Merge branch 'develop' into dig_digtype_nohidden

develop
Najeeb Al-Shabibi 2023-09-24 20:24:39 +01:00
commit 2a5e59134c
7 changed files with 194 additions and 38 deletions

@ -2594,11 +2594,18 @@ invalidates the ``texpos`` value that used to point to that texture.
The ``textures`` module solves this problem by providing a stable handle instead of a The ``textures`` module solves this problem by providing a stable handle instead of a
raw ``texpos``. When we need to draw a particular tile, we can look up the current raw ``texpos``. When we need to draw a particular tile, we can look up the current
``texpos`` value via the handle. ``texpos`` value via the handle.
Texture module can register textures in two ways: to reserved and dynamic ranges.
Reserved range is a limit buffer in a game texture vector, that will never be wiped.
It is good for static assets, which need to be loaded at the very beginning and will be used during the process running.
In other cases, it is better to use dynamic range.
If reserved range buffer limit has been reached, dynamic range will be used by default.
* ``loadTileset(file, tile_px_w, tile_px_h)`` * ``loadTileset(file, tile_px_w, tile_px_h[, reserved])``
Loads a tileset from the image ``file`` with give tile dimensions in pixels. The Loads a tileset from the image ``file`` with give tile dimensions in pixels. The
image will be sliced in row major order. Returns an array of ``TexposHandle``. image will be sliced in row major order. Returns an array of ``TexposHandle``.
``reserved`` is optional boolean argument, which indicates texpos range.
``true`` - reserved, ``false`` - dynamic (default).
Example usage:: Example usage::
@ -2611,18 +2618,22 @@ raw ``texpos``. When we need to draw a particular tile, we can look up the curre
get the ``texpos`` for your texture. ``texpos`` can change when game textures are get the ``texpos`` for your texture. ``texpos`` can change when game textures are
reset, but the handle will be the same. reset, but the handle will be the same.
* ``createTile(pixels, tile_px_w, tile_px_h)`` * ``createTile(pixels, tile_px_w, tile_px_h[, reserved])``
Create and register a new texture with the given tile dimensions and an array of Create and register a new texture with the given tile dimensions and an array of
``pixels`` in row major order. Each pixel is an integer representing color in packed ``pixels`` in row major order. Each pixel is an integer representing color in packed
RBGA format (for example, #0022FF11). Returns a ``TexposHandle``. RBGA format (for example, #0022FF11). Returns a ``TexposHandle``.
``reserved`` is optional boolean argument, which indicates texpos range.
``true`` - reserved, ``false`` - dynamic (default).
* ``createTileset(pixels, texture_px_w, texture_px_h, tile_px_w, tile_px_h)`` * ``createTileset(pixels, texture_px_w, texture_px_h, tile_px_w, tile_px_h[, reserved])``
Create and register a new texture with the given texture dimensions and an array of Create and register a new texture with the given texture dimensions and an array of
``pixels`` in row major order. Then slice it into tiles with the given tile ``pixels`` in row major order. Then slice it into tiles with the given tile
dimensions. Each pixel is an integer representing color in packed RBGA format (for dimensions. Each pixel is an integer representing color in packed RBGA format (for
example #0022FF11). Returns an array of ``TexposHandle``. example #0022FF11). Returns an array of ``TexposHandle``.
``reserved`` is optional boolean argument, which indicates texpos range.
``true`` - reserved, ``false`` - dynamic (default).
