Linux-side of threading function rewrite. Windows=broken.
parent
e92bacbcc9
commit
2470e564a9
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/*
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Copyright (c) 2010 Marcus Geelnard
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef _FAST_MUTEX_H_
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#define _FAST_MUTEX_H_
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/// @file
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// Which platform are we on?
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#if !defined(_TTHREAD_PLATFORM_DEFINED_)
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#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
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#define _TTHREAD_WIN32_
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#else
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#define _TTHREAD_POSIX_
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#endif
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#define _TTHREAD_PLATFORM_DEFINED_
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#endif
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// Check if we can support the assembly language level implementation (otherwise
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// revert to the system API)
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#if (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) || \
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(defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))) || \
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(defined(__GNUC__) && (defined(__ppc__)))
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#define _FAST_MUTEX_ASM_
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#else
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#define _FAST_MUTEX_SYS_
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#endif
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#if defined(_TTHREAD_WIN32_)
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#include <windows.h>
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#else
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#ifdef _FAST_MUTEX_ASM_
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#include <sched.h>
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#else
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#include <pthread.h>
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#endif
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#endif
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namespace tthread {
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/// Fast mutex class.
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/// This is a mutual exclusion object for synchronizing access to shared
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/// memory areas for several threads. It is similar to the tthread::mutex class,
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/// but instead of using system level functions, it is implemented as an atomic
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/// spin lock with very low CPU overhead.
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///
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/// The \c fast_mutex class is NOT compatible with the \c condition_variable
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/// class (however, it IS compatible with the \c lock_guard class). It should
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/// also be noted that the \c fast_mutex class typically does not provide
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/// as accurate thread scheduling as a the standard \c mutex class does.
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///
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/// Because of the limitations of the class, it should only be used in
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/// situations where the mutex needs to be locked/unlocked very frequently.
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///
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/// @note The "fast" version of this class relies on inline assembler language,
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/// which is currently only supported for 32/64-bit Intel x86/AMD64 and
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/// PowerPC architectures on a limited number of compilers (GNU g++ and MS
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/// Visual C++).
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/// For other architectures/compilers, system functions are used instead.
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class fast_mutex {
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public:
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/// Constructor.
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#if defined(_FAST_MUTEX_ASM_)
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fast_mutex() : mLock(0) {}
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#else
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fast_mutex()
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{
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#if defined(_TTHREAD_WIN32_)
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InitializeCriticalSection(&mHandle);
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#elif defined(_TTHREAD_POSIX_)
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pthread_mutex_init(&mHandle, NULL);
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#endif
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}
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#endif
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#if !defined(_FAST_MUTEX_ASM_)
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/// Destructor.
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~fast_mutex()
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{
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#if defined(_TTHREAD_WIN32_)
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DeleteCriticalSection(&mHandle);
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#elif defined(_TTHREAD_POSIX_)
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pthread_mutex_destroy(&mHandle);
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#endif
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}
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#endif
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/// Lock the mutex.
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/// The method will block the calling thread until a lock on the mutex can
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/// be obtained. The mutex remains locked until \c unlock() is called.
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/// @see lock_guard
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inline void lock()
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{
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#if defined(_FAST_MUTEX_ASM_)
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bool gotLock;
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do {
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gotLock = try_lock();
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if(!gotLock)
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{
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#if defined(_TTHREAD_WIN32_)
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Sleep(0);
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#elif defined(_TTHREAD_POSIX_)
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sched_yield();
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#endif
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}
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} while(!gotLock);
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#else
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#if defined(_TTHREAD_WIN32_)
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EnterCriticalSection(&mHandle);
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#elif defined(_TTHREAD_POSIX_)
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pthread_mutex_lock(&mHandle);
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#endif
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#endif
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}
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/// Try to lock the mutex.
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/// The method will try to lock the mutex. If it fails, the function will
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/// return immediately (non-blocking).
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/// @return \c true if the lock was acquired, or \c false if the lock could
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/// not be acquired.
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inline bool try_lock()
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{
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#if defined(_FAST_MUTEX_ASM_)
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int oldLock;
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#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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asm volatile (
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"movl $1,%%eax\n\t"
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"xchg %%eax,%0\n\t"
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"movl %%eax,%1\n\t"
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: "=m" (mLock), "=m" (oldLock)
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:
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: "%eax", "memory"
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);
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#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
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int *ptrLock = &mLock;
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__asm {
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mov eax,1
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mov ecx,ptrLock
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xchg eax,[ecx]
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mov oldLock,eax
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}
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#elif defined(__GNUC__) && (defined(__ppc__))
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int newLock = 1;
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asm volatile (
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"\n1:\n\t"
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"lwarx %0,0,%1\n\t"
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"cmpwi 0,%0,0\n\t"
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"bne- 2f\n\t"
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"stwcx. %2,0,%1\n\t"
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"bne- 1b\n\t"
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"isync\n"
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"2:\n\t"
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: "=&r" (oldLock)
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: "r" (&mLock), "r" (newLock)
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: "cr0", "memory"
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);
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#endif
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return (oldLock == 0);
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#else
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#if defined(_TTHREAD_WIN32_)
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return TryEnterCriticalSection(&mHandle) ? true : false;
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#elif defined(_TTHREAD_POSIX_)
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return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
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#endif
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#endif
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}
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/// Unlock the mutex.
