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@ -7,6 +7,7 @@
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#include <Console.h>
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#include <Console.h>
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#include <Export.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <PluginManager.h>
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#include <modules/World.h>
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#include <modules/EventManager.h>
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#include <modules/EventManager.h>
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#include <modules/Job.h>
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#include <modules/Job.h>
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#include <modules/Units.h>
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#include <modules/Units.h>
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@ -16,8 +17,6 @@
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#include <df/global_objects.h>
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#include <df/global_objects.h>
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#include <df/world.h>
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#include <df/world.h>
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#include <df/viewscreen.h>
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#include <df/viewscreen.h>
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#include <df/ui.h>
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#include <df/interface_key.h>
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#include <map>
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#include <map>
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#include <set>
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#include <set>
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@ -47,6 +46,8 @@ REQUIRE_GLOBAL(d_init);
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// todo: implement as user configurable variables
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// todo: implement as user configurable variables
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#define tick_span 50
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#define tick_span 50
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#define base 0.99
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#define base 0.99
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Pausing::AnnouncementLock* pause_lock = nullptr;
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bool lock_collision = false;
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command_result spectate (color_ostream &out, std::vector <std::string> & parameters);
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command_result spectate (color_ostream &out, std::vector <std::string> & parameters);
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@ -63,39 +64,28 @@ DFhackCExport command_result plugin_init (color_ostream &out, std::vector <Plugi
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" spectate auto-unpause\n"
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" spectate auto-unpause\n"
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" toggle auto-dismissal of game pause events. e.g. a siege event pause\n"
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" toggle auto-dismissal of game pause events. e.g. a siege event pause\n"
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"\n"));
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"\n"));
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pause_lock = World::AcquireAnnouncementPauseLock("spectate");
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return CR_OK;
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return CR_OK;
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}
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}
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void refresh_camera(color_ostream &out) {
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if (our_dorf) {
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df::global::ui->follow_unit = our_dorf->id;
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const int16_t &x = our_dorf->pos.x;
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const int16_t &y = our_dorf->pos.y;
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const int16_t &z = our_dorf->pos.z;
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Gui::setViewCoords(x, y, z);
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}
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}
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void unpause(color_ostream &out) {
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if (!world) return;
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while (!world->status.popups.empty()) {
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// dismiss announcement(s)
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Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
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}
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if (*pause_state) {
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// unpause the game
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Gui::getCurViewscreen(true)->feed_key(interface_key::D_PAUSE);
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}
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refresh_camera(out);
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (enabled) {
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if (enabled && world) {
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switch (event) {
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switch (event) {
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case SC_WORLD_LOADED:
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case SC_MAP_LOADED:
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if (dismiss_pause_events && World::ReadPauseState()) {
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*df::global::debug_nopause = false;
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}
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break;
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case SC_PAUSED:
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case SC_PAUSED:
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if(dismiss_pause_events && !world->status.popups.empty()){
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if(dismiss_pause_events){
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unpause(out);
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if (our_dorf) {
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out.print("spectate: May the deities bless your dwarves.\n");
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df::global::ui->follow_unit = our_dorf->id;
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const int16_t &x = our_dorf->pos.x;
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const int16_t &y = our_dorf->pos.y;
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const int16_t &z = our_dorf->pos.z;
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Gui::setViewCoords(x, y, z);
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}
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}
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}
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break;
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break;
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case SC_UNPAUSED:
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case SC_UNPAUSED:
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@ -112,9 +102,33 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
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}
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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World::ReleasePauseLock(pause_lock);
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return CR_OK;
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return CR_OK;
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}
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (lock_collision) {
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if (dismiss_pause_events) {
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// player asked for auto-unpause enabled
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World::SaveAnnouncementSettings();
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if (World::DisableAnnouncementPausing()){
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// now that we've got what we want, we can lock it down
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lock_collision = false;
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pause_lock->lock();
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}
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} else {
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if (World::RestoreAnnouncementSettings()) {
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lock_collision = false;
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}
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}
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}
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while (dismiss_pause_events && !world->status.popups.empty()) {
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// dismiss announcement popup(s)
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Gui::getCurViewscreen(true)->feed_key(interface_key::CLOSE_MEGA_ANNOUNCEMENT);
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}
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return DFHack::CR_OK;
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}
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void onTick(color_ostream& out, void* tick);
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void onTick(color_ostream& out, void* tick);
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void onJobStart(color_ostream &out, void* job);
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void onJobStart(color_ostream &out, void* job);
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void onJobCompletion(color_ostream &out, void* job);
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void onJobCompletion(color_ostream &out, void* job);
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@ -152,7 +166,31 @@ command_result spectate (color_ostream &out, std::vector <std::string> & paramet
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out.print("todo?\n"); // todo: adventure as deity?
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out.print("todo?\n"); // todo: adventure as deity?
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} else if (parameters[0] == "auto-unpause") {
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} else if (parameters[0] == "auto-unpause") {
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dismiss_pause_events = !dismiss_pause_events;
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dismiss_pause_events = !dismiss_pause_events;
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out.print(dismiss_pause_events ? "auto-unpause: on\n" : "auto-unpause: off\n");
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// update the announcement settings if we can
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if (dismiss_pause_events) {
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if (World::SaveAnnouncementSettings()) {
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World::DisableAnnouncementPausing();
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pause_lock->lock();
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} else {
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lock_collision = true;
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}
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} else {
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pause_lock->unlock();
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if (!World::RestoreAnnouncementSettings()) {
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// this in theory shouldn't happen, if others use the lock like we do in spectate
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lock_collision = true;
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}
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}
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// report to the user how things went
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if (!lock_collision){
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out.print(dismiss_pause_events ? "auto-unpause: on\n" : "auto-unpause: off\n");
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} else {
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out.print("auto-unpause: must wait for another Pausing::AnnouncementLock to be lifted.\n");
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}
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// probably a typo
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if (parameters.size() == 2) {
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if (parameters.size() == 2) {
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out.print("If you want additional options open an issue on github, or mention it on discord.\n");
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out.print("If you want additional options open an issue on github, or mention it on discord.\n");
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return DFHack::CR_WRONG_USAGE;
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return DFHack::CR_WRONG_USAGE;
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