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@ -1,8 +1,6 @@
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/**
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* All includes copied from autolabor for now
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*/
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#include "Core.h"
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#include <Console.h>
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#include <Debug.h>
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#include <Export.h>
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#include <PluginManager.h>
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@ -45,21 +43,15 @@
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#include "laborstatemap.h"
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// Not sure what this does, but may have to figure it out later
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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// I can see a reason for having all of these
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using std::string;
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using std::endl;
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using std::vector;
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using namespace DFHack;
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using namespace df::enums;
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// idk what this does
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DFHACK_PLUGIN("autohauler");
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(world);
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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/*
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* Autohauler module for dfhack
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* Fork of autolabor, DFHack version 0.40.24-r2
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@ -86,37 +78,31 @@ REQUIRE_GLOBAL(world);
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* autolabor.plug.dll as this plugin is mutually exclusive with it.
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*/
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// Yep...don't know what it does
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DFHACK_PLUGIN_IS_ENABLED(enable_autohauler);
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// This is the configuration saved into the world save file
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static PersistentDataItem config;
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namespace DFHack {
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DBG_DECLARE(autohauler, cycle, DebugCategory::LINFO);
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}
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// There is a possibility I will add extensive, line-by-line debug capability
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// later
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static bool print_debug = false;
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static std::vector<int> state_count(NUM_STATE);
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// Default number of frames between autohauler updates
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const static int DEFAULT_FRAME_SKIP = 30;
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// Number of frames between autohauler updates
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static int frame_skip;
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static PersistentDataItem config;
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// Don't know what this does
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command_result autohauler (color_ostream &out, std::vector <std::string> & parameters);
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// Don't know what this does either
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static int frame_skip;
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static bool isOptionEnabled(unsigned flag)
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{
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return config.isValid() && (config.ival(0) & flag) != 0;
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}
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// Not sure about the purpose of this
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enum ConfigFlags {
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CF_ENABLED = 1,
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};
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// Don't know what this does
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static void setOptionEnabled(ConfigFlags flag, bool on)
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{
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if (!config.isValid())
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@ -128,49 +114,34 @@ static void setOptionEnabled(ConfigFlags flag, bool on)
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config.ival(0) &= ~flag;
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}
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// This is a vector of states and number of dwarves in that state
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static std::vector<int> state_count(NUM_STATE);
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// Mode assigned to labors. Either it's a hauling job, or it's not.
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enum labor_mode {
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ALLOW,
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HAULERS,
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FORBID
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};
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// This is the default treatment of a particular labor.
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struct labor_default
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{
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labor_mode mode;
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int active_dwarfs;
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};
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// This is the current treatment of a particular labor.
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// This would have been more cleanly presented as a class
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struct labor_info
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{
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// It seems as if this is the means of accessing the world data
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PersistentDataItem config;
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// Number of dwarves assigned this labor
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int active_dwarfs;
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// Set the persistent data item associated with this labor treatment
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// We Java folk hate pointers, but that's what the parameter will be
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void set_config(PersistentDataItem a) { config = a; }
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// Return the labor_mode associated with this labor
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labor_mode mode() { return (labor_mode) config.ival(0); }
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// Set the labor_mode associated with this labor
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void set_mode(labor_mode mode) { config.ival(0) = mode; }
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void set_config(PersistentDataItem a) { config = a; }
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};
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struct labor_default
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{
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labor_mode mode;
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int active_dwarfs;
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};
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// This is a vector of all the current labor treatments
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static std::vector<struct labor_info> labor_infos;
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// This is just an array of all the labors, whether it should be untouched
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// (DISABLE) or treated as a last-resort job (HAULERS).
