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@ -3901,6 +3901,127 @@ A class with all the tcp functionality.
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Tries connecting to that address and port. Returns ``client`` object.
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.. _cxxrandom:
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cxxrandom
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=========
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Exposes some features of the C++11 random number library to Lua.
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Native functions (exported to Lua)
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----------------------------------
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- ``GenerateEngine(seed)``
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returns engine id
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- ``DestroyEngine(rngID)``
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destroys corresponding engine
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- ``NewSeed(rngID, seed)``
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re-seeds engine
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- ``rollInt(rngID, min, max)``
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generates random integer
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- ``rollDouble(rngID, min, max)``
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generates random double
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- ``rollNormal(rngID, avg, stddev)``
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generates random normal[gaus.]
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- ``rollBool(rngID, chance)``
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generates random boolean
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- ``MakeNumSequence(start, end)``
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returns sequence id
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- ``AddToSequence(seqID, num)``
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adds a number to the sequence
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- ``ShuffleSequence(rngID, seqID)``
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shuffles the number sequence
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- ``NextInSequence(seqID)``
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returns the next number in sequence
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Lua plugin functions
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--------------------
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- ``MakeNewEngine(seed)``
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returns engine id
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Lua plugin classes
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------------------
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``crng``
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~~~~~~~~
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- ``init(id, df, dist)``: constructor
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- ``id``: Reference ID of engine to use in RNGenerations
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- ``df`` (optional): bool indicating whether to destroy the Engine when the crng object is garbage collected
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- ``dist`` (optional): lua number distribution to use
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- ``changeSeed(seed)``: alters engine's seed value
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- ``setNumDistrib(distrib)``: sets the number distribution crng object should use
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- ``distrib``: number distribution object to use in RNGenerations
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- ``next()``: returns the next number in the distribution
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- ``shuffle()``: effectively shuffles the number distribution
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``normal_distribution``
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~~~~~~~~~~~~~~~~~~~~~~~
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- ``init(avg, stddev)``: constructor
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- ``next(id)``: returns next number in the distribution
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- ``id``: engine ID to pass to native function
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``real_distribution``
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~~~~~~~~~~~~~~~~~~~~~
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- ``init(min, max)``: constructor
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- ``next(id)``: returns next number in the distribution
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- ``id``: engine ID to pass to native function
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``int_distribution``
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~~~~~~~~~~~~~~~~~~~~
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- ``init(min, max)``: constructor
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- ``next(id)``: returns next number in the distribution
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- ``id``: engine ID to pass to native function
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``bool_distribution``
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~~~~~~~~~~~~~~~~~~~~~
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- ``init(min, max)``: constructor
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- ``next(id)``: returns next boolean in the distribution
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- ``id``: engine ID to pass to native function
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``num_sequence``
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~~~~~~~~~~~~~~~~
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- ``init(a, b)``: constructor
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- ``add(num)``: adds num to the end of the number sequence
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- ``shuffle()``: shuffles the sequence of numbers
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- ``next()``: returns next number in the sequence
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=======
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Scripts
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