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@ -1463,10 +1463,10 @@ map_data_1b60_offset 0x1B9c
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=========
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soil, stone, metal
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inorganics vector = WORLD + 0x54B7C = 0x16B0D4C
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<Address name="mat_inorganics">0x16B0D4C</Address>
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<Address name="mat_inorganics">0x16B0D4C</Address>
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stuff like glass, coke, ...
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<Address name="mat_other">0x16BA114</Address>
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stuff like glass, coke, ...
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<Address name="mat_other">0x16BA114</Address>
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wood and plant matter, WORLD + 0x54B94
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<Address name="mat_organics_all">0x16B0D64</Address>
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@ -1478,10 +1478,10 @@ map_data_1b60_offset 0x1B9c
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<Address name="mat_organics_trees">0x16B0DAC</Address>
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creature types actually used for creatures, WORLD + 0x54CD0
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<Address name="creature_type_vector">0x16B0EA0</Address>
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<Address name="creature_type_vector">0x16B0EA0</Address>
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stuff that is used somehow
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<Address name="mat_stuff">0x16BA114</Address>
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stuff that is used somehow
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<Address name="mat_stuff">0x16BA114</Address>
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Constructions
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=============
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@ -1507,66 +1507,65 @@ map_data_1b60_offset 0x1B9c
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WORLD + 0x5D610
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<Address name="custom_workshop_vector">0x16B97E0</Address>
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<Offset name="custom_workshop_name">0x4</Offset>
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<Offset name="custom_workshop_type">0x20</Offset>
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Descriptor colors
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=================
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<Address name="descriptor_vectors_start">0x16B9780</Address>
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<Offset name="descriptor_rawname">0x0</Offset>
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<Offset name="descriptor_name">0x4C</Offset>
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<Address name="descriptor_colors_vector">0x16B9768</Address> this includes RVB
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<Offset name="descriptor_color_r">0x6C</Offset> floats !
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<Offset name="descriptor_color_v">0x70</Offset>
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<Offset name="descriptor_color_b">0x74</Offset>
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<Address name="descriptor_all_colors">0x16B9798</Address> A list of all colors, including eyes and stuff
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Items
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=====
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<Address name="items_vector">0x166FE00</Address>
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List of offsets in the VTable :
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<Offset name="item_type_accessor">0x0</Offset>
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<Offset name="item_subtype_accessor">0x4</Offset>
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<Offset name="item_subindex_accessor">0x8</Offset>
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<Offset name="item_index_accessor">0xC</Offset>
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<Offset name="item_quality_accessor">0x238</Offset>
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<Offset name="item_improvement_vector">0xA0</Offset>
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<Offset name="item_improvement_subindex">0x4</Offset>
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<Offset name="item_improvement_index">0x8</Offset>
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<Offset name="item_improvement_quality">0x14</Offset>
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<Offset name="item_type_accessor">0x14</Offset> (in the vtable)
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<Offset name="custom_workshop_type">0x20</Offset>
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Descriptor colors
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=================
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<Address name="descriptor_vectors_start">0x16B9780</Address>
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<Offset name="descriptor_rawname">0x0</Offset>
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<Offset name="descriptor_name">0x4C</Offset>
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<Address name="descriptor_colors_vector">0x16B9768</Address> this includes RVB
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<Offset name="descriptor_color_r">0x6C</Offset> floats !
