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@ -32,15 +32,18 @@ function is_in_burrows(pos)
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end
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end
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function add_thought(unit, code)
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for _,v in ipairs(unit.status.recent_events) do
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if v.type == code then
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v.age = 0
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return
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end
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end
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unit.status.recent_events:insert('#', { new = true, type = code })
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function add_thought(unit, emotion, thought)
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unit.status.current_soul.personality.emotions:insert('#', { new = true,
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type = emotion,
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unk2=1,
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strength=1,
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thought=thought,
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subthought=0,
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severity=0,
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flags=0,
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unk7=0,
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year=df.global.cur_year,
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year_tick=df.global.cur_year_tick})
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end
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function wake_unit(unit)
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@ -51,9 +54,9 @@ function wake_unit(unit)
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if job.completion_timer > 0 then
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unit.counters.unconscious = 0
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add_thought(unit, df.unit_thought_type.SleepNoiseWake)
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add_thought(unit, df.emotion_type.Grouchiness, df.unit_thought_type.Drowsy)
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elseif job.completion_timer < 0 then
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add_thought(unit, df.unit_thought_type.Tired)
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add_thought(unit, df.emotion_type.Grumpiness, df.unit_thought_type.Drowsy)
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end
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job.pos:assign(unit.pos)
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@ -73,7 +76,7 @@ function stop_break(unit)
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if counter then
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counter.id = df.misc_trait_type.TimeSinceBreak
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counter.value = 100800 - 30*1200
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add_thought(unit, df.unit_thought_type.Tired)
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add_thought(unit, df.emotion_type.Grumpiness, df.unit_thought_type.Drowsy)
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end
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end
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@ -90,7 +93,7 @@ for _,v in ipairs(df.global.world.units.active) do
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local x,y,z = dfhack.units.getPosition(v)
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if x and dfhack.units.isCitizen(v) and is_in_burrows(xyz2pos(x,y,z)) then
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if not in_siege and v.military.squad_id < 0 then
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add_thought(v, df.unit_thought_type.LackProtection)
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add_thought(v, df.emotion_type.Nervousness, df.unit_thought_type.LackProtection)
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end
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wake_unit(v)
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stop_break(v)
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@ -103,7 +106,7 @@ for _,v in ipairs(df.global.ui.parties) do
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if is_in_burrows(pos) then
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v.timer = 0
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for _, u in ipairs(v.units) do
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add_thought(unit, df.unit_thought_type.Tired)
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add_thought(unit, df.emotion_type.Grumpiness, df.unit_thought_type.Drowsy)
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end
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end
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end
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