diff --git a/docs/dev/Lua API.rst b/docs/dev/Lua API.rst index 304ce6651..ec7ff57df 100644 --- a/docs/dev/Lua API.rst +++ b/docs/dev/Lua API.rst @@ -1589,7 +1589,7 @@ Units module Returns a table of the cutoffs used by the above stress level functions. -Military Module API +Military module ~~~~~~~~~~~~~~~~~~~ * ``dfhack.military.makeSquad(assignment_id)`` @@ -1603,7 +1603,7 @@ Military Module API * ``dfhack.military.getSquadName(squad_id)`` - Returns the name of a squad/ + Returns the name of a squad. Action Timer API ~~~~~~~~~~~~~~~~ diff --git a/library/include/modules/Military.h b/library/include/modules/Military.h index 3a9710687..8ceb987b5 100644 --- a/library/include/modules/Military.h +++ b/library/include/modules/Military.h @@ -4,7 +4,6 @@ #include "DataDefs.h" #include "df/squad.h" -#include "df/unit.h" namespace DFHack { diff --git a/library/modules/Units.cpp b/library/modules/Units.cpp index 137a07da6..a636310e1 100644 --- a/library/modules/Units.cpp +++ b/library/modules/Units.cpp @@ -33,7 +33,6 @@ distribution. #include #include #include -#include using namespace std; #include "VersionInfo.h" @@ -52,7 +51,6 @@ using namespace std; #include "MiscUtils.h" #include "df/activity_entry.h" -#include "df/building_civzonest.h" #include "df/burrow.h" #include "df/caste_raw.h" #include "df/creature_raw.h" @@ -63,7 +61,6 @@ using namespace std; #include "df/entity_raw_flags.h" #include "df/identity_type.h" #include "df/game_mode.h" -#include "df/global_objects.h" #include "df/histfig_entity_link_positionst.h" #include "df/histfig_relationship_type.h" #include "df/historical_entity.h" @@ -74,11 +71,6 @@ using namespace std; #include "df/identity.h" #include "df/job.h" #include "df/nemesis_record.h" -#include "df/squad.h" -#include "df/squad_position.h" -#include "df/squad_schedule_order.h" -#include "df/squad_order.h" -#include "df/squad_order_trainst.h" #include "df/tile_occupancy.h" #include "df/plotinfost.h" #include "df/unit_inventory_item.h"