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@ -1,3 +1,5 @@
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#include <algorithm>
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#include <atomic>
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#include <mutex>
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#include <numeric>
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#include <unordered_map>
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@ -28,9 +30,35 @@ namespace DFHack {
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DBG_DECLARE(core, textures, DebugCategory::LINFO);
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}
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struct ReservedRange {
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void init(int32_t start) {
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this->start = start;
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this->end = start + ReservedRange::size;
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this->current = start;
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this->is_installed = true;
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}
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long get_new_texpos() {
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if (this->current == this->end)
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return -1;
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return this->current++;
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}
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static const int32_t size = 10000; // size of reserved texpos buffer
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int32_t start = -1;
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int32_t end = -1;
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long current = -1;
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bool is_installed = false;
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};
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static ReservedRange reserved_range{};
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static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
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static std::unordered_map<TexposHandle, long> g_handle_to_reserved_texpos;
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static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
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static std::unordered_map<std::string, std::vector<TexposHandle>> g_tileset_to_handles;
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static std::vector<TexposHandle> g_delayed_regs;
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static std::mutex g_adding_mutex;
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static std::atomic<bool> loading_state = false;
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static SDL_Surface* dummy_surface = NULL;
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// Converts an arbitrary Surface to something like the display format
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// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
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@ -71,6 +99,12 @@ static long add_texture(SDL_Surface* surface) {
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return texpos;
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}
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// register surface in texture raws to specific texpos
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static void insert_texture(SDL_Surface* surface, long texpos) {
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std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
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enabler->textures.raws[texpos] = surface;
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}
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// delete surface from texture raws
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static void delete_texture(long texpos) {
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std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
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@ -94,7 +128,8 @@ SDL_Surface* create_texture(std::vector<uint32_t>& pixels, int texture_px_w, int
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// convert single surface into tiles according w/h
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// register tiles in texture raws and return handles
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std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int tile_px_h) {
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std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int tile_px_h,
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bool reserved) {
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std::vector<TexposHandle> handles{};
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if (!surface)
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return handles;
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@ -102,6 +137,12 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
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int dimx = surface->w / tile_px_w;
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int dimy = surface->h / tile_px_h;
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if (reserved && (dimx * dimy > reserved_range.end - reserved_range.current)) {
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WARN(textures).print(
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"there is not enough space in reserved range for whole tileset, using dynamic range\n");
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reserved = false;
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}
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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SDL_Surface* tile = DFSDL_CreateRGBSurface(
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@ -109,7 +150,7 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
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surface->format->Bmask, surface->format->Amask);
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SDL_Rect vp{tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h};
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DFSDL_UpperBlit(surface, &vp, tile, NULL);
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auto handle = Textures::loadTexture(tile);
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auto handle = Textures::loadTexture(tile, reserved);
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handles.push_back(handle);
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}
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}
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@ -118,20 +159,46 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
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return handles;
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}
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TexposHandle Textures::loadTexture(SDL_Surface* surface) {
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TexposHandle Textures::loadTexture(SDL_Surface* surface, bool reserved) {
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if (!surface || !enabler)
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return 0; // should be some error, i guess
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if (loading_state)
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reserved = true; // use reserved range during loading for all textures
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auto handle = reinterpret_cast<uintptr_t>(surface);
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g_handle_to_surface.emplace(handle, surface);
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surface->refcount++; // prevent destruct on next FreeSurface by game
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auto texpos = add_texture(surface);
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g_handle_to_texpos.emplace(handle, texpos);
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if (reserved && reserved_range.is_installed) {
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auto texpos = reserved_range.get_new_texpos();
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if (texpos != -1) {
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insert_texture(surface, texpos);
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g_handle_to_reserved_texpos.emplace(handle, texpos);
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dummy_surface->refcount--;
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return handle;
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}
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if (loading_state) { // if we in loading state and reserved range is full -> error
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ERR(textures).printerr("reserved range limit has been reached, use dynamic range\n");
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return 0;
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}
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}
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// if we here in loading state = true, then it should be dynamic range -> delay reg
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if (loading_state) {
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g_delayed_regs.push_back(handle);
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} else {
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auto texpos = add_texture(surface);
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g_handle_to_texpos.emplace(handle, texpos);
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}
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return handle;
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}
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std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int tile_px_w,
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int tile_px_h) {
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int tile_px_h, bool reserved) {
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if (g_tileset_to_handles.contains(file))
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return g_tileset_to_handles[file];
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if (!enabler)
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return std::vector<TexposHandle>{};
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@ -142,9 +209,10 @@ std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int til
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}
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surface = canonicalize_format(surface);
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auto handles = slice_tileset(surface, tile_px_w, tile_px_h);
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auto handles = slice_tileset(surface, tile_px_w, tile_px_h, reserved);
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DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str());
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g_tileset_to_handles[file] = handles;
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return handles;
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}
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@ -153,11 +221,18 @@ long Textures::getTexposByHandle(TexposHandle handle) {
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if (!handle || !enabler)
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return -1;
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if (g_handle_to_reserved_texpos.contains(handle))
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return g_handle_to_reserved_texpos[handle];
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if (g_handle_to_texpos.contains(handle))
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return g_handle_to_texpos[handle];
