Farming/Related
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{profession::FARMER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"},
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{profession::FARMER, unit_labor::TANNER, job_skill::TANNER, "Ta"},
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{profession::FARMER, unit_labor::PLANT, job_skill::PLANT, "Gr"},
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{profession::FARMER, unit_labor::DYER, job_skill::DYER, "Dy"},
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{profession::FARMER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"},
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{profession::FARMER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"},
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{profession::FARMER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"},
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{profession::FARMER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"},
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{profession::FARMER, unit_labor::MILLER, job_skill::MILLING, "Ml"},
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{profession::FARMER, unit_labor::BREWER, job_skill::BREWING, "Br"},
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{profession::FARMER, unit_labor::HERBALIST, job_skill::HERBALISM, "He"},
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{profession::FARMER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"},
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{profession::FARMER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"},
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{profession::FARMER, unit_labor::MILK, job_skill::MILK, "Mk"},
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{profession::FARMER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"},
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{profession::FARMER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"},
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{profession::FARMER, unit_labor::COOK, job_skill::COOK, "Co"},
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{profession::FARMER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"},
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{profession::FARMER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"},
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// Fishing/Related
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{profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"},
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{profession::FISHERMAN, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"},
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{profession::FISHERMAN, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"},
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// Metalsmithing
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{profession::METALSMITH, unit_labor::SMELT, job_skill::SMELT, "Fu"},
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{profession::METALSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"},
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{profession::METALSMITH, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"},
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{profession::METALSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"},
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{profession::METALSMITH, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"},
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// Jewelry
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{profession::JEWELER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"},
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{profession::JEWELER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"},
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// Crafts
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{profession::CRAFTSMAN, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"},
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{profession::CRAFTSMAN, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"},
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{profession::CRAFTSMAN, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"},
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{profession::CRAFTSMAN, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"},
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{profession::CRAFTSMAN, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"},
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{profession::CRAFTSMAN, unit_labor::WEAVER, job_skill::WEAVING, "We"},
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{profession::CRAFTSMAN, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"},
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{profession::CRAFTSMAN, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"},
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{profession::CRAFTSMAN, unit_labor::POTTERY, job_skill::POTTERY, "Po"},
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{profession::CRAFTSMAN, unit_labor::GLAZING, job_skill::GLAZING, "Gl"},
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{profession::CRAFTSMAN, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"},
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// Engineering
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{profession::ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"},
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{profession::ENGINEER, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"},
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{profession::ENGINEER, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"},
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{profession::ENGINEER, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"},
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// Hauling
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{profession::STANDARD, unit_labor::HAUL_STONE, job_skill::NONE, "St"},
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{profession::STANDARD, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"},
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{profession::STANDARD, unit_labor::HAUL_ITEM, job_skill::NONE, "It"},
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{profession::STANDARD, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"},
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{profession::STANDARD, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"},
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{profession::STANDARD, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"},
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{profession::STANDARD, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"},