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/// If any threads are waiting for the lock on this mutex, one of them will
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/// be unblocked.
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inline void unlock()
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{
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#if defined(_FAST_MUTEX_ASM_)
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#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
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asm volatile (
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"movl $0,%%eax\n\t"
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"xchg %%eax,%0\n\t"
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: "=m" (mLock)
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:
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: "%eax", "memory"
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);
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#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
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int *ptrLock = &mLock;
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__asm {
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mov eax,0
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mov ecx,ptrLock
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xchg eax,[ecx]
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}
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#elif defined(__GNUC__) && (defined(__ppc__))
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asm volatile (
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"sync\n\t" // Replace with lwsync where possible?
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: : : "memory"
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);
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mLock = 0;
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#endif
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#else
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#if defined(_TTHREAD_WIN32_)
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LeaveCriticalSection(&mHandle);
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#elif defined(_TTHREAD_POSIX_)
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pthread_mutex_unlock(&mHandle);
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#endif
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#endif
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}
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private:
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#if defined(_FAST_MUTEX_ASM_)
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int mLock;
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#else
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#if defined(_TTHREAD_WIN32_)
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CRITICAL_SECTION mHandle;
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#elif defined(_TTHREAD_POSIX_)
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pthread_mutex_t mHandle;
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#endif
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#endif
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};
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}
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#endif // _FAST_MUTEX_H_
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@ -0,0 +1,287 @@
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/*
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Copyright (c) 2010 Marcus Geelnard
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <exception>
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#include "tinythread.h"
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#if defined(_TTHREAD_POSIX_)
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#include <unistd.h>
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#include <map>
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#elif defined(_TTHREAD_WIN32_)
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#include <process.h>
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#endif
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namespace tthread {
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//------------------------------------------------------------------------------
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// condition_variable
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//------------------------------------------------------------------------------
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// NOTE 1: The Win32 implementation of the condition_variable class is based on
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// the corresponding implementation in GLFW, which in turn is based on a
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// description by Douglas C. Schmidt and Irfan Pyarali:
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// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
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//
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// NOTE 2: Windows Vista actually has native support for condition variables
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// (InitializeConditionVariable, WakeConditionVariable, etc), but we want to
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// be portable with pre-Vista Windows versions, so TinyThread++ does not use
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// Vista condition variables.
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//------------------------------------------------------------------------------
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#if defined(_TTHREAD_WIN32_)
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#define _CONDITION_EVENT_ONE 0
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#define _CONDITION_EVENT_ALL 1
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#endif
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#if defined(_TTHREAD_WIN32_)
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condition_variable::condition_variable() : mWaitersCount(0)
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{
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mEvents[_CONDITION_EVENT_ONE] = CreateEvent(NULL, FALSE, FALSE, NULL);
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mEvents[_CONDITION_EVENT_ALL] = CreateEvent(NULL, TRUE, FALSE, NULL);
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InitializeCriticalSection(&mWaitersCountLock);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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condition_variable::~condition_variable()
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{
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CloseHandle(mEvents[_CONDITION_EVENT_ONE]);
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CloseHandle(mEvents[_CONDITION_EVENT_ALL]);
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DeleteCriticalSection(&mWaitersCountLock);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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void condition_variable::_wait()
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{
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// Wait for either event to become signaled due to notify_one() or
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// notify_all() being called
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int result = WaitForMultipleObjects(2, mEvents, FALSE, INFINITE);
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// Check if we are the last waiter
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EnterCriticalSection(&mWaitersCountLock);
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-- mWaitersCount;
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bool lastWaiter = (result == (WAIT_OBJECT_0 + _CONDITION_EVENT_ALL)) &&
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(mWaitersCount == 0);
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LeaveCriticalSection(&mWaitersCountLock);
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// If we are the last waiter to be notified to stop waiting, reset the event
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if(lastWaiter)
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ResetEvent(mEvents[_CONDITION_EVENT_ALL]);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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void condition_variable::notify_one()
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{
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// Are there any waiters?
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EnterCriticalSection(&mWaitersCountLock);
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bool haveWaiters = (mWaitersCount > 0);
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LeaveCriticalSection(&mWaitersCountLock);
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// If we have any waiting threads, send them a signal
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if(haveWaiters)
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SetEvent(mEvents[_CONDITION_EVENT_ONE]);
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}
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#endif
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#if defined(_TTHREAD_WIN32_)
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void condition_variable::notify_all()
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{
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// Are there any waiters?