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static const struct labor_default default_labor_infos[] = {
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/* MINE */ {ALLOW, 0},
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/* HAUL_STONE */ {HAULERS, 0},
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@ -257,36 +228,24 @@ static const struct labor_default default_labor_infos[] = {
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/* BOOKBINDING */ {ALLOW, 0}
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};
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/**
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* Reset labor to default treatment
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*/
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static void reset_labor(df::unit_labor labor)
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{
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labor_infos[labor].set_mode(default_labor_infos[labor].mode);
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}
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/**
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* This is individualized dwarf info populated in plugin_onupdate
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*/
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struct dwarf_info_t
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{
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// Current simplified employment status of dwarf
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dwarf_state state;
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// Set to true if for whatever reason we are exempting this dwarf
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// from hauling
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bool haul_exempt;
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};
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/**
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* Disable autohauler labor lists
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*/
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static void cleanup_state()
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{
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enable_autohauler = false;
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labor_infos.clear();
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}
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static void reset_labor(df::unit_labor labor)
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{
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labor_infos[labor].set_mode(default_labor_infos[labor].mode);
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}
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static void enable_alchemist(color_ostream &out)
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{
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if (!Units::setLaborValidity(unit_labor::ALCHEMIST, true))
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@ -297,29 +256,18 @@ static void enable_alchemist(color_ostream &out)
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}
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}
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/**
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* Initialize the plugin labor lists
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*/
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static void init_state(color_ostream &out)
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{
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// This obtains the persistent data from the world save file
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config = World::GetPersistentData("autohauler/config");
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// Check to ensure that the persistent data item actually exists and that
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// the first item in the array of ints isn't -1 (implies disabled)
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if (config.isValid() && config.ival(0) == -1)
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config.ival(0) = 0;
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// Check to see if the plugin is enabled in the persistent data, if so then
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// enable the local flag for autohauler being enabled
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enable_autohauler = isOptionEnabled(CF_ENABLED);
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// If autohauler is not enabled then it's pretty pointless to do the rest
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if (!enable_autohauler)
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return;
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// First get the frame skip from persistent data, or create the item
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// if not present
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auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
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if (cfg_frameskip.isValid())
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{
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@ -327,126 +275,78 @@ static void init_state(color_ostream &out)
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}
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else
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{
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// Add to persistent data then get it to assert it's actually there
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cfg_frameskip = World::AddPersistentData("autohauler/frameskip");
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cfg_frameskip.ival(0) = DEFAULT_FRAME_SKIP;
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frame_skip = cfg_frameskip.ival(0);
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}
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labor_infos.resize(ARRAY_COUNT(default_labor_infos));
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/* Here we are going to populate the labor list by loading persistent data
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* from the world save */
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// This is a vector of all the persistent data items from config
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std::vector<PersistentDataItem> items;
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// This populates the aforementioned vector
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World::GetPersistentData(&items, "autohauler/labors/", true);
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// Resize the list of current labor treatments to size of list of default
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// labor treatments
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labor_infos.resize(ARRAY_COUNT(default_labor_infos));
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// For every persistent data item...
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for (auto p = items.begin(); p != items.end(); p++)
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for (auto& p : items)
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{
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// Load as a string the key associated with the persistent data item
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string key = p->key();
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// Translate the string into a labor defined by global dfhack constants
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std::string key = p.key();
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df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autohauler/labors/")).c_str());
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// Ensure that the labor is defined in the existing list
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if (labor >= 0 && size_t(labor) < labor_infos.size())
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{
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// Link the labor treatment with the associated persistent data item
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labor_infos[labor].set_config(*p);
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// Set the number of dwarves associated with labor to zero
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labor_infos[labor].set_config(p);
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labor_infos[labor].active_dwarfs = 0;
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}
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}
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// Add default labors for those not in save
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for (size_t i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {
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// Determine if the labor is already present. If so, exit the for loop
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if (labor_infos[i].config.isValid())
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continue;
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// Not sure of the mechanics, but it seems to give an output stream
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// giving a string for the new persistent data item
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std::stringstream name;
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name << "autohauler/labors/" << i;
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// Add a new persistent data item as it is not currently in the save
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labor_infos[i].set_config(World::AddPersistentData(name.str()));
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// Set the active counter to zero
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labor_infos[i].active_dwarfs = 0;
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// Reset labor to default treatment
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reset_labor((df::unit_labor) i);
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}
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// Allow Alchemist to be set in the labor-related UI screens so the player
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// can actually use it as a flag without having to run Dwarf Therapist
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enable_alchemist(out);
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}
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/**
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* Call this method to enable the plugin.
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*/
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static void enable_plugin(color_ostream &out)
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{
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// If there is no config persistent item, make one
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if (!config.isValid())
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{
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config = World::AddPersistentData("autohauler/config");
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config.ival(0) = 0;
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}
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// I think this is already done in init_state(), but it can't hurt
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setOptionEnabled(CF_ENABLED, true);
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enable_autohauler = true;
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out << "Enabling the plugin." << std::endl;
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// Output to console that the plugin is enabled
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out << "Enabling the plugin." << endl;
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// Disable autohauler and clear the labor list
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cleanup_state();
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// Initialize the plugin
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init_state(out);
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}
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/**
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* Initialize the plugin
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*/
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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// This seems to verify that the default labor list and the current labor
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// list are the same size
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if(ARRAY_COUNT(default_labor_infos) != ENUM_LAST_ITEM(unit_labor) + 1)
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{
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out.printerr("autohauler: labor size mismatch\n");
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return CR_FAILURE;
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}
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// Essentially an introduction dumped to the console
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commands.push_back(PluginCommand(
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"autohauler",
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"Automatically manage hauling labors.",
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autohauler));
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// Initialize plugin labor lists
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init_state(out);
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return CR_OK;
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}
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/**
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* Shut down the plugin
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*/
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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|
|
|
|
cleanup_state();
|
|
|
|
@ -454,9 +354,6 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* This method responds to the map being loaded, or unloaded.