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<Offset name="descriptor_color_v">0x70</Offset>
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<Offset name="descriptor_color_b">0x74</Offset>
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<Address name="descriptor_all_colors">0x16B9798</Address> A list of all colors, including eyes and stuff
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Items
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=====
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<Address name="items_vector">0x166FE00</Address>
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List of offsets in the VTable :
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<Offset name="item_type_accessor">0x0</Offset>
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<Offset name="item_subtype_accessor">0x4</Offset>
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<Offset name="item_subindex_accessor">0x8</Offset>
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<Offset name="item_index_accessor">0xC</Offset>
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<Offset name="item_quality_accessor">0x238</Offset>
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<Offset name="item_improvement_vector">0xA0</Offset>
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<Offset name="item_improvement_subindex">0x4</Offset>
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<Offset name="item_improvement_index">0x8</Offset>
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<Offset name="item_improvement_quality">0x14</Offset>
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<Offset name="item_type_accessor">0x14</Offset> (in the vtable)
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Time
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====
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<Address name="current_tick">0x0e47e08</Address>
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<Address name="current_year">0x0e79f00</Address>
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</Entry>
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<Entry version="v0.31.04" os="windows" id="0.31.04" base="0.31.03" rebase="0x0">
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<String name="md5">aa</String>
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<HexValue name="pe_timestamp">0x4bf014fa</HexValue>
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<String name="md5">655a895c5b90d15eb9bb71e28c6c62e5</String>
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<HexValue name="pe_timestamp">0x4bf014fa</HexValue>
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<Address name="creature_vector">0x167870C</Address>
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<Address name="dwarf_race_index">0x1471FBC</Address>
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<Address name="dwarf_civ_id">0x1471FB0</Address>
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<Address name="dwarf_civ_id">0x1471FB0</Address>
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<Address name="mat_inorganics">0x16BD0B0</Address>
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<Address name="mat_other">0x16C6478</Address>
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<Address name="mat_inorganics">0x16BD0B0</Address>
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<Address name="mat_other">0x16C6478</Address>
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<Address name="mat_organics_all">0x16BD0C8</Address>
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<Address name="mat_organics_plants">0x16bd0e0</Address>
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<Address name="mat_organics_trees">0x16bd110</Address>
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<Address name="creature_type_vector">0x16BD204</Address>
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<Address name="mat_stuff">0x16C6478</Address>
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<Address name="creature_type_vector">0x16BD204</Address>
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<Address name="mat_stuff">0x16C6478</Address>
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<Address name="language_vector">0x16BD384</Address>
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<Address name="language_vector">0x16BD384</Address>
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<Address name="translation_vector">0x16BD3B4</Address>
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<Address name="descriptor_colors_vector">0x16C5ACC</Address>
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<Address name="descriptor_vectors_start">0x16C5AE4</Address>
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<Address name="descriptor_all_colors">0x16C5AFC</Address>
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<Address name="descriptor_colors_vector">0x16C5ACC</Address>
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<Address name="descriptor_vectors_start">0x16C5AE4</Address>
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<Address name="descriptor_all_colors">0x16C5AFC</Address>
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<Address name="current_tick">0xE78780</Address>
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<Address name="current_year">0xEAA878</Address>
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<Address name="current_year">0xEAA878</Address>
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<Address name="map_data">0x016BAAC4</Address>
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<Address name="map_data">0x016BAAC4</Address>
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<Address name="x_count_block">0x016BAAE4</Address>
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<Address name="y_count_block">0x016BAAE8</Address>
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<Address name="z_count_block">0x016BAAEC</Address>
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@ -1583,12 +1582,12 @@ map_data_1b60_offset 0x1B9c
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<Address name="global_feature_vector">0x16BC8A8</Address>
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<Address name="local_feature_start_ptr">0x16BC974</Address>
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<Address name="construction_vector">0x1664CD8</Address>
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<Address name="construction_vector">0x1664CD8</Address>
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<Address name="vegetation_vector">0x1679D54</Address>
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<Address name="buildings_vector">0x16793e8</Address>
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<Address name="items_vector">0x1678800</Address>
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<Address name="items_vector">0x1678800</Address>
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<Offset name="item_type_accessor">0x0</Offset> Why do i have to redefine this ???
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<Offset name="item_type_accessor">0x0</Offset> Why do i have to redefine this ???
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</Entry>
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.-"""-.