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EnterCriticalSection(&mWaitersCountLock);
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bool haveWaiters = (mWaitersCount > 0);
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LeaveCriticalSection(&mWaitersCountLock);
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// If we have any waiting threads, send them a signal
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if(haveWaiters)
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SetEvent(mEvents[_CONDITION_EVENT_ALL]);
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}
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#endif
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//------------------------------------------------------------------------------
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// POSIX pthread_t to unique thread::id mapping logic.
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// Note: Here we use a global thread safe std::map to convert instances of
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// pthread_t to small thread identifier numbers (unique within one process).
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// This method should be portable across different POSIX implementations.
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//------------------------------------------------------------------------------
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#if defined(_TTHREAD_POSIX_)
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static thread::id _pthread_t_to_ID(const pthread_t &aHandle)
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{
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static mutex idMapLock;
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static std::map<pthread_t, unsigned long int> idMap;
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static unsigned long int idCount(1);
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lock_guard<mutex> guard(idMapLock);
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if(idMap.find(aHandle) == idMap.end())
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idMap[aHandle] = idCount ++;
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return thread::id(idMap[aHandle]);
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}
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#endif // _TTHREAD_POSIX_
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//------------------------------------------------------------------------------
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// thread
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//------------------------------------------------------------------------------
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/// Information to pass to the new thread (what to run).
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struct _thread_start_info {
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void (*mFunction)(void *); ///< Pointer to the function to be executed.
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void * mArg; ///< Function argument for the thread function.
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thread * mThread; ///< Pointer to the thread object.
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};
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// Thread wrapper function.
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#if defined(_TTHREAD_WIN32_)
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unsigned WINAPI thread::wrapper_function(void * aArg)
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#elif defined(_TTHREAD_POSIX_)
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void * thread::wrapper_function(void * aArg)
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#endif
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{
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// Get thread startup information
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_thread_start_info * ti = (_thread_start_info *) aArg;
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try
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{
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// Call the actual client thread function
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ti->mFunction(ti->mArg);
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}
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catch(...)
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{
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// Uncaught exceptions will terminate the application (default behavior
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// according to the C++0x draft)
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std::terminate();
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}
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// The thread is no longer executing
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lock_guard<mutex> guard(ti->mThread->mDataMutex);
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ti->mThread->mNotAThread = true;
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// The thread is responsible for freeing the startup information
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delete ti;
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return 0;
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}
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thread::thread(void (*aFunction)(void *), void * aArg)
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{
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// Serialize access to this thread structure
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lock_guard<mutex> guard(mDataMutex);
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// Fill out the thread startup information (passed to the thread wrapper,
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// which will eventually free it)
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_thread_start_info * ti = new _thread_start_info;
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ti->mFunction = aFunction;
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ti->mArg = aArg;
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ti->mThread = this;
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// The thread is now alive
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mNotAThread = false;
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// Create the thread
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#if defined(_TTHREAD_WIN32_)
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mHandle = (HANDLE) _beginthreadex(0, 0, wrapper_function, (void *) ti, 0, &mWin32ThreadID);
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#elif defined(_TTHREAD_POSIX_)
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if(pthread_create(&mHandle, NULL, wrapper_function, (void *) ti) != 0)
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mHandle = 0;
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#endif
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// Did we fail to create the thread?
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if(!mHandle)
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{
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mNotAThread = true;
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delete ti;
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}
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}
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thread::~thread()
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{
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if(joinable())
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std::terminate();
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}
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void thread::join()
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{
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if(joinable())
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{
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#if defined(_TTHREAD_WIN32_)
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WaitForSingleObject(mHandle, INFINITE);
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#elif defined(_TTHREAD_POSIX_)
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pthread_join(mHandle, NULL);
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#endif
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}
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}
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bool thread::joinable() const
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{
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mDataMutex.lock();
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bool result = !mNotAThread;
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mDataMutex.unlock();
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return result;
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}
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thread::id thread::get_id() const
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{
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if(!joinable())
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return id();
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#if defined(_TTHREAD_WIN32_)
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return id((unsigned long int) mWin32ThreadID);
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#elif defined(_TTHREAD_POSIX_)
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return _pthread_t_to_ID(mHandle);
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#endif
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}
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unsigned thread::hardware_concurrency()
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{
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#if defined(_TTHREAD_WIN32_)
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SYSTEM_INFO si;
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GetSystemInfo(&si);
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return (int) si.dwNumberOfProcessors;
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#elif defined(_SC_NPROCESSORS_ONLN)
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return (int) sysconf(_SC_NPROCESSORS_ONLN);
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#elif defined(_SC_NPROC_ONLN)
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return (int) sysconf(_SC_NPROC_ONLN);
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#else
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// The standard requires this function to return zero if the number of
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// hardware cores could not be determined.