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{profession::STANDARD, unit_labor::HAUL_ANIMAL, job_skill::NONE, "An"},
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{profession::STANDARD, unit_labor::PUSH_HAUL_VEHICLE, job_skill::NONE, "Ve"},
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// Other Jobs
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{profession::CHILD, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"},
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{profession::CHILD, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"},
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{profession::CHILD, unit_labor::CLEAN, job_skill::NONE, "Cl"},
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// Military
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{profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::AXE, "Ax"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::SWORD, "Sw"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MACE, "Mc"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::HAMMER, "Ha"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::SPEAR, "Sp"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::DAGGER, "Kn"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::CROSSBOW, "Cb"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::BOW, "Bo"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::BLOWGUN, "Bl"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::PIKE, "Pk"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::WHIP, "La"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::ARMOR, "Ar"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::SHIELD, "Sh"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::BITE, "Bi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::GRASP_STRIKE, "Pu"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::STANCE_STRIKE, "Ki"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::DODGING, "Do"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MISC_WEAPON, "Mi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::MELEE_COMBAT, "Fi"},
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{profession::WRESTLER, unit_labor::NONE, job_skill::RANGED_COMBAT, "Ar"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::LEADERSHIP, "Le"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::TEACHING, "Te"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::KNOWLEDGE_ACQUISITION, "Lr"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::DISCIPLINE, "Di"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::CONCENTRATION, "Co"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::SITUATIONAL_AWARENESS, "Aw"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::COORDINATION, "Cr"},
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{profession::RECRUIT, unit_labor::NONE, job_skill::BALANCE, "Ba"},
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// Social
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{profession::STANDARD, unit_labor::NONE, job_skill::PERSUASION, "Pe"},
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{profession::STANDARD, unit_labor::NONE, job_skill::NEGOTIATION, "Ne"},
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{profession::STANDARD, unit_labor::NONE, job_skill::JUDGING_INTENT, "Ju"},
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{profession::STANDARD, unit_labor::NONE, job_skill::LYING, "Ly"},
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{profession::STANDARD, unit_labor::NONE, job_skill::INTIMIDATION, "In"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CONVERSATION, "Cn"},
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{profession::STANDARD, unit_labor::NONE, job_skill::COMEDY, "Cm"},
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{profession::STANDARD, unit_labor::NONE, job_skill::FLATTERY, "Fl"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CONSOLE, "Cs"},
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{profession::STANDARD, unit_labor::NONE, job_skill::PACIFY, "Pc"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::APPRAISAL, "Ap"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::ORGANIZATION, "Or"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::RECORD_KEEPING, "RK"},
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// Miscellaneous
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{profession::STANDARD, unit_labor::NONE, job_skill::THROW, "Th"},
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{profession::STANDARD, unit_labor::NONE, job_skill::CRUTCH_WALK, "CW"},
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{profession::STANDARD, unit_labor::NONE, job_skill::SWIMMING, "Sw"},
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{profession::STANDARD, unit_labor::NONE, job_skill::KNAPPING, "Kn"},
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{profession::DRUNK, unit_labor::NONE, job_skill::WRITING, "Wr"},
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{profession::DRUNK, unit_labor::NONE, job_skill::PROSE, "Pr"},
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{profession::DRUNK, unit_labor::NONE, job_skill::POETRY, "Po"},
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{profession::DRUNK, unit_labor::NONE, job_skill::READING, "Rd"},
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{profession::DRUNK, unit_labor::NONE, job_skill::SPEAKING, "Sp"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::MILITARY_TACTICS, "MT"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::TRACKING, "Tr"},
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{profession::ADMINISTRATOR, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
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};
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#define NUM_COLUMNS (sizeof(columns) / sizeof(SkillColumn))
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DFHACK_PLUGIN("manipulator");
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#define FILTER_NONWORKERS 0x0001
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#define FILTER_NONDWARVES 0x0002
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#define FILTER_NONCIV 0x0004
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#define FILTER_ANIMALS 0x0008
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#define FILTER_LIVING 0x0010
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#define FILTER_DEAD 0x0020
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class viewscreen_unitlaborsst : public df::viewscreen {
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public:
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static viewscreen_unitlaborsst *create (char pushtype, df::viewscreen *scr = NULL);
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void feed(set<df::interface_key> *events);
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void logic();
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void render();
