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				@ -49,31 +49,35 @@ using namespace std;
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				using namespace DFHack;
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				#include "DataDefs.h"
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				#include "df/world.h"
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				#include "df/ui.h"
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				#include "df/ui_look_list.h"
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				#include "df/d_init.h"
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				#include "df/item.h"
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				#include "df/unit.h"
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				#include "df/job.h"
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				#include "df/job_item.h"
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				#include "df/general_ref_building_holderst.h"
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				#include "df/buildings_other_id.h"
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				#include "df/building_design.h"
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				#include "df/building_def.h"
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				#include "df/building_axle_horizontalst.h"
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				#include "df/building_trapst.h"
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				#include "df/building_bars_floorst.h"
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				#include "df/building_bars_verticalst.h"
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				#include "df/building_bridgest.h"
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				#include "df/building_coffinst.h"
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				#include "df/building_civzonest.h"
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				#include "df/building_stockpilest.h"
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				#include "df/building_coffinst.h"
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				#include "df/building_def.h"
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				#include "df/building_design.h"
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				#include "df/building_floodgatest.h"
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				#include "df/building_furnacest.h"
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				#include "df/building_workshopst.h"
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				#include "df/building_grate_floorst.h"
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				#include "df/building_grate_wallst.h"
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				#include "df/building_rollersst.h"
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				#include "df/building_screw_pumpst.h"
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				#include "df/building_stockpilest.h"
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				#include "df/building_trapst.h"
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				#include "df/building_water_wheelst.h"
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				#include "df/building_wellst.h"
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				#include "df/building_rollersst.h"
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				#include "df/building_floodgatest.h"
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				#include "df/building_workshopst.h"
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				#include "df/buildings_other_id.h"
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				#include "df/d_init.h"
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				#include "df/general_ref_building_holderst.h"
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				#include "df/item.h"
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				#include "df/job.h"
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				#include "df/job_item.h"
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				#include "df/ui.h"
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				#include "df/ui_look_list.h"
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				#include "df/unit.h"
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				#include "df/world.h"
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				using namespace df::enums;
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				using df::global::ui;
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				@ -347,32 +351,58 @@ df::building *Buildings::allocInstance(df::coord pos, df::building_type type, in
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				    {
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				    case building_type::Well:
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				    {
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				            auto obj = (df::building_wellst*)bld;
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				        if (VIRTUAL_CAST_VAR(obj, df::building_wellst, bld))
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				            obj->bucket_z = bld->z;
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				        break;
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				    }
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				    case building_type::Furnace:
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				    {
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				            auto obj = (df::building_furnacest*)bld;
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				        if (VIRTUAL_CAST_VAR(obj, df::building_furnacest, bld))
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				            obj->melt_remainder.resize(df::inorganic_raw::get_vector().size(), 0);
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				        break;
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				    }
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				    case building_type::Coffin:
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				    {
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				            auto obj = (df::building_coffinst*)bld;
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				        if (VIRTUAL_CAST_VAR(obj, df::building_coffinst, bld))
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				            obj->initBurialFlags(); // DF has this copy&pasted
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				        break;
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				    }
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				    case building_type::Trap:
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				    {
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				            auto obj = (df::building_trapst*)bld;
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				        if (VIRTUAL_CAST_VAR(obj, df::building_trapst, bld))
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				        {
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				            if (obj->trap_type == trap_type::PressurePlate)
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				                obj->ready_timeout = 500;
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				        }
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				        break;
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				    }
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				    case building_type::Floodgate:
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				    {
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				            auto obj = (df::building_floodgatest*)bld;
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				        if (VIRTUAL_CAST_VAR(obj, df::building_floodgatest, bld))
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				            obj->gate_flags.bits.closed = true;
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				        break;
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				    }
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				    case building_type::GrateWall:
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				    {
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				        if (VIRTUAL_CAST_VAR(obj, df::building_grate_wallst, bld))
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				            obj->gate_flags.bits.closed = true;
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				        break;
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				    }
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				    case building_type::GrateFloor:
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				    {
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				        if (VIRTUAL_CAST_VAR(obj, df::building_grate_floorst, bld))
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				            obj->gate_flags.bits.closed = true;
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				        break;
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				    }
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				    case building_type::BarsVertical:
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				    {
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				        if (VIRTUAL_CAST_VAR(obj, df::building_bars_verticalst, bld))
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				            obj->gate_flags.bits.closed = true;
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				        break;
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				    }
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				    case building_type::BarsFloor:
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				    {
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				        if (VIRTUAL_CAST_VAR(obj, df::building_bars_floorst, bld))
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				            obj->gate_flags.bits.closed = true;
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				        break;
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				    }
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