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// this_thread
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
thread::id this_thread::get_id()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return thread::id((unsigned long int) GetCurrentThreadId());
|
||||
#elif defined(_TTHREAD_POSIX_)
|
||||
return _pthread_t_to_ID(pthread_self());
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,696 @@
|
||||
/*
|
||||
Copyright (c) 2010 Marcus Geelnard
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*/
|
||||
|
||||
#ifndef _TINYTHREAD_H_
|
||||
#define _TINYTHREAD_H_
|
||||
|
||||
/// @file
|
||||
/// @mainpage TinyThread++ API Reference
|
||||
///
|
||||
/// @section intro_sec Introduction
|
||||
/// TinyThread++ is a minimal, portable implementation of basic threading
|
||||
/// classes for C++.
|
||||
///
|
||||
/// They closely mimic the functionality and naming of the C++0x standard, and
|
||||
/// should be easily replaceable with the corresponding std:: variants.
|
||||
///
|
||||
/// @section port_sec Portability
|
||||
/// The Win32 variant uses the native Win32 API for implementing the thread
|
||||
/// classes, while for other systems, the POSIX threads API (pthread) is used.
|
||||
///
|
||||
/// @section class_sec Classes
|
||||
/// In order to mimic the threading API of the C++0x standard, subsets of
|
||||
/// several classes are provided. The fundamental classes are:
|
||||
/// @li tthread::thread
|
||||
/// @li tthread::mutex
|
||||
/// @li tthread::recursive_mutex
|
||||
/// @li tthread::condition_variable
|
||||
/// @li tthread::lock_guard
|
||||
/// @li tthread::fast_mutex
|
||||
///
|
||||
/// @section misc_sec Miscellaneous
|
||||
/// The following special keywords are available: #thread_local.
|
||||
///
|
||||
/// For more detailed information (including additional classes), browse the
|
||||
/// different sections of this documentation. A good place to start is:
|
||||
/// tinythread.h.
|
||||
|
||||
// Which platform are we on?
|
||||
#if !defined(_TTHREAD_PLATFORM_DEFINED_)
|
||||
#if defined(_WIN32) || defined(__WIN32__) || defined(__WINDOWS__)
|
||||
#define _TTHREAD_WIN32_
|
||||
#else
|
||||
#define _TTHREAD_POSIX_
|
||||
#endif
|
||||
#define _TTHREAD_PLATFORM_DEFINED_
|
||||
#endif
|
||||
|
||||
// Platform specific includes
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include <signal.h>
|
||||
#include <sched.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
// Generic includes
|
||||
#include <ostream>
|
||||
|
||||
/// TinyThread++ version (major number).
|
||||
#define TINYTHREAD_VERSION_MAJOR 1
|
||||
/// TinyThread++ version (minor number).
|
||||
#define TINYTHREAD_VERSION_MINOR 0
|
||||
/// TinyThread++ version (full version).
|
||||
#define TINYTHREAD_VERSION (TINYTHREAD_VERSION_MAJOR * 100 + TINYTHREAD_VERSION_MINOR)
|
||||
|
||||
// Do we have a fully featured C++0x compiler?
|
||||
#if (__cplusplus > 199711L) || (defined(__STDCXX_VERSION__) && (__STDCXX_VERSION__ >= 201001L))
|
||||
#define _TTHREAD_CPP0X_
|
||||
#endif
|
||||
|
||||
// ...at least partial C++0x?
|
||||
#if defined(_TTHREAD_CPP0X_) || defined(__GXX_EXPERIMENTAL_CXX0X__) || defined(__GXX_EXPERIMENTAL_CPP0X__)
|
||||
#define _TTHREAD_CPP0X_PARTIAL_
|
||||
#endif
|
||||
|
||||
// Macro for disabling assignments of objects.
|
||||
#ifdef _TTHREAD_CPP0X_PARTIAL_
|
||||
#define _TTHREAD_DISABLE_ASSIGNMENT(name) \
|
||||
name(const name&) = delete; \
|
||||
name& operator=(const name&) = delete;
|
||||
#else
|
||||
#define _TTHREAD_DISABLE_ASSIGNMENT(name) \
|
||||
name(const name&); \
|
||||
name& operator=(const name&);
|
||||
#endif
|
||||
|
||||
/// @def thread_local
|
||||
/// Thread local storage keyword.
|
||||
/// A variable that is declared with the \c thread_local keyword makes the
|
||||
/// value of the variable local to each thread (known as thread-local storage,
|
||||
/// or TLS). Example usage:
|
||||
/// @code
|
||||
/// // This variable is local to each thread.