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void resize(int w, int h) { calcSize(); }
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void help() { }
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int8_t movies_okay() { return 1; }
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int8_t is_option_screen() { return 0; }
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int8_t is_save_screen() { return 0; }
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viewscreen_unitlaborsst();
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~viewscreen_unitlaborsst() { };
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bool key_conflict(df::interface_key test_key) { return test_key == interface_key::OPTIONS; }
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protected:
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vector<df::unit *> units;
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vector<char> editable;
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int filter;
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int first_row, sel_row;
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int first_column, sel_column;
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int height, name_width, prof_width, labors_width;
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// bool descending;
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// int sort_skill;
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// int sort_labor;
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void readUnits ();
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void calcSize ();
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};
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viewscreen_unitlaborsst::viewscreen_unitlaborsst()
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{
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filter = FILTER_LIVING;
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first_row = sel_row = 0;
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first_column = sel_column = 0;
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calcSize();
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readUnits();
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}
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void viewscreen_unitlaborsst::readUnits ()
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{
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units.clear();
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for (size_t i = 0; i < world->units.active.size(); i++)
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{
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df::unit *cur = world->units.active[i];
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bool can_edit = true;
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if (cur->race != ui->race_id)
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{
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can_edit = false;
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if (!(filter & FILTER_NONDWARVES))
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continue;
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}
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if (cur->civ_id != ui->civ_id)
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{
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can_edit = false;
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if (!(filter & FILTER_NONCIV))
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continue;
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}
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if (cur->flags1.bits.dead)
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{
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can_edit = false;
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if (!(filter & FILTER_DEAD))
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continue;
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}
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else
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{
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if (!(filter & FILTER_LIVING))
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continue;
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}
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if (!ENUM_ATTR(profession, can_assign_labor, cur->profession))
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{
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can_edit = false;
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if (!(filter & FILTER_NONWORKERS))
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continue;
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}
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if (!cur->name.first_name.length())
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{
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if (!(filter & FILTER_ANIMALS))
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continue;
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}
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units.push_back(cur);
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editable.push_back(can_edit);
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}
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}
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void viewscreen_unitlaborsst::calcSize()
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{
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height = gps->dimy - 10;
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name_width = prof_width = labors_width = 0;
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for (int i = 4; i < gps->dimx; i++)
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{
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// 20% for Name, 20% for Profession, 60% for Labors
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switch ((i - 4) % 5)
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{
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case 0: case 2: case 4:
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labors_width++;
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break;
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case 1:
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name_width++;
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break;
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case 3:
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prof_width++;
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break;
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}
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}
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while (labors_width > NUM_COLUMNS)