|
|
|
|
|
*/
|
|
|
|
|
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
|
|
|
|
|
{
|
|
|
|
|
switch (event) {
|
|
|
|
@ -474,59 +371,38 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* This method is called every frame in Dwarf Fortress from my understanding.
|
|
|
|
|
*/
|
|
|
|
|
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
{
|
|
|
|
|
// This makes it so that the plugin is only run every 60 steps, in order to
|
|
|
|
|
// save FPS. Since it is static, this is declared before this method is called
|
|
|
|
|
static int step_count = 0;
|
|
|
|
|
if(!world || !world->map.block_index || !enable_autohauler)
|
|
|
|
|
{
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Cancel run if the world doesn't exist or plugin isn't enabled
|
|
|
|
|
if(!world || !world->map.block_index || !enable_autohauler) { return CR_OK; }
|
|
|
|
|
|
|
|
|
|
// Increment step count
|
|
|
|
|
step_count++;
|
|
|
|
|
|
|
|
|
|
// Run aforementioned step count and return unless threshold is reached.
|
|
|
|
|
if (step_count < frame_skip) return CR_OK;
|
|
|
|
|
|
|
|
|
|
// Reset step count since at this point it has reached 60
|
|
|
|
|
if (++step_count < frame_skip)
|
|
|
|
|
return CR_OK;
|
|
|
|
|
step_count = 0;
|
|
|
|
|
|
|
|
|
|
// Create a vector of units. This will be populated in the following for loop.
|
|
|
|
|
std::vector<df::unit *> dwarfs;
|
|
|
|
|
|
|
|
|
|
// Scan the world and look for any citizens in the player's civilization.
|
|
|
|
|
// Add these to the list of dwarves.
|
|
|
|
|
// xxx Does it need to be ++i?
|
|
|
|
|
for (size_t i = 0; i < world->units.active.size(); ++i)
|
|
|
|
|
for (auto& cre : world->units.active)
|
|
|
|
|
{
|
|
|
|
|
df::unit* cre = world->units.active[i];
|
|
|
|
|
if (Units::isCitizen(cre))
|
|
|
|
|
{
|
|
|
|
|
dwarfs.push_back(cre);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// This just keeps track of the number of civilians from the previous for loop.
|
|
|
|
|
int n_dwarfs = dwarfs.size();
|
|
|
|
|
|
|
|
|
|
// This will return if there are no civilians. Otherwise could call
|
|
|
|
|
// nonexistent elements of array.
|
|
|
|
|
if (n_dwarfs == 0)
|
|
|
|
|
return CR_OK;
|
|
|
|
|
|
|
|
|
|
// This is a matching of assigned jobs with a dwarf's state
|
|
|
|
|
// xxx but wouldn't it be better if this and "dwarfs" were in the same object?
|
|
|
|
|
std::vector<dwarf_info_t> dwarf_info(n_dwarfs);
|
|
|
|
|
|
|
|
|
|
// Reset the counter for number of dwarves in states to zero
|
|
|
|
|
state_count.clear();
|
|
|
|
|
state_count.resize(NUM_STATE);
|
|
|
|
|
|
|
|
|
|
// Find the activity state for each dwarf
|
|
|
|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
|
|
|
|
|
{
|
|
|
|
|
/* Before determining how to handle employment status, handle
|
|
|
|
@ -551,11 +427,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
// Scan a dwarf's miscellaneous traits for on break or migrant status.