|
||||
/// thread_local int variable;
|
||||
/// @endcode
|
||||
/// @note The \c thread_local keyword is a macro that maps to the corresponding
|
||||
/// compiler directive (e.g. \c __declspec(thread)). While the C++0x standard
|
||||
/// allows for non-trivial types (e.g. classes with constructors and
|
||||
/// destructors) to be declared with the \c thread_local keyword, most pre-C++0x
|
||||
/// compilers only allow for trivial types (e.g. \c int). So, to guarantee
|
||||
/// portable code, only use trivial types for thread local storage.
|
||||
/// @note This directive is currently not supported on Mac OS X (it will give
|
||||
/// a compiler error), since compile-time TLS is not supported in the Mac OS X
|
||||
/// executable format. Also, some older versions of MinGW (before GCC 4.x) do
|
||||
/// not support this directive.
|
||||
/// @hideinitializer
|
||||
|
||||
#if !defined(_TTHREAD_CPP0X_) && !defined(thread_local)
|
||||
#if defined(__GNUC__) || defined(__INTEL_COMPILER) || defined(__SUNPRO_CC) || defined(__IBMCPP__)
|
||||
#define thread_local __thread
|
||||
#else
|
||||
#define thread_local __declspec(thread)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/// Main name space for TinyThread++.
|
||||
/// This namespace is more or less equivalent to the \c std namespace for the
|
||||
/// C++0x thread classes. For instance, the tthread::mutex class corresponds to
|
||||
/// the std::mutex class.
|
||||
namespace tthread {
|
||||
|
||||
/// Mutex class.
|
||||
/// This is a mutual exclusion object for synchronizing access to shared
|
||||
/// memory areas for several threads. The mutex is non-recursive (i.e. a
|
||||
/// program may deadlock if the thread that owns a mutex object calls lock()
|
||||
/// on that object).
|
||||
/// @see recursive_mutex
|
||||
class mutex {
|
||||
public:
|
||||
/// Constructor.
|
||||
mutex()
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
: mAlreadyLocked(false)
|
||||
#endif
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
InitializeCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutex_init(&mHandle, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Destructor.
|
||||
~mutex()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DeleteCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutex_destroy(&mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Lock the mutex.
|
||||
/// The method will block the calling thread until a lock on the mutex can
|
||||
/// be obtained. The mutex remains locked until \c unlock() is called.
|
||||
/// @see lock_guard
|
||||
inline void lock()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
EnterCriticalSection(&mHandle);
|
||||
while(mAlreadyLocked) Sleep(1000); // Simulate deadlock...
|
||||
mAlreadyLocked = true;
|
||||
#else
|
||||
pthread_mutex_lock(&mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Try to lock the mutex.
|
||||
/// The method will try to lock the mutex. If it fails, the function will
|
||||
/// return immediately (non-blocking).
|
||||
/// @return \c true if the lock was acquired, or \c false if the lock could
|
||||
/// not be acquired.
|
||||
inline bool try_lock()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
bool ret = (TryEnterCriticalSection(&mHandle) ? true : false);
|
||||
if(ret && mAlreadyLocked)
|
||||
{
|
||||
LeaveCriticalSection(&mHandle);
|
||||
ret = false;
|
||||
}
|
||||
return ret;
|
||||
#else
|
||||
return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Unlock the mutex.
|
||||
/// If any threads are waiting for the lock on this mutex, one of them will
|
||||
/// be unblocked.
|
||||
inline void unlock()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
mAlreadyLocked = false;
|
||||
LeaveCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutex_unlock(&mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
_TTHREAD_DISABLE_ASSIGNMENT(mutex)
|
||||
|
||||
private:
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
CRITICAL_SECTION mHandle;
|
||||
bool mAlreadyLocked;
|
||||
#else
|
||||
pthread_mutex_t mHandle;
|
||||
#endif
|
||||
|
||||
friend class condition_variable;
|
||||
};
|
||||
|
||||
/// Recursive mutex class.
|
||||
/// This is a mutual exclusion object for synchronizing access to shared
|
||||
/// memory areas for several threads. The mutex is recursive (i.e. a thread
|
||||
/// may lock the mutex several times, as long as it unlocks the mutex the same
|
||||
/// number of times).
|
||||
/// @see mutex
|
||||
class recursive_mutex {
|
||||
public:
|
||||
/// Constructor.
|
||||
recursive_mutex()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
InitializeCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutexattr_t attr;
|
||||
pthread_mutexattr_init(&attr);
|
||||
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
|
||||
pthread_mutex_init(&mHandle, &attr);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Destructor.
|
||||
~recursive_mutex()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
DeleteCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutex_destroy(&mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Lock the mutex.
|
||||
/// The method will block the calling thread until a lock on the mutex can
|
||||
/// be obtained. The mutex remains locked until \c unlock() is called.
|
||||
/// @see lock_guard
|
||||
inline void lock()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
EnterCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutex_lock(&mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Try to lock the mutex.