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@ -1616,15 +1615,236 @@ map_data_1b60_offset 0x1B9c
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<Entry version="v0.30_04" os="linux" id="30_04lin" base="meta-2010">
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<String name="md5">1d759a11af258263ef5c139d6d9a3e15</String>
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Basic things
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============
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<HexValue name="sizeof_vector">0xC</HexValue>
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<Offset name="vector_triplet">0x0</Offset>
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<HexValue name="sizeof_string">0x4</HexValue>
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<!-- most probably a static object, because its parts are often
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referenced as offset to this address *and* as addresses -->
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<Address name="WORLD">0x0</Address> 0x0165B188
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Position and window dimensions
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==============================
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<Address name="window_x">0x8cd3b18</Address> 0xe32798
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<Address name="window_y">0x8cd3b1c</Address> 0xe60838
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<Address name="window_z">0x8cd3b20</Address> 0xe60814
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<Address name="cursor_xyz">0x8b17370</Address> 0xae82cc
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<Address name="window_dims">0x9464d6c</Address> 0x17f5ab8
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GUI State
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=========
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<Address name="pause_state">0x92c971c</Address> 0x146e45f
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<!--
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Bogus: <Address name="current_cursor_creature">0xae82cc</Address>
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<Address name="current_menu_state">0x017f6f38</Address>
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Bogus: <Address name="view_screen">0xae82cc</Address>
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-->
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Map stuff
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=========
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<Address name="map_data">0x9322d20</Address>
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<Offset name="map_data_vein_vector">0x08</Offset>
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<Offset name="map_data_feature_local">0x20</Offset>
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<Offset name="map_data_feature_global">0x24</Offset>
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<Offset name="map_data_type">0x006A</Offset>
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<Offset name="map_data_designation">0x026C</Offset>
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<Offset name="map_data_occupancy">0x066c</Offset>
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<Offset name="map_data_temperature1_offset">0x156c</Offset>
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<Offset name="map_data_temperature2_offset">0x176c</Offset>
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<Offset name="map_data_biome_stuffs">0x1D6C</Offset>
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<Offset name="map_data_pathfinding_offset">0x0D6c</Offset>
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<HexValue name="sizeof_vector">0x10</HexValue>
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<Offset name="vector_triplet">0x4</Offset>
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Map Features
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============
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WORLD + 0x54374
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<Address name="global_feature_vector">0x16AF4FC</Address>
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<Offset name= "global_feature_funcptr_">0x100</Offset>
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WORLD + 0x54440
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<Address name="local_feature_start_ptr">0x16AF5C8</Address>
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* map size in blocks *
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<Address name="x_count_block">0x9322d34</Address> 0x016ad738
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<Address name="y_count_block">0x9322d38</Address>0x016ad73C
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<Address name="z_count_block">0x9322d3C</Address>0x016ad740
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* map size in tiles *
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<Address name="x_count">0x9322d40</Address> 0x016ad744
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<Address name="y_count">0x9322d44</Address> 0x016ad748
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<Address name="z_count">0x9322d48</Address> 0x016ad74C
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* region coords *
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WORLD + 0x525C8
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<Address name="region_x">0x9322d4C</Address> 0x016ad750
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WORLD + 0x525CC
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<Address name="region_y">0x9322d50</Address> 0x016ad754
