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@ -307,7 +307,6 @@ namespace DFHack
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unsigned int feature_global : 1;
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unsigned int feature_global : 1;
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unsigned int water_stagnant : 1;
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unsigned int water_stagnant : 1;
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unsigned int water_salt : 1;
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unsigned int water_salt : 1;
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// e_liquidcharacter liquid_character : 2;
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};
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};
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/**
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/**
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* designation bit field wrapper
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* designation bit field wrapper
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@ -319,27 +318,9 @@ namespace DFHack
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naked_designation bits;
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naked_designation bits;
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};
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};
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/**
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* occupancy flags (rat,dwarf,horse,built wall,not build wall,etc)
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* \ingroup grp_maps
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*/
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struct naked_occupancy //FIXME: THIS IS NOT VALID FOR 31.xx versions!!!!
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{
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// building type... should be an enum?
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// 7 = door
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unsigned int building : 3;
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/// the tile contains a standing? creature
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unsigned int unit : 1;
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/// the tile contains a prone creature
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unsigned int unit_grounded : 1;
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/// the tile contains an item
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unsigned int item : 1;
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/// changed
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unsigned int unknown : 26;
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/*
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/*
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/// splatter. everyone loves splatter. this doesn't seem to be used anymore
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* unsigned int mud : 1;
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unsigned int mud : 1;
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unsigned int vomit :1;*
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unsigned int vomit :1;
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unsigned int broken_arrows_color :4;
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unsigned int broken_arrows_color :4;
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unsigned int blood_g : 1;
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unsigned int blood_g : 1;
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unsigned int blood_g2 : 1;
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unsigned int blood_g2 : 1;
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@ -362,6 +343,73 @@ namespace DFHack
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unsigned int broken_arrows_variant : 1;
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unsigned int broken_arrows_variant : 1;
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unsigned int snow : 1;
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unsigned int snow : 1;
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*/
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*/
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/**
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* occupancy flags (rat,dwarf,horse,built wall,not build wall,etc)
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* \ingroup grp_maps
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*/
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struct naked_occupancy
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{
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/// 0-2: building type... should be an enum.
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unsigned int building : 3;// 0-2
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/// 3: the tile contains a standing creature
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unsigned int unit : 1; // 3
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/// 4: the tile contains a prone creature
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unsigned int unit_grounded : 1;
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/// 5: the tile contains an item
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unsigned int item : 1;
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/// 6
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unsigned int unk6 : 1;
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/// 7: mossy!
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unsigned int moss : 1;
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/// 8-11: arrow color related
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unsigned int arrow_color : 4;
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/// 12: arrow orientaton
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unsigned int broken_arrows_variant : 1;
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/// 13
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unsigned int unk13 : 1;
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/// 14: A monster lair. Items placed won't be moved.
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unsigned int monster_lair : 1;
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/**
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* 15: seems to be set on terrain tiles where grass growth is impossible
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* pebbles, boulders, rock floors in the middle of grass. also shrubs. but not trees
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*/
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unsigned int no_grow : 1;
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/// 16
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unsigned int unk16 : 1;
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/// 17
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unsigned int unk17 : 1;
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/// 18
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unsigned int unk18 : 1;
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/// 19
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unsigned int unk19 : 1;
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/// 20
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unsigned int unk20 : 1;
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/// 21
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unsigned int unk21 : 1;
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/// 22
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unsigned int unk22 : 1;
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/// 23
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unsigned int unk23 : 1;
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/// 24
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unsigned int unk24 : 1;
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/// 25
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unsigned int unk25 : 1;
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/// 26
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unsigned int unk26 : 1;
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/// 27
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unsigned int unk27 : 1;
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/// 28
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unsigned int unk28 : 1;
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/// 29
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unsigned int unk29 : 1;
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/// 30
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unsigned int unk30 : 1;
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/// 31
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unsigned int unk31 : 1;
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};
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};
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/**
|
|
|
|
/**
|
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|
|
* occupancy flags (rat,dwarf,horse,built wall,not build wall,etc) wrapper
|
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|
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* occupancy flags (rat,dwarf,horse,built wall,not build wall,etc) wrapper
|
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