|
||||
/// The method will try to lock the mutex. If it fails, the function will
|
||||
/// return immediately (non-blocking).
|
||||
/// @return \c true if the lock was acquired, or \c false if the lock could
|
||||
/// not be acquired.
|
||||
inline bool try_lock()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
return TryEnterCriticalSection(&mHandle) ? true : false;
|
||||
#else
|
||||
return (pthread_mutex_trylock(&mHandle) == 0) ? true : false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Unlock the mutex.
|
||||
/// If any threads are waiting for the lock on this mutex, one of them will
|
||||
/// be unblocked.
|
||||
inline void unlock()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
LeaveCriticalSection(&mHandle);
|
||||
#else
|
||||
pthread_mutex_unlock(&mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
_TTHREAD_DISABLE_ASSIGNMENT(recursive_mutex)
|
||||
|
||||
private:
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
CRITICAL_SECTION mHandle;
|
||||
#else
|
||||
pthread_mutex_t mHandle;
|
||||
#endif
|
||||
|
||||
friend class condition_variable;
|
||||
};
|
||||
|
||||
/// Lock guard class.
|
||||
/// The constructor locks the mutex, and the destructor unlocks the mutex, so
|
||||
/// the mutex will automatically be unlocked when the lock guard goes out of
|
||||
/// scope. Example usage:
|
||||
/// @code
|
||||
/// mutex m;
|
||||
/// int counter;
|
||||
///
|
||||
/// void increment()
|
||||
/// {
|
||||
/// lock_guard<mutex> guard(m);
|
||||
/// ++ counter;
|
||||
/// }
|
||||
/// @endcode
|
||||
|
||||
template <class T>
|
||||
class lock_guard {
|
||||
public:
|
||||
typedef T mutex_type;
|
||||
|
||||
lock_guard() : mMutex(0) {}
|
||||
|
||||
/// The constructor locks the mutex.
|
||||
explicit lock_guard(mutex_type &aMutex)
|
||||
{
|
||||
mMutex = &aMutex;
|
||||
mMutex->lock();
|
||||
}
|
||||
|
||||
/// The destructor unlocks the mutex.
|
||||
~lock_guard()
|
||||
{
|
||||
if(mMutex)
|
||||
mMutex->unlock();
|
||||
}
|
||||
|
||||
private:
|
||||
mutex_type * mMutex;
|
||||
};
|
||||
|
||||
/// Condition variable class.
|
||||
/// This is a signalling object for synchronizing the execution flow for
|
||||
/// several threads. Example usage:
|
||||
/// @code
|
||||
/// // Shared data and associated mutex and condition variable objects
|
||||
/// int count;
|
||||
/// mutex m;
|
||||
/// condition_variable cond;
|
||||
///
|
||||
/// // Wait for the counter to reach a certain number
|
||||
/// void wait_counter(int targetCount)
|
||||
/// {
|
||||
/// lock_guard<mutex> guard(m);
|
||||
/// while(count < targetCount)
|
||||
/// cond.wait(m);
|
||||
/// }
|
||||
///
|
||||
/// // Increment the counter, and notify waiting threads
|
||||
/// void increment()
|
||||
/// {
|
||||
/// lock_guard<mutex> guard(m);
|
||||
/// ++ count;
|
||||
/// cond.notify_all();
|
||||
/// }
|
||||
/// @endcode
|
||||
class condition_variable {
|
||||
public:
|
||||
/// Constructor.
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
condition_variable();
|
||||
#else
|
||||
condition_variable()
|
||||
{
|
||||
pthread_cond_init(&mHandle, NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Destructor.
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
~condition_variable();
|
||||
#else
|
||||
~condition_variable()
|
||||
{
|
||||
pthread_cond_destroy(&mHandle);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Wait for the condition.
|
||||
/// The function will block the calling thread until the condition variable
|
||||
/// is woken by \c notify_one(), \c notify_all() or a spurious wake up.
|
||||
/// @param[in] aMutex A mutex that will be unlocked when the wait operation
|
||||
/// starts, an locked again as soon as the wait operation is finished.
|
||||
template <class _mutexT>
|
||||
inline void wait(_mutexT &aMutex)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
// Increment number of waiters
|
||||
EnterCriticalSection(&mWaitersCountLock);
|
||||
++ mWaitersCount;
|
||||
LeaveCriticalSection(&mWaitersCountLock);
|
||||
|
||||
// Release the mutex while waiting for the condition (will decrease
|
||||
// the number of waiters when done)...
|
||||
aMutex.unlock();
|
||||
_wait();
|
||||
aMutex.lock();
|
||||
#else
|
||||
pthread_cond_wait(&mHandle, &aMutex.mHandle);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Notify one thread that is waiting for the condition.
|
||||
/// If at least one thread is blocked waiting for this condition variable,
|
||||
/// one will be woken up.
|
||||
/// @note Only threads that started waiting prior to this call will be
|
||||
/// woken up.