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WORLD + 0x525D0
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<Address name="region_z">0x9322d54</Address> 0x016ad758
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* World size * (WORDs)
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<Address name="world_size_x">0x016AEDD4</Address> FIX
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<Address name="world_size_y">0x016AEDD6</Address> FIX
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<Address name="geoblock_vector">0x16AF52C</Address> FIX
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<Address name="ptr2_region_array">0x16AF574</Address> FIX
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values for the region structure
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===============================
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<HexValue name="region_size">0x64</HexValue> FIX
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<Offset name="region_geo_index_off">0x60</Offset> FIX
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geoblock offsets
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================
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<Offset name="geolayer_geoblock_offset">0x4</Offset> vector
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<Offset name="type_inside_geolayer">0x4</Offset> vector
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Name struct
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===========
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<Offset name="name_firstname">0x0</Offset>
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<Offset name="name_nickname">0x1C</Offset>
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<Offset name="name_words">0x38</Offset>
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<Offset name="name_nickname">0x4</Offset>
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<Offset name="name_words">0x8</Offset>
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<!--
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Creatures
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=========
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<Address name="creature_vector">0x0166ecc4</Address>
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<Address name="dwarf_race_index">0x01470fbc</Address>
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<Address name="dwarf_civ_id">0x01470fb0</Address>
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<Offset name="creature_name">0x0</Offset>
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<Offset name="creature_custom_profession">0x6c</Offset>
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<Offset name="creature_profession">0x88</Offset>
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<Offset name="creature_race">0x8C</Offset>
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<Offset name="creature_position">0x90</Offset>
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<Offset name="creature_flags1">0xF8</Offset>
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<Offset name="creature_flags2">0xFC</Offset>
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<Offset name="creature_sex">0x110</Offset>
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<Offset name="creature_id">0x114</Offset>
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<Offset name="creature_civ">0X120</Offset>
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<Offset name="creature_soulskill_vector">0X1F4</Offset>
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<Offset name="creature_pickup_equipment_bit">0X21C</Offset>
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<Offset name="creature_mood">0x288</Offset>
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<Offset name="creature_pregnancy">0x28C</Offset>
|
|
|
|
|
<Offset name="creature_pregnancy_ptr">0x290</Offset>
|
|
|
|
|
<Offset name="creature_birth_year">0x298</Offset>
|
|
|
|
|
<Offset name="creature_birth_time">0x29C</Offset>
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_physical">0x464</Offset>
|
|
|
|
|
<Offset name="creature_current_job">0x390</Offset>
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
|
|
|
|
|
<Offset name="creature_appearance_vector">0x604</Offset> seems to be indexes in the list of possible colors defined in the raws for each group
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_artifact_name">0x6D0</Offset>
|
|
|
|
|
<Offset name="creature_labors">0x770</Offset>
|
|
|
|
|
<Offset name="creature_soul_vector">0x073C</Offset>
|
|
|
|
|
<Offset name="creature_default_soul">0x0754</Offset>
|
|
|
|
|
<Offset name="creature_happiness">0x830</Offset>
|
|
|
|
|
|
|
|
|
|
Souls
|
|
|
|
|
=====
|
|
|
|
|
<Offset name="soul_name">0x0</Offset>
|
|
|
|
|
<Offset name="soul_skills_vector">0x1F4</Offset>
|
|
|
|
|
<Offset name="soul_traits">0x224</Offset>
|
|
|
|
|
<Offset name="soul_mental">0x88</Offset>
|
|
|
|
|
|
|
|
|
|
Job structure
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_id">0x0</Offset> Incrementaly assigned
|
|
|
|
|
<Offset name="job_type">0x8</Offset> seems to be just like the old occupations
|
|
|
|
|
<Offset name="job_materials_vector">0xa4</Offset>
|
|
|
|
|
|
|
|
|
|
Job materials
|
|
|
|
|
=============
|
|
|
|
|
<Offset name="job_material_maintype">0x0</Offset> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
|
|
|
|
|
<Offset name="job_material_sectype1">0x2</Offset> subsubtype ?
|
|
|
|
|
<Offset name="job_material_sectype2">0x4</Offset> subtype ?
|
|
|
|
|
<Offset name="job_material_sectype3">0x8</Offset> index of material (for example, 2 is for silver)
|
|
|
|
|
<Offset name="job_material_flags">0x18</Offset> set only for shell / bone mood requirements ?
