Added moveToBuilding to api docs and made a script using it (puts item on table)
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-- Makes item appear on the table (just like in shops). '-a' or '--all' for all items.
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local pos=df.global.cursor
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local args={...}
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local doall
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if args[1]=="-a" or args[1]=="--all" then
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doall=true
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end
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local build,items
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items={}
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build=dfhack.buildings.findAtTile(pos.x,pos.y,pos.z)
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if not df.building_tablest:is_instance(build) then
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error("No table found at cursor")
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end
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for k,v in pairs(df.global.world.items.all) do
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if pos.x==v.pos.x and pos.y==v.pos.y and pos.z==v.pos.z and v.flags.on_ground then
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table.insert(items,v)
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if not doall then
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break
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end
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end
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end
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if #items==0 then
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error("No items found!")
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end
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for k,v in pairs(items) do
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dfhack.items.moveToBuilding(v,build,1)
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end
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