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
void notify_one();
|
||||
#else
|
||||
inline void notify_one()
|
||||
{
|
||||
pthread_cond_signal(&mHandle);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Notify all threads that are waiting for the condition.
|
||||
/// All threads that are blocked waiting for this condition variable will
|
||||
/// be woken up.
|
||||
/// @note Only threads that started waiting prior to this call will be
|
||||
/// woken up.
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
void notify_all();
|
||||
#else
|
||||
inline void notify_all()
|
||||
{
|
||||
pthread_cond_broadcast(&mHandle);
|
||||
}
|
||||
#endif
|
||||
|
||||
_TTHREAD_DISABLE_ASSIGNMENT(condition_variable)
|
||||
|
||||
private:
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
void _wait();
|
||||
HANDLE mEvents[2]; ///< Signal and broadcast event HANDLEs.
|
||||
unsigned int mWaitersCount; ///< Count of the number of waiters.
|
||||
CRITICAL_SECTION mWaitersCountLock; ///< Serialize access to mWaitersCount.
|
||||
#else
|
||||
pthread_cond_t mHandle;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
/// Thread class.
|
||||
class thread {
|
||||
public:
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
typedef HANDLE native_handle_type;
|
||||
#else
|
||||
typedef pthread_t native_handle_type;
|
||||
#endif
|
||||
|
||||
class id;
|
||||
|
||||
/// Default constructor.
|
||||
/// Construct a \c thread object without an associated thread of execution
|
||||
/// (i.e. non-joinable).
|
||||
thread() : mHandle(0), mNotAThread(true)
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
, mWin32ThreadID(0)
|
||||
#endif
|
||||
{}
|
||||
|
||||
/// Thread starting constructor.
|
||||
/// Construct a \c thread object with a new thread of execution.
|
||||
/// @param[in] aFunction A function pointer to a function of type:
|
||||
/// <tt>void fun(void * arg)</tt>
|
||||
/// @param[in] aArg Argument to the thread function.
|
||||
/// @note This constructor is not fully compatible with the standard C++
|
||||
/// thread class. It is more similar to the pthread_create() (POSIX) and
|
||||
/// CreateThread() (Windows) functions.
|
||||
thread(void (*aFunction)(void *), void * aArg);
|
||||
|
||||
/// Destructor.
|
||||
/// @note If the thread is joinable upon destruction, \c std::terminate()
|
||||
/// will be called, which terminates the process. It is always wise to do
|
||||
/// \c join() before deleting a thread object.
|
||||
~thread();
|
||||
|
||||
/// Wait for the thread to finish (join execution flows).
|
||||
void join();
|
||||
|
||||
/// Check if the thread is joinable.
|
||||
/// A thread object is joinable if it has an associated thread of execution.
|
||||
bool joinable() const;
|
||||
|
||||
/// Return the thread ID of a thread object.
|
||||
id get_id() const;
|
||||
|
||||
/// Get the native handle for this thread.
|
||||
/// @note Under Windows, this is a \c HANDLE, and under POSIX systems, this
|
||||
/// is a \c pthread_t.
|
||||
inline native_handle_type native_handle()
|
||||
{
|
||||
return mHandle;
|
||||
}
|
||||
|
||||
/// Determine the number of threads which can possibly execute concurrently.
|
||||
/// This function is useful for determining the optimal number of threads to
|
||||
/// use for a task.
|
||||
/// @return The number of hardware thread contexts in the system.
|
||||
/// @note If this value is not defined, the function returns zero (0).
|
||||
static unsigned hardware_concurrency();
|
||||
|
||||
_TTHREAD_DISABLE_ASSIGNMENT(thread)
|
||||
|
||||
private:
|
||||
native_handle_type mHandle; ///< Thread handle.
|
||||
mutable mutex mDataMutex; ///< Serializer for access to the thread private data.
|
||||
bool mNotAThread; ///< True if this object is not a thread of execution.
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
unsigned int mWin32ThreadID; ///< Unique thread ID (filled out by _beginthreadex).
|
||||
#endif
|
||||
|
||||
// This is the internal thread wrapper function.