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if (std::find(g_delayed_regs.begin(), g_delayed_regs.end(), handle) != g_delayed_regs.end())
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return 0;
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if (g_handle_to_surface.contains(handle)) {
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g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
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if (loading_state) { // reinit dor dynamic range during loading -> delayed
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g_delayed_regs.push_back(handle);
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return 0;
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}
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auto texpos = add_texture(g_handle_to_surface[handle]);
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g_handle_to_texpos.emplace(handle, texpos);
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return texpos;
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@ -166,22 +241,24 @@ long Textures::getTexposByHandle(TexposHandle handle) {
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return -1;
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}
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TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h) {
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TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h,
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bool reserved) {
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if (!enabler)
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return 0;
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auto texture = create_texture(pixels, tile_px_w, tile_px_h);
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auto handle = Textures::loadTexture(texture);
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auto handle = Textures::loadTexture(texture, reserved);
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return handle;
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}
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std::vector<TexposHandle> Textures::createTileset(std::vector<uint32_t>& pixels, int texture_px_w,
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int texture_px_h, int tile_px_w, int tile_px_h) {
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int texture_px_h, int tile_px_w, int tile_px_h,
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bool reserved) {
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if (!enabler)
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return std::vector<TexposHandle>{};
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auto texture = create_texture(pixels, texture_px_w, texture_px_h);
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auto handles = slice_tileset(texture, tile_px_w, tile_px_h);
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auto handles = slice_tileset(texture, tile_px_w, tile_px_h, reserved);
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return handles;
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}
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@ -192,8 +269,13 @@ void Textures::deleteHandle(TexposHandle handle) {
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auto texpos = Textures::getTexposByHandle(handle);
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if (texpos > 0)
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delete_texture(texpos);
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if (g_handle_to_reserved_texpos.contains(handle))
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g_handle_to_reserved_texpos.erase(handle);
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if (g_handle_to_texpos.contains(handle))
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g_handle_to_texpos.erase(handle);
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if (auto it = std::find(g_delayed_regs.begin(), g_delayed_regs.end(), handle);
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it != g_delayed_regs.end())
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g_delayed_regs.erase(it);
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if (g_handle_to_surface.contains(handle)) {
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auto surface = g_handle_to_surface[handle];
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while (surface->refcount)
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@ -207,20 +289,45 @@ static void reset_texpos() {
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g_handle_to_texpos.clear();
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}
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static void reset_reserved_texpos() {
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DEBUG(textures).print("resetting reserved texture mappings\n");
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g_handle_to_reserved_texpos.clear();
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}
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static void reset_tilesets() {
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DEBUG(textures).print("resetting tileset to handle mappings\n");
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g_tileset_to_handles.clear();
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}
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static void reset_surface() {
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DEBUG(textures).print("deleting cached surfaces\n");
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for (auto& entry : g_handle_to_surface) {
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DFSDL_FreeSurface(entry.second);
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}
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g_handle_to_surface.clear();
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}
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static void register_delayed_handles() {
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DEBUG(textures).print("register delayed handles, size %zd\n", g_delayed_regs.size());
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for (auto& handle : g_delayed_regs) {
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auto texpos = add_texture(g_handle_to_surface[handle]);
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g_handle_to_texpos.emplace(handle, texpos);
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}
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g_delayed_regs.clear();
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}
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// reset point on New Game
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struct tracking_stage_new_region : df::viewscreen_new_regionst {
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typedef df::viewscreen_new_regionst interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_raw_load_stage != this->raw_load_stage) {
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TRACE(textures).print("raw_load_stage %d -> %d\n", this->m_raw_load_stage, this->raw_load_stage);
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TRACE(textures).print("raw_load_stage %d -> %d\n", this->m_raw_load_stage,
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this->raw_load_stage);
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bool tmp_state = loading_state;
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loading_state = this->raw_load_stage >= 0 && this->raw_load_stage < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_raw_load_stage = this->raw_load_stage;
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if (this->m_raw_load_stage == 1)
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reset_texpos();
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@ -240,6 +347,10 @@ struct tracking_stage_adopt_region : df::viewscreen_adopt_regionst {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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bool tmp_state = loading_state;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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reset_texpos();
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@ -259,6 +370,10 @@ struct tracking_stage_load_region : df::viewscreen_loadgamest {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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bool tmp_state = loading_state;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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reset_texpos();
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@ -278,6 +393,10 @@ struct tracking_stage_new_arena : df::viewscreen_new_arenast {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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bool tmp_state = loading_state;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 0)
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reset_texpos();
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@ -304,12 +423,31 @@ static void uninstall_reset_point() {
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INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
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}
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static void reserve_static_range() {
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if (static_cast<size_t>(enabler->textures.init_texture_size) != enabler->textures.raws.size()) {
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WARN(textures).print(
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"reserved range can't be installed! all textures will be loaded to dynamic range!");
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return;
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}
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reserved_range.init(enabler->textures.init_texture_size);
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dummy_surface =
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DFSDL_CreateRGBSurfaceWithFormat(0, 0, 0, 32, SDL_PixelFormatEnum::SDL_PIXELFORMAT_RGBA32);
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dummy_surface->refcount += ReservedRange::size;
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for (int32_t i = 0; i < ReservedRange::size; i++) {
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add_texture(dummy_surface);
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}
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enabler->textures.init_texture_size += ReservedRange::size;
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}
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void Textures::init(color_ostream& out) {
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if (!enabler)
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return;
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reserve_static_range();
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install_reset_point();
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DEBUG(textures, out).print("dynamic texture loading ready");
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DEBUG(textures, out)
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.print("dynamic texture loading ready, reserved range %d-%d\n", reserved_range.start,
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reserved_range.end);
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}
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void Textures::cleanup() {
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@ -317,6 +455,8 @@ void Textures::cleanup() {
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return;
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reset_texpos();
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reset_reserved_texpos();
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reset_tilesets();
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reset_surface();
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uninstall_reset_point();
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}
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