|
|
|
|
|
// If either of these are present, disable hauling because we want them
|
|
|
|
|
// to try to find real jobs first
|
|
|
|
|
for (auto p = dwarfs[dwarf]->status.misc_traits.begin(); p < dwarfs[dwarf]->status.misc_traits.end(); p++)
|
|
|
|
|
{
|
|
|
|
|
if ((*p)->id == misc_trait_type::Migrant)
|
|
|
|
|
is_migrant = true;
|
|
|
|
|
}
|
|
|
|
|
auto v = dwarfs[dwarf]->status.misc_traits;
|
|
|
|
|
auto test_migrant = [](df::unit_misc_trait* t) { return t->id == misc_trait_type::Migrant; };
|
|
|
|
|
is_migrant = std::find_if(v.begin(), v.end(), test_migrant ) != v.end();
|
|
|
|
|
|
|
|
|
|
/* Now determine a dwarf's employment status and decide whether
|
|
|
|
|
* to assign hauling */
|
|
|
|
@ -583,7 +457,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
{
|
|
|
|
|
dwarf_info[dwarf].state = IDLE;
|
|
|
|
|
}
|
|
|
|
|
// If it gets to this point we look at the task and assign either BUSY or OTHER
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
int job = dwarfs[dwarf]->job.current_job->job_type;
|
|
|
|
@ -591,25 +464,17 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
dwarf_info[dwarf].state = dwarf_states[job];
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Warn the console that the dwarf has an unregistered labor, default to BUSY
|
|
|
|
|
out.print("Dwarf %i \"%s\" has unknown job %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), job);
|
|
|
|
|
dwarf_info[dwarf].state = BUSY;
|
|
|
|
|
WARN(cycle, out).print("Dwarf %i \"%s\" has unknown job %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), job);
|
|
|
|
|
dwarf_info[dwarf].state = OTHER;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Debug: Output dwarf job and state data
|
|
|
|
|
if(print_debug)
|
|
|
|
|
out.print("Dwarf %i %s State: %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(),
|
|
|
|
|
dwarf_info[dwarf].state);
|
|
|
|
|
|
|
|
|
|
// Increment corresponding labor in default_labor_infos struct
|
|
|
|
|
state_count[dwarf_info[dwarf].state]++;
|
|
|
|
|
|
|
|
|
|
TRACE(cycle, out).print("Dwarf %i \"%s\": state %s\n",
|
|
|
|
|
dwarf, dwarfs[dwarf]->name.first_name.c_str(), state_names[dwarf_info[dwarf].state]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// At this point the debug if present has been completed
|
|
|
|
|
print_debug = false;
|
|
|
|
|
|
|
|
|
|
// This is a vector of all the labors
|
|
|
|
|
std::vector<df::unit_labor> labors;
|
|
|
|
|
|
|
|
|
@ -639,19 +504,13 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
// There was no reason to put potential haulers in an array. All of them are
|
|
|
|
|
// covered in the following for loop.
|
|
|
|
|
|
|
|
|
|
// Equivalent of Java for(unit_labor : labor)
|
|
|
|
|
// For every labor...
|
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
|
|
|
{
|
|
|
|
|
// If this is a non-labor continue to next item
|
|
|
|
|
if (labor == unit_labor::NONE)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// If this is not a hauling labor continue to next item
|
|
|
|
|
if (labor_infos[labor].mode() != HAULERS)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// For every dwarf...
|
|
|
|
|
for(size_t dwarf = 0; dwarf < dwarfs.size(); dwarf++)
|
|
|
|
|
{
|
|
|
|
|
if (!Units::isValidLabor(dwarfs[dwarf], labor))
|
|
|
|
@ -676,21 +535,30 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
{
|
|
|
|
|
labor_infos[labor].active_dwarfs++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// CHILD ignored
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Let's play a game of "find the missing bracket!" I hope this is correct.
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// This would be the last statement of the method
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* xxx Isn't this a repeat of enable_plugin? If it is separately called, then
|
|
|
|
|
* passing a constructor should suffice.
|
|
|
|
|
*/
|
|
|
|
|
void print_labor (df::unit_labor labor, color_ostream &out)
|
|
|
|
|
{
|
|
|
|
|
std::string labor_name = ENUM_KEY_STR(unit_labor, labor);
|
|
|
|
|
out << labor_name << ": ";
|
|
|
|
|
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
|
|
|
|
|
out << ' ';
|
|
|
|
|
if (labor_infos[labor].mode() == ALLOW) out << "allow" << std::endl;
|
|
|
|
|
else if(labor_infos[labor].mode() == FORBID) out << "forbid" << std::endl;
|
|
|
|
|
else if(labor_infos[labor].mode() == HAULERS)
|
|
|
|
|
{
|
|
|
|
|
out << "haulers, currently " << labor_infos[labor].active_dwarfs << " dwarfs" << std::endl;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
out << "Warning: Invalid labor mode!" << std::endl;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
|
|
|
|
|
{
|
|
|
|
|
if (!Core::getInstance().isWorldLoaded()) {
|
|
|
|
@ -707,36 +575,12 @@ DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
|
|
|
|
|
enable_autohauler = false;
|
|
|
|
|
setOptionEnabled(CF_ENABLED, false);
|
|
|
|
|
|
|
|
|
|
out << "Autohauler is disabled." << endl;
|
|
|
|
|
out << "Autohauler is disabled." << std::endl;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Print the aggregate labor status to the console.