* ``deleteHandle(handle)`` * ``deleteHandle(handle)``

@ -1760,7 +1760,8 @@ static int textures_loadTileset(lua_State *state)
std::string file = luaL_checkstring(state, 1); std::string file = luaL_checkstring(state, 1);
auto tile_w = luaL_checkint(state, 2); auto tile_w = luaL_checkint(state, 2);
auto tile_h = luaL_checkint(state, 3); auto tile_h = luaL_checkint(state, 3);
auto handles = Textures::loadTileset(file, tile_w, tile_h); bool reserved = lua_isboolean(state, 4) ? lua_toboolean(state, 4) : false;
auto handles = Textures::loadTileset(file, tile_w, tile_h, reserved);
Lua::PushVector(state, handles); Lua::PushVector(state, handles);
return 1; return 1;
} }
@ -1798,7 +1799,8 @@ static int textures_createTile(lua_State *state)
Lua::GetVector(state, pixels); Lua::GetVector(state, pixels);
auto tile_w = luaL_checkint(state, 2); auto tile_w = luaL_checkint(state, 2);
auto tile_h = luaL_checkint(state, 3); auto tile_h = luaL_checkint(state, 3);
auto handle = Textures::createTile(pixels, tile_w, tile_h); bool reserved = lua_isboolean(state, 4) ? lua_toboolean(state, 4) : false;
auto handle = Textures::createTile(pixels, tile_w, tile_h, reserved);
Lua::Push(state, handle); Lua::Push(state, handle);
return 1; return 1;
} }
@ -1811,7 +1813,8 @@ static int textures_createTileset(lua_State *state)
auto texture_h = luaL_checkint(state, 3); auto texture_h = luaL_checkint(state, 3);
auto tile_w = luaL_checkint(state, 4); auto tile_w = luaL_checkint(state, 4);
auto tile_h = luaL_checkint(state, 5); auto tile_h = luaL_checkint(state, 5);
auto handles = Textures::createTileset(pixels, texture_w, texture_h, tile_w, tile_h); bool reserved = lua_isboolean(state, 6) ? lua_toboolean(state, 6) : false;
auto handles = Textures::createTileset(pixels, texture_w, texture_h, tile_w, tile_h, reserved);
Lua::PushVector(state, handles); Lua::PushVector(state, handles);
return 1; return 1;
} }

@ -26,7 +26,7 @@ const uint32_t TILE_HEIGHT_PX = 12;
* Load texture and get handle. * Load texture and get handle.
* Keep it to obtain valid texpos. * Keep it to obtain valid texpos.
*/ */
DFHACK_EXPORT TexposHandle loadTexture(SDL_Surface* surface); DFHACK_EXPORT TexposHandle loadTexture(SDL_Surface* surface, bool reserved = false);
/** /**
* Load tileset from image file. * Load tileset from image file.
@ -34,7 +34,8 @@ DFHACK_EXPORT TexposHandle loadTexture(SDL_Surface* surface);
*/ */
DFHACK_EXPORT std::vector<TexposHandle> loadTileset(const std::string& file, DFHACK_EXPORT std::vector<TexposHandle> loadTileset(const std::string& file,
int tile_px_w = TILE_WIDTH_PX, int tile_px_w = TILE_WIDTH_PX,
int tile_px_h = TILE_HEIGHT_PX); int tile_px_h = TILE_HEIGHT_PX,
bool reserved = false);
/** /**
* Get texpos by handle. * Get texpos by handle.
@ -53,7 +54,7 @@ DFHACK_EXPORT void deleteHandle(TexposHandle handle);
* Register this texture and return TexposHandle. * Register this texture and return TexposHandle.
*/ */
DFHACK_EXPORT TexposHandle createTile(std::vector<uint32_t>& pixels, int tile_px_w = TILE_WIDTH_PX, DFHACK_EXPORT TexposHandle createTile(std::vector<uint32_t>& pixels, int tile_px_w = TILE_WIDTH_PX,
int tile_px_h = TILE_HEIGHT_PX); int tile_px_h = TILE_HEIGHT_PX, bool reserved = false);
/** /**
* Create new textures as tileset with RGBA32 format and pixels as data in row major order. * Create new textures as tileset with RGBA32 format and pixels as data in row major order.