|
|
|
|
|
-->
|
|
|
|
|
Materials
|
|
|
|
|
=========
|
|
|
|
|
soil, stone, metal
|
|
|
|
|
inorganics vector = WORLD + 0x54B7C = 0x16AFD04
|
|
|
|
|
<Address name="mat_inorganics">0x9324e68</Address>0x16afd04
|
|
|
|
|
|
|
|
|
|
wood and plant matter, WORLD + 0x54B94
|
|
|
|
|
<Address name="mat_organics_all">0x9324E74</Address>
|
|
|
|
|
|
|
|
|
|
plant matter, WORLD + 0x54BAC
|
|
|
|
|
<Address name="mat_organics_plants">0x9324E80</Address>
|
|
|
|
|
|
|
|
|
|
just wood, WORLD + 0x54BDC
|
|
|
|
|
<Address name="mat_organics_trees">0x9324E98</Address>
|
|
|
|
|
<!--
|
|
|
|
|
creature types actually used for creatures,
|
|
|
|
|
WORLD + 0x54CD0
|
|
|
|
|
<Address name="creature_type_vector">0x016AFE58</Address>
|
|
|
|
|
<Offset name="creature_type_caste_vector">0x138</Offset>
|
|
|
|
|
<Offset name="creature_type_extract_vector">0x1A14</Offset>
|
|
|
|
|
<Offset name="creature_tile">0xE0</Offset>
|
|
|
|
|
<Offset name="creature_tile_color">0xF6</Offset>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Constructions
|
|
|
|
|
=============
|
|
|
|
|
WORLD + 0x108
|
|
|
|
|
<Address name="construction_vector">0x165b290</Address>
|
|
|
|
|
<Offset name="sizeof_construction">0x14</Offset>
|
|
|
|
|
|
|
|
|
|
Translations
|
|
|
|
|
============
|
|
|
|
|
WORLD + 0x54E50
|
|
|
|
|
<Address name="language_vector">0x016AFFD8</Address>
|
|
|
|
|
WORLD + 0x54E80
|
|
|
|
|
<Address name="translation_vector">0x016B0008</Address>
|
|
|
|
|
<Offset name="word_table">0x4C</Offset>
|
|
|
|
|
|
|
|
|
|
Vegetation
|
|
|
|
|
==========
|
|
|
|
|
WORLD + 0x15184
|
|
|
|
|
<Address name="vegetation_vector">0x0167030C</Address> belal: 0x017f6d98 ... what?
|
|
|
|
|
<Offset name="tree_desc_offset">0x6C</Offset>
|
|
|
|
|
|
|
|
|
|
Buildings
|
|
|
|
|
=========
|
|
|
|
|
WORLD + 0x14818
|
|
|
|
|
<Address name="buildings_vector">0x0166f9a0</Address>
|
|
|
|
|
<Offset name="building_custom_workshop_type">0x164</Offset>
|
|
|
|
|
WORLD + 0x5D610
|
|
|
|
|
<Address name="custom_workshop_vector">0x016B8798</Address>
|
|
|
|
|
<Offset name="custom_workshop_name">0x4</Offset>
|
|
|
|
|
<Offset name="custom_workshop_type">0x20</Offset>
|
|
|
|
|
|
|
|
|
|
Effects
|
|
|
|
|
=======
|
|
|
|
|
|
|
|
|
|
:(
|
|
|
|
|
|
|
|
|
|
Settlements
|
|
|
|
|
===========
|
|
|
|
|
|
|
|
|
|
:(
|
|
|
|
|
|
|
|
|
|
Hotkeys
|
|
|
|
|
=======
|
|
|
|
|
<Address name="hotkey_start">0x01476ecc</Address>
|
|
|
|
|
<Offset name="hotkey_mode">0x1C</Offset>
|
|
|
|
|
<Offset name="hotkey_xyz">0x20</Offset>
|
|
|
|
|
<HexValue name="hotkey_size">0x2C</HexValue>
|
|
|
|
|
-->
|
|
|
|
|
<!--
|
|
|
|
|
<HexValue name="sizeof_vector">0xC</HexValue>
|
|
|
|
|
<Offset name="vector_triplet">0x0</Offset>
|
|
|
|
|
|
|
|
|
|
Name struct
|
|
|
|
|
===========
|
|
|
|
|
<Offset name="name_firstname">0x0</Offset>
|
|
|
|
|
<Offset name="name_nickname">0x4</Offset>
|
|
