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@ -1,6 +1,3 @@
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.. _autobutcher:
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.. _autonestbox:
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zone
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zone
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====
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====
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Helps a bit with managing activity zones (pens, pastures and pits) and cages.
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Helps a bit with managing activity zones (pens, pastures and pits) and cages.
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@ -131,115 +128,3 @@ Examples
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``zone tocages count 50 own tame male not grazer``
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``zone tocages count 50 own tame male not grazer``
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Stuff up to 50 owned tame male animals who are not grazers into cages built
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Stuff up to 50 owned tame male animals who are not grazers into cages built
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on the current default zone.
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on the current default zone.
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autobutcher
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===========
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Assigns lifestock for slaughter once it reaches a specific count. Requires that
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you add the target race(s) to a watch list. Only tame units will be processed.
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Units will be ignored if they are:
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* Nicknamed (for custom protection; you can use the `rename` ``unit`` tool
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individually, or `zone` ``nick`` for groups)
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* Caged, if and only if the cage is defined as a room (to protect zoos)
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* Trained for war or hunting
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Creatures who will not reproduce (because they're not interested in the
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opposite sex or have been gelded) will be butchered before those who will.
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Older adults and younger children will be butchered first if the population
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is above the target (default 1 male, 5 female kids and adults). Note that
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you may need to set a target above 1 to have a reliable breeding population
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due to asexuality etc. See `fix-ster` if this is a problem.
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Options:
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:example: Print some usage examples.
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:start: Start running every X frames (df simulation ticks).
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Default: X=6000, which would be every 60 seconds at 100fps.
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:stop: Stop running automatically.
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:sleep <x>: Changes the timer to sleep X frames between runs.
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:watch R: Start watching a race. R can be a valid race RAW id (ALPACA,
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BIRD_TURKEY, etc) or a list of ids seperated by spaces or
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the keyword 'all' which affects all races on your current
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watchlist.
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:unwatch R: Stop watching race(s). The current target settings will be
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remembered. R can be a list of ids or the keyword 'all'.
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:forget R: Stop watching race(s) and forget it's/their target settings.
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R can be a list of ids or the keyword 'all'.
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:autowatch: Automatically adds all new races (animals you buy from merchants,
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tame yourself or get from migrants) to the watch list using
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default target count.
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:noautowatch: Stop auto-adding new races to the watchlist.
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:list: Print the current status and watchlist.
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:list_export: Print the commands needed to set up status and watchlist,
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which can be used to import them to another save (see notes).
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:target <fk> <mk> <fa> <ma> <R>:
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Set target count for specified race(s). The first four arguments
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are the number of female and male kids, and female and male adults.
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R can be a list of spceies ids, or the keyword ``all`` or ``new``.
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``R = 'all'``: change target count for all races on watchlist
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and set the new default for the future. ``R = 'new'``: don't touch
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current settings on the watchlist, only set the new default
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for future entries.
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:list_export: Print the commands required to rebuild your current settings.
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.. note::
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Settings and watchlist are stored in the savegame, so that you can have
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different settings for each save. If you want to copy your watchlist to
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another savegame you must export the commands required to recreate your settings.
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To export, open an external terminal in the DF directory, and run
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``dfhack-run autobutcher list_export > filename.txt``. To import, load your
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new save and run ``script filename.txt`` in the DFHack terminal.
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Examples:
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You want to keep max 7 kids (4 female, 3 male) and max 3 adults (2 female,
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1 male) of the race alpaca. Once the kids grow up the oldest adults will get
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slaughtered. Excess kids will get slaughtered starting with the youngest
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to allow that the older ones grow into adults. Any unnamed cats will
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be slaughtered as soon as possible. ::
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autobutcher target 4 3 2 1 ALPACA BIRD_TURKEY
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autobutcher target 0 0 0 0 CAT
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autobutcher watch ALPACA BIRD_TURKEY CAT
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autobutcher start
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Automatically put all new races onto the watchlist and mark unnamed tame units
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for slaughter as soon as they arrive in your fort. Settings already made
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for specific races will be left untouched. ::
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autobutcher target 0 0 0 0 new
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autobutcher autowatch
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autobutcher start
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Stop watching the races alpaca and cat, but remember the target count
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settings so that you can use 'unwatch' without the need to enter the
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values again. Note: 'autobutcher unwatch all' works, but only makes sense
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if you want to keep the plugin running with the 'autowatch' feature or manually
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add some new races with 'watch'. If you simply want to stop it completely use
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'autobutcher stop' instead. ::
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autobutcher unwatch ALPACA CAT
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autonestbox
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===========
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Assigns unpastured female egg-layers to nestbox zones. Requires that you create
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pen/pasture zones above nestboxes. If the pen is bigger than 1x1 the nestbox
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must be in the top left corner. Only 1 unit will be assigned per pen, regardless
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of the size. The age of the units is currently not checked, most birds grow up
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quite fast. Egglayers who are also grazers will be ignored, since confining them
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to a 1x1 pasture is not a good idea. Only tame and domesticated own units are
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processed since pasturing half-trained wild egglayers could destroy your neat
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nestbox zones when they revert to wild. When called without options autonestbox
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will instantly run once.
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Options:
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:start: Start running every X frames (df simulation ticks).
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Default: X=6000, which would be every 60 seconds at 100fps.
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:stop: Stop running automatically.
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:sleep: Must be followed by number X. Changes the timer to sleep X
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frames between runs.
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