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@ -96,6 +96,7 @@ DEFINE_LUA_EVENT_NH_1(onProjUnitCheckMovement, df::proj_unitst*);
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//event manager
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//event manager
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DEFINE_LUA_EVENT_NH_1(onBuildingCreatedDestroyed, int32_t);
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DEFINE_LUA_EVENT_NH_1(onBuildingCreatedDestroyed, int32_t);
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DEFINE_LUA_EVENT_NH_1(onJobInitiated, df::job*);
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DEFINE_LUA_EVENT_NH_1(onJobInitiated, df::job*);
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DEFINE_LUA_EVENT_NH_1(onJobStarted, df::job*);
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DEFINE_LUA_EVENT_NH_1(onJobCompleted, df::job*);
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DEFINE_LUA_EVENT_NH_1(onJobCompleted, df::job*);
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DEFINE_LUA_EVENT_NH_1(onUnitDeath, int32_t);
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DEFINE_LUA_EVENT_NH_1(onUnitDeath, int32_t);
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DEFINE_LUA_EVENT_NH_1(onItemCreated, int32_t);
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DEFINE_LUA_EVENT_NH_1(onItemCreated, int32_t);
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@ -122,6 +123,7 @@ DFHACK_PLUGIN_LUA_EVENTS {
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DFHACK_LUA_EVENT(onBuildingCreatedDestroyed),
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DFHACK_LUA_EVENT(onBuildingCreatedDestroyed),
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DFHACK_LUA_EVENT(onConstructionCreatedDestroyed),
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DFHACK_LUA_EVENT(onConstructionCreatedDestroyed),
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DFHACK_LUA_EVENT(onJobInitiated),
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DFHACK_LUA_EVENT(onJobInitiated),
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DFHACK_LUA_EVENT(onJobStarted),
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DFHACK_LUA_EVENT(onJobCompleted),
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DFHACK_LUA_EVENT(onJobCompleted),
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DFHACK_LUA_EVENT(onUnitDeath),
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DFHACK_LUA_EVENT(onUnitDeath),
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DFHACK_LUA_EVENT(onItemCreated),
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DFHACK_LUA_EVENT(onItemCreated),
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@ -140,6 +142,11 @@ static void ev_mng_jobInitiated(color_ostream& out, void* job)
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df::job* ptr=reinterpret_cast<df::job*>(job);
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df::job* ptr=reinterpret_cast<df::job*>(job);
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onJobInitiated(out,ptr);
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onJobInitiated(out,ptr);
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}
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}
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static void ev_mng_jobStarted(color_ostream& out, void* job)
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{
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df::job* ptr=reinterpret_cast<df::job*>(job);
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onJobStarted(out,ptr);
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}
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void ev_mng_jobCompleted(color_ostream& out, void* job)
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void ev_mng_jobCompleted(color_ostream& out, void* job)
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{
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{
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df::job* ptr=reinterpret_cast<df::job*>(job);
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df::job* ptr=reinterpret_cast<df::job*>(job);
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@ -211,6 +218,7 @@ typedef void (*handler_t) (color_ostream&,void*);
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static const handler_t eventHandlers[] = {
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static const handler_t eventHandlers[] = {
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NULL,
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NULL,
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ev_mng_jobInitiated,
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ev_mng_jobInitiated,
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ev_mng_jobStarted,
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ev_mng_jobCompleted,
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ev_mng_jobCompleted,
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ev_mng_unitDeath,
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ev_mng_unitDeath,
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ev_mng_itemCreate,
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ev_mng_itemCreate,
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