|
|
|
<Offset name="name_words">0x8</Offset>
|
|
|
|
|
<HexValue name="sizeof_string">0x4</HexValue>
|
|
|
|
|
|
|
|
|
|
Position
|
|
|
|
|
========
|
|
|
|
@ -1684,13 +1904,12 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Offset name="creature_civ">0X120</Offset>
|
|
|
|
|
<Offset name="creature_soulskill_vector">0X1F4</Offset>
|
|
|
|
|
<Offset name="creature_pickup_equipment_bit">0X21C</Offset>
|
|
|
|
|
<!--<Offset name="creature_mood">0x238</Offset>-->
|
|
|
|
|
|
|
|
|
|
<Offset name="creature_mood">0x288</Offset>
|
|
|
|
|
<Offset name="creature_birth_year">0x298</Offset>
|
|
|
|
|
<Offset name="creature_birth_time">0x29C</Offset>
|
|
|
|
|
<Offset name="creature_physical">0x464</Offset>
|
|
|
|
|
<Offset name="creature_current_job">0x390</Offset> <!-- from chmod -->
|
|
|
|
|
<Offset name="creature_current_job">0x390</Offset> from chmod
|
|
|
|
|
<Offset name="creature_mood_skill">0x394</Offset> the skill that will be increased at the end of the mood (or not)
|
|
|
|
|
<Offset name="creature_appearance_vector">0x604</Offset>
|
|
|
|
|
<Offset name="creature_artifact_name">0x6D4</Offset>
|
|
|
|
@ -1725,10 +1944,10 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
|
|
|
|
|
Materials
|
|
|
|
|
=========
|
|
|
|
|
<Address name="mat_inorganics">0</Address>
|
|
|
|
|
<Address name="mat_inorganics">0</Address>
|
|
|
|
|
|
|
|
|
|
stuff like glass, coke, ...
|
|
|
|
|
<Address name="mat_other">0</Address>
|
|
|
|
|
stuff like glass, coke, ...
|
|
|
|
|
<Address name="mat_other">0</Address>
|
|
|
|
|
|
|
|
|
|
wood and plant matter, WORLD + 0x54B94
|
|
|
|
|
<Address name="mat_organics_all">0</Address>
|
|
|
|
@ -1740,10 +1959,10 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
<Address name="mat_organics_trees">0</Address>
|
|
|
|
|
|
|
|
|
|
creature types actually used for creatures, WORLD + 0x54CD0
|
|
|
|
|
<Address name="creature_type_vector">0</Address>
|
|
|
|
|
<Address name="creature_type_vector">0</Address>
|
|
|
|
|
|
|
|
|
|
stuff that is used somehow
|
|
|
|
|
<Address name="mat_stuff">0</Address>
|
|
|
|
|
stuff that is used somehow
|
|
|
|
|
<Address name="mat_stuff">0</Address>
|
|
|
|
|
|
|
|
|
|
Constructions
|
|
|
|
|
=============
|
|
|
|
@ -1769,44 +1988,40 @@ map_data_1b60_offset 0x1B9c
|
|
|
|
|
WORLD + 0x5D610
|
|
|
|
|
<Address name="custom_workshop_vector">0</Address>
|
|
|
|
|
<Offset name="custom_workshop_name">0x4</Offset>
|
|
|
|
|
<Offset name="custom_workshop_type">0x20</Offset>
|
|
|
|
|
|
|
|
|
|
Descriptor colors
|
|
|
|
|
=================
|
|
|
|
|
<Address name="descriptor_vectors_start">0</Address>
|
|
|
|
|
<Offset name="descriptor_rawname">0x0</Offset>
|
|
|
|
|
<Offset name="descriptor_name">0x4C</Offset>
|
|
|
|
|
<Address name="descriptor_colors_vector">0</Address> this includes RVB
|
|
|
|
|
<Offset name="descriptor_color_r">0x6C</Offset> floats !