@ -62,7 +63,8 @@ DFHACK_EXPORT TexposHandle createTile(std::vector<uint32_t>& pixels, int tile_px
DFHACK_EXPORT std::vector<TexposHandle> createTileset(std::vector<uint32_t>& pixels, DFHACK_EXPORT std::vector<TexposHandle> createTileset(std::vector<uint32_t>& pixels,
int texture_px_w, int texture_px_h, int texture_px_w, int texture_px_h,
int tile_px_w = TILE_WIDTH_PX, int tile_px_w = TILE_WIDTH_PX,
int tile_px_h = TILE_HEIGHT_PX); int tile_px_h = TILE_HEIGHT_PX,
bool reserved = false);
/** /**
* Call this on DFHack init just once to setup interposed handlers and * Call this on DFHack init just once to setup interposed handlers and

@ -6,18 +6,18 @@ local _ENV = mkmodule('gui.textures')
-- Preloaded DFHack Assets. -- Preloaded DFHack Assets.
-- Use this handles if you need to get dfhack standard textures. -- Use this handles if you need to get dfhack standard textures.
---@type table<string, TexposHandle> ---@type table<string, TexposHandle[]>
local texpos_handles = { local texpos_handles = {
green_pin = dfhack.textures.loadTileset('hack/data/art/green-pin.png', 8, 12), green_pin = dfhack.textures.loadTileset('hack/data/art/green-pin.png', 8, 12, true),
red_pin = dfhack.textures.loadTileset('hack/data/art/red-pin.png', 8, 12), red_pin = dfhack.textures.loadTileset('hack/data/art/red-pin.png', 8, 12, true),
icons = dfhack.textures.loadTileset('hack/data/art/icons.png', 8, 12), icons = dfhack.textures.loadTileset('hack/data/art/icons.png', 8, 12, true),
on_off = dfhack.textures.loadTileset('hack/data/art/on-off.png', 8, 12), on_off = dfhack.textures.loadTileset('hack/data/art/on-off.png', 8, 12, true),
control_panel = dfhack.textures.loadTileset('hack/data/art/control-panel.png', 8, 12), control_panel = dfhack.textures.loadTileset('hack/data/art/control-panel.png', 8, 12, true),
border_thin = dfhack.textures.loadTileset('hack/data/art/border-thin.png', 8, 12), border_thin = dfhack.textures.loadTileset('hack/data/art/border-thin.png', 8, 12, true),
border_medium = dfhack.textures.loadTileset('hack/data/art/border-medium.png', 8, 12), border_medium = dfhack.textures.loadTileset('hack/data/art/border-medium.png', 8, 12, true),
border_bold = dfhack.textures.loadTileset('hack/data/art/border-bold.png', 8, 12), border_bold = dfhack.textures.loadTileset('hack/data/art/border-bold.png', 8, 12, true),
border_panel = dfhack.textures.loadTileset('hack/data/art/border-panel.png', 8, 12), border_panel = dfhack.textures.loadTileset('hack/data/art/border-panel.png', 8, 12, true),
border_window = dfhack.textures.loadTileset('hack/data/art/border-window.png', 8, 12), border_window = dfhack.textures.loadTileset('hack/data/art/border-window.png', 8, 12, true),
} }
-- Get valid texpos for preloaded texture in tileset -- Get valid texpos for preloaded texture in tileset

@ -1,3 +1,5 @@
#include <algorithm>
#include <atomic>
#include <mutex> #include <mutex>
#include <numeric> #include <numeric>
#include <unordered_map> #include <unordered_map>
@ -28,9 +30,35 @@ namespace DFHack {
DBG_DECLARE(core, textures, DebugCategory::LINFO); DBG_DECLARE(core, textures, DebugCategory::LINFO);
} }
struct ReservedRange {
void init(int32_t start) {
this->start = start;
this->end = start + ReservedRange::size;
this->current = start;
this->is_installed = true;
}
long get_new_texpos() {
if (this->current == this->end)
return -1;
return this->current++;
}
static const int32_t size = 10000; // size of reserved texpos buffer
int32_t start = -1;
int32_t end = -1;
long current = -1;
bool is_installed = false;
};
static ReservedRange reserved_range{};
static std::unordered_map<TexposHandle, long> g_handle_to_texpos; static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
static std::unordered_map<TexposHandle, long> g_handle_to_reserved_texpos;