|
|
|
|
|
*/
|
|
|
|
|
void print_labor (df::unit_labor labor, color_ostream &out)
|
|
|
|
|
{
|
|
|
|
|
string labor_name = ENUM_KEY_STR(unit_labor, labor);
|
|
|
|
|
out << labor_name << ": ";
|
|
|
|
|
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
|
|
|
|
|
out << ' ';
|
|
|
|
|
if (labor_infos[labor].mode() == ALLOW) out << "allow" << endl;
|
|
|
|
|
else if(labor_infos[labor].mode() == FORBID) out << "forbid" << endl;
|
|
|
|
|
else if(labor_infos[labor].mode() == HAULERS)
|
|
|
|
|
{
|
|
|
|
|
out << "haulers, currently " << labor_infos[labor].active_dwarfs << " dwarfs" << endl;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
out << "Warning: Invalid labor mode!" << endl;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* This responds to input from the command prompt.
|
|
|
|
|
*/
|
|
|
|
|
command_result autohauler (color_ostream &out, std::vector <std::string> & parameters)
|
|
|
|
|
{
|
|
|
|
|
CoreSuspender suspend;
|
|
|
|
@ -761,13 +605,13 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
|
|
|
|
|
{
|
|
|
|
|
int newValue = atoi(parameters[1].c_str());
|
|
|
|
|
cfg_frameskip.ival(0) = newValue;
|
|
|
|
|
out << "Setting frame skip to " << newValue << endl;
|
|
|
|
|
out << "Setting frame skip to " << newValue << std::endl;
|
|
|
|
|
frame_skip = cfg_frameskip.ival(0);
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
out << "Warning! No persistent data for frame skip!" << endl;
|
|
|
|
|
out << "Warning! No persistent data for frame skip!" << std::endl;
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -775,7 +619,7 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
|
|
|
|
|
{
|
|
|
|
|
if (!enable_autohauler)
|
|
|
|
|
{
|
|
|
|
|
out << "Error: The plugin is not enabled." << endl;
|
|
|
|
|
out << "Error: The plugin is not enabled." << std::endl;
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -826,7 +670,7 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
|
|
|
|
|
{
|
|
|
|
|
if (!enable_autohauler)
|
|
|
|
|
{
|
|
|
|
|
out << "Error: The plugin is not enabled." << endl;
|
|
|
|
|
out << "Error: The plugin is not enabled." << std::endl;
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -834,14 +678,14 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
|
|
|
|
|
{
|
|
|
|
|
reset_labor((df::unit_labor) i);
|
|
|
|
|
}
|
|
|
|
|
out << "All labors reset." << endl;
|
|
|
|
|
out << "All labors reset." << std::endl;
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
else if (parameters.size() == 1 && (parameters[0] == "list" || parameters[0] == "status"))
|
|
|
|
|
{
|
|
|
|
|
if (!enable_autohauler)
|
|
|
|
|
{
|
|
|
|
|
out << "Error: The plugin is not enabled." << endl;
|
|
|
|
|
out << "Error: The plugin is not enabled." << std::endl;
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -855,9 +699,9 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
|
|
|
|
|
out << state_count[i] << ' ' << state_names[i];
|
|
|
|
|
need_comma = true;
|
|
|
|
|
}
|
|
|
|
|
out << endl;
|
|
|
|
|
out << std::endl;
|
|
|
|
|
|
|
|
|
|
out << "Autohauler is running every " << frame_skip << " frames." << endl;
|
|
|
|
|
out << "Autohauler is running every " << frame_skip << " frames." << std::endl;
|
|
|
|
|
|
|
|
|
|
if (parameters[0] == "list")
|
|
|
|
|
{
|
|
|
|
@ -872,18 +716,6 @@ command_result autohauler (color_ostream &out, std::vector <std::string> & param
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
else if (parameters.size() == 1 && parameters[0] == "debug")
|
|
|
|
|
{
|
|
|
|
|
if (!enable_autohauler)
|
|
|
|
|
{
|
|
|
|
|
out << "Error: The plugin is not enabled." << endl;
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
print_debug = true;
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
out.print("Automatically assigns hauling labors to dwarves.\n"
|
|
|
|
|