|
|
|
|
|
<Offset name="descriptor_color_v">0x70</Offset>
|
|
|
|
|
<Offset name="descriptor_color_b">0x74</Offset>
|
|
|
|
|
<Address name="descriptor_all_colors">0</Address> A list of all colors, including eyes and stuff
|
|
|
|
|
|
|
|
|
|
Items
|
|
|
|
|
=====
|
|
|
|
|
<Address name="items_vector">0</Address>
|
|
|
|
|
List of offsets in the VTable :
|
|
|
|
|
<Offset name="item_type_accessor">0x0</Offset>
|
|
|
|
|
<Offset name="item_subtype_accessor">0x4</Offset>
|
|
|
|
|
<Offset name="item_subindex_accessor">0x8</Offset>
|
|
|
|
|
<Offset name="item_index_accessor">0xC</Offset>
|
|
|
|
|
<Offset name="item_quality_accessor">0x238</Offset>
|
|
|
|
|
|
|
|
|
|
<Offset name="item_improvement_vector">0xA0</Offset>
|
|
|
|
|
<Offset name="item_improvement_subindex">0x4</Offset>
|
|
|
|
|
<Offset name="item_improvement_index">0x8</Offset>
|
|
|
|
|
<Offset name="item_improvement_quality">0x14</Offset>
|
|
|
|
|
<Offset name="item_type_accessor">0x14</Offset> (in the vtable)
|
|
|
|
|
<Offset name="custom_workshop_type">0x20</Offset>
|
|
|
|
|
|
|
|
|
|
Descriptor colors
|
|
|
|
|
=================
|
|
|
|
|
<Address name="descriptor_vectors_start">0</Address>
|
|
|
|
|
<Offset name="descriptor_rawname">0x0</Offset>
|
|
|
|
|
<Offset name="descriptor_name">0x4C</Offset>
|
|
|
|
|
<Address name="descriptor_colors_vector">0</Address> this includes RVB
|
|
|
|
|
<Offset name="descriptor_color_r">0x6C</Offset> floats !
|
|
|
|
|
<Offset name="descriptor_color_v">0x70</Offset>
|
|
|
|
|
<Offset name="descriptor_color_b">0x74</Offset>
|
|
|
|
|
<Address name="descriptor_all_colors">0</Address> A list of all colors, including eyes and stuff
|
|
|
|
|
|
|
|
|
|
Items
|
|
|
|
|
=====
|
|
|
|
|
<Address name="items_vector">0</Address>
|
|
|
|
|
List of offsets in the VTable :
|
|
|
|
|
<Offset name="item_type_accessor">0x0</Offset>
|
|
|
|
|
<Offset name="item_subtype_accessor">0x4</Offset>
|
|
|
|
|
<Offset name="item_subindex_accessor">0x8</Offset>
|
|
|
|
|
<Offset name="item_index_accessor">0xC</Offset>
|
|
|
|
|
<Offset name="item_quality_accessor">0x238</Offset>
|
|
|
|
|
|
|
|
|
|
<Offset name="item_improvement_vector">0xA0</Offset>
|
|
|
|
|
<Offset name="item_improvement_subindex">0x4</Offset>
|
|
|
|
|
<Offset name="item_improvement_index">0x8</Offset>
|
|
|
|
|
<Offset name="item_improvement_quality">0x14</Offset>
|
|
|
|
|
<Offset name="item_type_accessor">0x14</Offset> (in the vtable)
|
|
|
|
|
|
|
|
|
|
Time
|
|
|
|
|
====
|
|
|
|
|
<Address name="current_tick">0</Address>
|
|
|
|
|
<Address name="current_year">0</Address>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<Address name="current_year">0</Address>-->
|
|
|
|
|
</Entry>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</MemoryDescriptors>
|
|
|
|
|
</DFExtractor>
|
|
|
|
|
|
|
|
|
|