static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface; static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
static std::unordered_map<std::string, std::vector<TexposHandle>> g_tileset_to_handles;
static std::vector<TexposHandle> g_delayed_regs;
static std::mutex g_adding_mutex; static std::mutex g_adding_mutex;
static std::atomic<bool> loading_state = false;
static SDL_Surface* dummy_surface = NULL;
// Converts an arbitrary Surface to something like the display format // Converts an arbitrary Surface to something like the display format
// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set // (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
@ -71,6 +99,12 @@ static long add_texture(SDL_Surface* surface) {
return texpos; return texpos;
} }
// register surface in texture raws to specific texpos
static void insert_texture(SDL_Surface* surface, long texpos) {
std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
enabler->textures.raws[texpos] = surface;
}
// delete surface from texture raws // delete surface from texture raws
static void delete_texture(long texpos) { static void delete_texture(long texpos) {
std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex); std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
@ -94,7 +128,8 @@ SDL_Surface* create_texture(std::vector<uint32_t>& pixels, int texture_px_w, int
// convert single surface into tiles according w/h // convert single surface into tiles according w/h
// register tiles in texture raws and return handles // register tiles in texture raws and return handles
std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int tile_px_h) { std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int tile_px_h,
bool reserved) {
std::vector<TexposHandle> handles{}; std::vector<TexposHandle> handles{};
if (!surface) if (!surface)
return handles; return handles;
@ -102,6 +137,12 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
int dimx = surface->w / tile_px_w; int dimx = surface->w / tile_px_w;
int dimy = surface->h / tile_px_h; int dimy = surface->h / tile_px_h;
if (reserved && (dimx * dimy > reserved_range.end - reserved_range.current)) {
WARN(textures).print(
"there is not enough space in reserved range for whole tileset, using dynamic range\n");
reserved = false;
}
for (int y = 0; y < dimy; y++) { for (int y = 0; y < dimy; y++) {
for (int x = 0; x < dimx; x++) { for (int x = 0; x < dimx; x++) {
SDL_Surface* tile = DFSDL_CreateRGBSurface( SDL_Surface* tile = DFSDL_CreateRGBSurface(
@ -109,7 +150,7 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
surface->format->Bmask, surface->format->Amask); surface->format->Bmask, surface->format->Amask);
SDL_Rect vp{tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h}; SDL_Rect vp{tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h};
DFSDL_UpperBlit(surface, &vp, tile, NULL); DFSDL_UpperBlit(surface, &vp, tile, NULL);
auto handle = Textures::loadTexture(tile); auto handle = Textures::loadTexture(tile, reserved);
handles.push_back(handle); handles.push_back(handle);
} }
} }
@ -118,20 +159,46 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
return handles; return handles;
} }
TexposHandle Textures::loadTexture(SDL_Surface* surface) { TexposHandle Textures::loadTexture(SDL_Surface* surface, bool reserved) {
if (!surface || !enabler) if (!surface || !enabler)
return 0; // should be some error, i guess return 0; // should be some error, i guess
if (loading_state)
reserved = true; // use reserved range during loading for all textures
auto handle = reinterpret_cast<uintptr_t>(surface); auto handle = reinterpret_cast<uintptr_t>(surface);
g_handle_to_surface.emplace(handle, surface); g_handle_to_surface.emplace(handle, surface);
surface->refcount++; // prevent destruct on next FreeSurface by game surface->refcount++; // prevent destruct on next FreeSurface by game