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{
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if (labors_width & 1)
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name_width++;
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else
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prof_width++;
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labors_width--;
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}
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// if the window grows vertically, shift rows downward
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if (first_row < sel_row - height + 1)
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first_row = sel_row - height + 1;
|
||||
|
||||
// if the window grows horizontally, shift columns to the right
|
||||
if (first_column < sel_column - labors_width + 1)
|
||||
first_column = sel_column - labors_width + 1;
|
||||
}
|
||||
|
||||
void viewscreen_unitlaborsst::feed(set<df::interface_key> *events)
|
||||
{
|
||||
if (events->count(interface_key::LEAVESCREEN))
|
||||
{
|
||||
events->clear();
|
||||
Screen::dismiss(this);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO - update filters
|
||||
|
||||
if (!units.size())
|
||||
return;
|
||||
|
||||
if (events->count(interface_key::STANDARDSCROLL_PAGEUP))
|
||||
sel_row -= height - 1;
|
||||
if (events->count(interface_key::STANDARDSCROLL_UP))
|
||||
sel_row--;
|
||||
if (events->count(interface_key::STANDARDSCROLL_PAGEDOWN))
|
||||
sel_row += height - 1;
|
||||
if (events->count(interface_key::STANDARDSCROLL_DOWN))
|
||||
sel_row++;
|
||||
|
||||
if (sel_row < 0)
|
||||
sel_row = 0;
|
||||
if (sel_row > units.size() - 1)
|
||||
sel_row = units.size() - 1;
|
||||
|
||||
if (sel_row < first_row)
|
||||
first_row = sel_row;
|
||||
if (first_row < sel_row - height + 1)
|
||||
first_row = sel_row - height + 1;
|
||||
|
||||
|
||||
if (events->count(interface_key::STANDARDSCROLL_LEFT))
|
||||
sel_column--;
|
||||
if (events->count(interface_key::STANDARDSCROLL_RIGHT))
|
||||
sel_column++;
|
||||
|
||||
if (sel_column < 0)
|
||||
sel_column = 0;
|
||||
if (sel_column > NUM_COLUMNS - 1)
|
||||
sel_column = NUM_COLUMNS - 1;
|
||||
|
||||
if (sel_column < first_column)
|
||||
first_column = sel_column;
|
||||
if (first_column < sel_column - labors_width + 1)
|
||||
first_column = sel_column - labors_width + 1;
|
||||
|
||||
if (events->count(interface_key::SELECT) && editable[sel_row] && (columns[sel_column].labor != unit_labor::NONE))
|
||||
{
|
||||
df::unit *cur = units[sel_row];
|
||||
SkillColumn &col = columns[sel_column];
|
||||
if (col.special)
|
||||
{
|
||||
if (!cur->status.labors[col.labor])
|
||||
{
|
||||
for (int i = 0; i < NUM_COLUMNS; i++)
|
||||
{
|
||||
if ((columns[i].labor != unit_labor::NONE) && columns[i].special)
|
||||
cur->status.labors[columns[i].labor] = false;
|
||||
}
|
||||
}
|
||||
cur->military.pickup_flags.bits.update = true;
|
||||
}
|
||||
cur->status.labors[col.labor] = !cur->status.labors[col.labor];
|
||||
}
|
||||
|
||||
// TODO: add sorting
|
||||
}
|
||||
|
||||
void viewscreen_unitlaborsst::logic()
|
||||
{
|
||||
enabler->flag.bits.render = true;
|
||||
}
|
||||
|
||||
void viewscreen_unitlaborsst::render()
|
||||
{
|
||||
if (Screen::isDismissed(this))
|
||||
return;
|
||||
|
||||
Screen::clear();
|
||||
Screen::drawBorder(" Manage Labors ");
|
||||
|
||||
for (int col = 0; col < labors_width; col++)
|
||||
{
|
||||
int col_offset = col + first_column;
|
||||
int8_t fg = ENUM_ATTR(profession, color, columns[col_offset].profession), bg = 0;
|
||||
if (fg == -1)
|
||||
fg = 3; // teal
|
||||
if (col_offset == sel_column)
|
||||
{
|
||||
fg = 0;
|
||||
bg = 7;
|
||||
}
|
||||
Screen::paintTile(Screen::Pen(columns[col_offset].label[0], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 1);
|
||||
Screen::paintTile(Screen::Pen(columns[col_offset].label[1], fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 2);
|
||||
}
|
||||
|
||||
for (int row = 0; row < height; row++)
|
||||
{
|
||||
int row_offset = row + first_row;
|
||||
if (row_offset >= units.size())
|
||||
break;
|
||||
df::unit *unit = units[row_offset];
|
||||
int8_t fg = 15, bg = 0;
|
||||
if (row_offset == sel_row)
|
||||
{
|
||||
fg = 0;
|
||||
bg = 7;
|
||||
}
|
||||
|
||||
string name = Translation::TranslateName(&unit->name, false);
|
||||
name.resize(name_width);
|
||||
Screen::paintString(Screen::Pen(' ', fg, bg), 1, 3 + row, name);
|
||||
|
||||
string profession = unit->custom_profession;
|
||||
if (!profession.length())
|
||||
profession = ENUM_ATTR_STR(profession, caption, unit->profession);
|
||||
profession.resize(prof_width);
|
||||
|
||||
if (row_offset != sel_row)
|
||||
fg = ENUM_ATTR(profession, color, unit->profession);
|
||||
Screen::paintString(Screen::Pen(' ', fg, bg), 1 + prof_width + 1, 3 + row, profession);
|
||||
|
||||
// Print unit's skills and labor assignments
|
||||
for (int col = 0; col < labors_width; col++)
|
||||
{
|
||||
int col_offset = col + first_column;
|
||||
fg = 15;
|
||||
bg = 0;
|
||||
if ((col_offset == sel_column) && (row_offset == sel_row))
|
||||
fg = 9;
|
||||
if ((columns[col_offset].labor != unit_labor::NONE) && (unit->status.labors[columns[col_offset].labor]))
|
||||
bg = 7;
|
||||
char c = '-';
|
||||
if (columns[col_offset].skill != job_skill::NONE)
|
||||
{
|
||||
df::unit_skill *skill = binsearch_in_vector<df::unit_skill,df::enum_field<df::job_skill,int16_t>>(unit->status.current_soul->skills, &df::unit_skill::id, columns[col_offset].skill);
|
||||
if ((skill != NULL) && (skill->experience))
|
||||
{
|
||||
if (skill->rating < 10)
|
||||
c = '0' + skill->rating;
|
||||
else if (skill->rating < 36)
|
||||
c = 'A' + skill->rating - 10;
|
||||
else
|
||||
c = 'Z';
|
||||
}
|
||||
}
|
||||
Screen::paintTile(Screen::Pen(c, fg, bg), 1 + name_width + 1 + prof_width + 1 + col, 3 + row);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO - print unit summary, skill summary, and command info
|
||||
}
|
||||
|
||||
struct unitlist_hook : df::viewscreen_unitlistst {
|
||||
typedef df::viewscreen_unitlistst interpose_base;
|
||||
|
||||
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
|
||||
{
|
||||
if (input->count(interface_key::UNITVIEW_PRF_PROF))
|
||||
{
|
||||
Screen::dismiss(this);
|
||||
Screen::show(new viewscreen_unitlaborsst());
|
||||
return;
|
||||
}
|
||||
INTERPOSE_NEXT(feed)(input);
|
||||
}
|
||||
};
|
||||
|
||||
IMPLEMENT_VMETHOD_INTERPOSE(unitlist_hook, feed);
|
||||
|
||||
DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
|
||||
{
|
||||
if (gps)
|
||||
{
|
||||
if (!INTERPOSE_HOOK(unitlist_hook, feed).apply())
|
||||
out.printerr("Could not interpose viewscreen_unitlistst::feed\n");
|
||||
}
|
||||
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
||||
{
|
||||
INTERPOSE_HOOK(unitlist_hook, feed).remove();
|
||||
return CR_OK;
|
||||
}
|
Loading…
Reference in New Issue