Converted project to unity 4.2

develop
Japa 2013-07-23 07:42:09 +05:30
parent 279c4a48dc
commit 274da05838
68 changed files with 264 additions and 1 deletions

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@ -23,7 +23,7 @@ public class GameWindow : MonoBehaviour
float fraction = screenAspect / viewportAspect;
float height = (viewPortHeight / 2.0f) / Mathf.Sin((camera.fov / 2) * Mathf.Deg2Rad);
float height = (viewPortHeight / 2.0f) / Mathf.Sin((camera.fieldOfView / 2) * Mathf.Deg2Rad);
transform.localPosition = new Vector3(0, height, -verticalShift);
camera.nearClipPlane = height - 1.0001f;

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