auto texpos = add_texture(surface);
g_handle_to_texpos.emplace(handle, texpos); if (reserved && reserved_range.is_installed) {
auto texpos = reserved_range.get_new_texpos();
if (texpos != -1) {
insert_texture(surface, texpos);
g_handle_to_reserved_texpos.emplace(handle, texpos);
dummy_surface->refcount--;
return handle;
}
if (loading_state) { // if we in loading state and reserved range is full -> error
ERR(textures).printerr("reserved range limit has been reached, use dynamic range\n");
return 0;
}
}
// if we here in loading state = true, then it should be dynamic range -> delay reg
if (loading_state) {
g_delayed_regs.push_back(handle);
} else {
auto texpos = add_texture(surface);
g_handle_to_texpos.emplace(handle, texpos);
}
return handle; return handle;
} }
std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int tile_px_w, std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int tile_px_w,
int tile_px_h) { int tile_px_h, bool reserved) {
if (g_tileset_to_handles.contains(file))
return g_tileset_to_handles[file];
if (!enabler) if (!enabler)
return std::vector<TexposHandle>{}; return std::vector<TexposHandle>{};
@ -142,9 +209,10 @@ std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int til
} }
surface = canonicalize_format(surface); surface = canonicalize_format(surface);
auto handles = slice_tileset(surface, tile_px_w, tile_px_h); auto handles = slice_tileset(surface, tile_px_w, tile_px_h, reserved);
DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str()); DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str());
g_tileset_to_handles[file] = handles;
return handles; return handles;
} }
@ -153,11 +221,18 @@ long Textures::getTexposByHandle(TexposHandle handle) {
if (!handle || !enabler) if (!handle || !enabler)
return -1; return -1;
if (g_handle_to_reserved_texpos.contains(handle))
return g_handle_to_reserved_texpos[handle];
if (g_handle_to_texpos.contains(handle)) if (g_handle_to_texpos.contains(handle))
return g_handle_to_texpos[handle]; return g_handle_to_texpos[handle];
if (std::find(g_delayed_regs.begin(), g_delayed_regs.end(), handle) != g_delayed_regs.end())
return 0;
if (g_handle_to_surface.contains(handle)) { if (g_handle_to_surface.contains(handle)) {
g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
if (loading_state) { // reinit dor dynamic range during loading -> delayed
g_delayed_regs.push_back(handle);
return 0;
}
auto texpos = add_texture(g_handle_to_surface[handle]); auto texpos = add_texture(g_handle_to_surface[handle]);
g_handle_to_texpos.emplace(handle, texpos); g_handle_to_texpos.emplace(handle, texpos);
return texpos; return texpos;
@ -166,22 +241,24 @@ long Textures::getTexposByHandle(TexposHandle handle) {
return -1; return -1;
} }
TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h) { TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h,
bool reserved) {
if (!enabler) if (!enabler)
return 0; return 0;
auto texture = create_texture(pixels, tile_px_w, tile_px_h); auto texture = create_texture(pixels, tile_px_w, tile_px_h);
auto handle = Textures::loadTexture(texture); auto handle = Textures::loadTexture(texture, reserved);
return handle; return handle;
} }
std::vector<TexposHandle> Textures::createTileset(std::vector<uint32_t>& pixels, int texture_px_w, std::vector<TexposHandle> Textures::createTileset(std::vector<uint32_t>& pixels, int texture_px_w,
int texture_px_h, int tile_px_w, int tile_px_h) { int texture_px_h, int tile_px_w, int tile_px_h,
bool reserved) {
if (!enabler) if (!enabler)
return std::vector<TexposHandle>{}; return std::vector<TexposHandle>{};
auto texture = create_texture(pixels, texture_px_w, texture_px_h); auto texture = create_texture(pixels, texture_px_w, texture_px_h);
