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@ -68,6 +68,7 @@ using namespace std;
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#include <df/creature_raw.h>
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#include <df/creature_raw.h>
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#include <df/caste_raw.h>
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#include <df/caste_raw.h>
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#include "df/unit_soul.h"
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#include "df/unit_soul.h"
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#include "df/unit_wound.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "modules/Translation.h"
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#include "modules/Translation.h"
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@ -347,6 +348,7 @@ bool isOwnCiv(df::unit* unit);
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bool isMerchant(df::unit* unit);
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bool isMerchant(df::unit* unit);
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bool isForest(df::unit* unit);
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bool isForest(df::unit* unit);
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bool isGay(df::unit* unit);
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bool isGay(df::unit* unit);
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bool isGelded(df::unit* unit);
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bool isActivityZone(df::building * building);
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bool isActivityZone(df::building * building);
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bool isPenPasture(df::building * building);
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bool isPenPasture(df::building * building);
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@ -714,6 +716,21 @@ bool isGay(df::unit* unit)
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|| ! isFemale(unit) && ! (orientation.whole & (orientation.mask_marry_female | orientation.mask_romance_female));
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|| ! isFemale(unit) && ! (orientation.whole & (orientation.mask_marry_female | orientation.mask_romance_female));
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}
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}
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bool isGelded(df::unit* unit)
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{
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vector<df::unit_wound*> wounds = unit->body.wounds;
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for(vector<df::unit_wound*>::iterator wound = wounds.begin(); wound != wounds.end(); ++wound)
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{
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vector<df::unit_wound::T_parts*> parts = (*wound)->parts;
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for (vector<df::unit_wound::T_parts*>::iterator part = parts.begin(); part != parts.end(); ++part)
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{
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if ((*part)->flags2.bits.gelded)
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return true;
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}
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}
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return false;
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}
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// dump some unit info
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// dump some unit info
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void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
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void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
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{
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{
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