auto handles = slice_tileset(texture, tile_px_w, tile_px_h); auto handles = slice_tileset(texture, tile_px_w, tile_px_h, reserved);
return handles; return handles;
} }
@ -192,8 +269,13 @@ void Textures::deleteHandle(TexposHandle handle) {
auto texpos = Textures::getTexposByHandle(handle); auto texpos = Textures::getTexposByHandle(handle);
if (texpos > 0) if (texpos > 0)
delete_texture(texpos); delete_texture(texpos);
if (g_handle_to_reserved_texpos.contains(handle))
g_handle_to_reserved_texpos.erase(handle);
if (g_handle_to_texpos.contains(handle)) if (g_handle_to_texpos.contains(handle))
g_handle_to_texpos.erase(handle); g_handle_to_texpos.erase(handle);
if (auto it = std::find(g_delayed_regs.begin(), g_delayed_regs.end(), handle);
it != g_delayed_regs.end())
g_delayed_regs.erase(it);
if (g_handle_to_surface.contains(handle)) { if (g_handle_to_surface.contains(handle)) {
auto surface = g_handle_to_surface[handle]; auto surface = g_handle_to_surface[handle];
while (surface->refcount) while (surface->refcount)
@ -207,20 +289,45 @@ static void reset_texpos() {
g_handle_to_texpos.clear(); g_handle_to_texpos.clear();
} }
static void reset_reserved_texpos() {
DEBUG(textures).print("resetting reserved texture mappings\n");
g_handle_to_reserved_texpos.clear();
}
static void reset_tilesets() {
DEBUG(textures).print("resetting tileset to handle mappings\n");
g_tileset_to_handles.clear();
}
static void reset_surface() { static void reset_surface() {
DEBUG(textures).print("deleting cached surfaces\n");
for (auto& entry : g_handle_to_surface) { for (auto& entry : g_handle_to_surface) {
DFSDL_FreeSurface(entry.second); DFSDL_FreeSurface(entry.second);
} }
g_handle_to_surface.clear(); g_handle_to_surface.clear();
} }
static void register_delayed_handles() {
DEBUG(textures).print("register delayed handles, size %zd\n", g_delayed_regs.size());
for (auto& handle : g_delayed_regs) {
auto texpos = add_texture(g_handle_to_surface[handle]);
g_handle_to_texpos.emplace(handle, texpos);
}
g_delayed_regs.clear();
}
// reset point on New Game // reset point on New Game
struct tracking_stage_new_region : df::viewscreen_new_regionst { struct tracking_stage_new_region : df::viewscreen_new_regionst {
typedef df::viewscreen_new_regionst interpose_base; typedef df::viewscreen_new_regionst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_raw_load_stage != this->raw_load_stage) { if (this->m_raw_load_stage != this->raw_load_stage) {
TRACE(textures).print("raw_load_stage %d -> %d\n", this->m_raw_load_stage, this->raw_load_stage); TRACE(textures).print("raw_load_stage %d -> %d\n", this->m_raw_load_stage,
this->raw_load_stage);
bool tmp_state = loading_state;
loading_state = this->raw_load_stage >= 0 && this->raw_load_stage < 3 ? true : false;
if (tmp_state != loading_state && !loading_state)
register_delayed_handles();
this->m_raw_load_stage = this->raw_load_stage; this->m_raw_load_stage = this->raw_load_stage;
if (this->m_raw_load_stage == 1) if (this->m_raw_load_stage == 1)
reset_texpos(); reset_texpos();
@ -240,6 +347,10 @@ struct tracking_stage_adopt_region : df::viewscreen_adopt_regionst {
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_cur_step != this->cur_step) { if (this->m_cur_step != this->cur_step) {
TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step); TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
bool tmp_state = loading_state;
loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
if (tmp_state != loading_state && !loading_state)
register_delayed_handles();
this->m_cur_step = this->cur_step; this->m_cur_step = this->cur_step;
if (this->m_cur_step == 1) if (this->m_cur_step == 1)
reset_texpos(); reset_texpos();
@ -259,6 +370,10 @@ struct tracking_stage_load_region : df::viewscreen_loadgamest {
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_cur_step != this->cur_step) { if (this->m_cur_step != this->cur_step) {
TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step); TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
bool tmp_state = loading_state;
loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
if (tmp_state != loading_state && !loading_state)
register_delayed_handles();
this->m_cur_step = this->cur_step; this->m_cur_step = this->cur_step;
if (this->m_cur_step == 1) if (this->m_cur_step == 1)
reset_texpos(); reset_texpos();
@ -278,6 +393,10 @@ struct tracking_stage_new_arena : df::viewscreen_new_arenast {
DEFINE_VMETHOD_INTERPOSE(void, logic, ()) { DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
if (this->m_cur_step != this->cur_step) { if (this->m_cur_step != this->cur_step) {
TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step); TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
bool tmp_state = loading_state;
loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
if (tmp_state != loading_state && !loading_state)
register_delayed_handles();
this->m_cur_step = this->cur_step; this->m_cur_step = this->cur_step;
if (this->m_cur_step == 0) if (this->m_cur_step == 0)
reset_texpos(); reset_texpos();
@ -304,12 +423,31 @@ static void uninstall_reset_point() {
INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove(); INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
} }
static void reserve_static_range() {
if (static_cast<size_t>(enabler->textures.init_texture_size) != enabler->textures.raws.size()) {
WARN(textures).print(
"reserved range can't be installed! all textures will be loaded to dynamic range!");
return;
}
reserved_range.init(enabler->textures.init_texture_size);
dummy_surface =
DFSDL_CreateRGBSurfaceWithFormat(0, 0, 0, 32, SDL_PixelFormatEnum::SDL_PIXELFORMAT_RGBA32);
dummy_surface->refcount += ReservedRange::size;
for (int32_t i = 0; i < ReservedRange::size; i++) {
add_texture(dummy_surface);
}
enabler->textures.init_texture_size += ReservedRange::size;
}
void Textures::init(color_ostream& out) { void Textures::init(color_ostream& out) {
if (!enabler) if (!enabler)
return; return;
reserve_static_range();
install_reset_point(); install_reset_point();
DEBUG(textures, out).print("dynamic texture loading ready"); DEBUG(textures, out)
.print("dynamic texture loading ready, reserved range %d-%d\n", reserved_range.start,
reserved_range.end);
} }
void Textures::cleanup() { void Textures::cleanup() {
@ -317,6 +455,8 @@ void Textures::cleanup() {
return; return;
reset_texpos(); reset_texpos();
reset_reserved_texpos();
reset_tilesets();
reset_surface(); reset_surface();
uninstall_reset_point(); uninstall_reset_point();
} }

@ -5,8 +5,8 @@ local helpdb = require('helpdb')
local overlay = require('plugins.overlay') local overlay = require('plugins.overlay')
local widgets = require('gui.widgets') local widgets = require('gui.widgets')
local logo_textures = dfhack.textures.loadTileset('hack/data/art/logo.png', 8, 12) local logo_textures = dfhack.textures.loadTileset('hack/data/art/logo.png', 8, 12, true)
local logo_hovered_textures = dfhack.textures.loadTileset('hack/data/art/logo_hovered.png', 8, 12) local logo_hovered_textures = dfhack.textures.loadTileset('hack/data/art/logo_hovered.png', 8, 12, true)
local function get_command(cmdline) local function get_command(cmdline)
local first_word = cmdline:trim():split(' +')[1] local first_word = cmdline:trim():split(' +')[1]

@ -36,7 +36,7 @@ namespace DFHack {
static std::vector<TexposHandle> textures; static std::vector<TexposHandle> textures;
DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) { DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) {
textures = Textures::loadTileset("hack/data/art/pathable.png", 32, 32); textures = Textures::loadTileset("hack/data/art/pathable.png", 32, 32, true);
return CR_OK; return CR_OK;
} }