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
static unsigned WINAPI wrapper_function(void * aArg);
|
||||
#else
|
||||
static void * wrapper_function(void * aArg);
|
||||
#endif
|
||||
};
|
||||
|
||||
/// Thread ID.
|
||||
/// The thread ID is a unique identifier for each thread.
|
||||
/// @see thread::get_id()
|
||||
class thread::id {
|
||||
public:
|
||||
/// Default constructor.
|
||||
/// The default constructed ID is that of thread without a thread of
|
||||
/// execution.
|
||||
id() : mId(0) {};
|
||||
|
||||
id(unsigned long int aId) : mId(aId) {};
|
||||
|
||||
id(const id& aId) : mId(aId.mId) {};
|
||||
|
||||
inline id & operator=(const id &aId)
|
||||
{
|
||||
mId = aId.mId;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline friend bool operator==(const id &aId1, const id &aId2)
|
||||
{
|
||||
return (aId1.mId == aId2.mId);
|
||||
}
|
||||
|
||||
inline friend bool operator!=(const id &aId1, const id &aId2)
|
||||
{
|
||||
return (aId1.mId != aId2.mId);
|
||||
}
|
||||
|
||||
inline friend bool operator<=(const id &aId1, const id &aId2)
|
||||
{
|
||||
return (aId1.mId <= aId2.mId);
|
||||
}
|
||||
|
||||
inline friend bool operator<(const id &aId1, const id &aId2)
|
||||
{
|
||||
return (aId1.mId < aId2.mId);
|
||||
}
|
||||
|
||||
inline friend bool operator>=(const id &aId1, const id &aId2)
|
||||
{
|
||||
return (aId1.mId >= aId2.mId);
|
||||
}
|
||||
|
||||
inline friend bool operator>(const id &aId1, const id &aId2)
|
||||
{
|
||||
return (aId1.mId > aId2.mId);
|
||||
}
|
||||
|
||||
inline friend std::ostream& operator <<(std::ostream &os, const id &obj)
|
||||
{
|
||||
os << obj.mId;
|
||||
return os;
|
||||
}
|
||||
|
||||
private:
|
||||
unsigned long int mId;
|
||||
};
|
||||
|
||||
|
||||
// Related to <ratio> - minimal to be able to support chrono.
|
||||
typedef long long __intmax_t;
|
||||
|
||||
/// Minimal implementation of the \c ratio class. This class provides enough
|
||||
/// functionality to implement some basic \c chrono classes.
|
||||
template <__intmax_t N, __intmax_t D = 1> class ratio {
|
||||
public:
|
||||
static double _as_double() { return double(N) / double(D); }
|
||||
};
|
||||
|
||||
/// Minimal implementation of the \c chrono namespace.
|
||||
/// The \c chrono namespace provides types for specifying time intervals.
|
||||
namespace chrono {
|
||||
/// Duration template class. This class provides enough functionality to
|
||||
/// implement \c this_thread::sleep_for().
|
||||
template <class _Rep, class _Period = ratio<1> > class duration {
|
||||
private:
|
||||
_Rep rep_;
|
||||
public:
|
||||
typedef _Rep rep;
|
||||
typedef _Period period;
|
||||
|
||||
/// Construct a duration object with the given duration.
|
||||
template <class _Rep2>
|
||||
explicit duration(const _Rep2& r) : rep_(r) {};
|
||||
|
||||
/// Return the value of the duration object.
|
||||
rep count() const
|
||||
{
|
||||
return rep_;
|
||||
}
|
||||
};
|
||||
|
||||
// Standard duration types.
|
||||
typedef duration<__intmax_t, ratio<1, 1000000000> > nanoseconds; ///< Duration with the unit nanoseconds.
|
||||
typedef duration<__intmax_t, ratio<1, 1000000> > microseconds; ///< Duration with the unit microseconds.
|
||||
typedef duration<__intmax_t, ratio<1, 1000> > milliseconds; ///< Duration with the unit milliseconds.
|
||||
typedef duration<__intmax_t> seconds; ///< Duration with the unit seconds.
|
||||
typedef duration<__intmax_t, ratio<60> > minutes; ///< Duration with the unit minutes.
|
||||
typedef duration<__intmax_t, ratio<3600> > hours; ///< Duration with the unit hours.
|
||||
}
|
||||
|
||||
/// The namespace \c this_thread provides methods for dealing with the
|
||||
/// calling thread.
|
||||
namespace this_thread {
|
||||
/// Return the thread ID of the calling thread.
|
||||
thread::id get_id();
|
||||
|
||||
/// Yield execution to another thread.
|
||||
/// Offers the operating system the opportunity to schedule another thread
|
||||
/// that is ready to run on the current processor.
|
||||
inline void yield()
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
Sleep(0);
|
||||
#else
|
||||
sched_yield();
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Blocks the calling thread for a period of time.
|
||||
/// @param[in] aTime Minimum time to put the thread to sleep.
|
||||
/// Example usage:
|
||||
/// @code
|
||||
/// // Sleep for 100 milliseconds
|
||||
/// this_thread::sleep_for(chrono::milliseconds(100));
|
||||
/// @endcode
|
||||
/// @note Supported duration types are: nanoseconds, microseconds,
|
||||
/// milliseconds, seconds, minutes and hours.
|
||||
template <class _Rep, class _Period> void sleep_for(const chrono::duration<_Rep, _Period>& aTime)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
Sleep(int(double(aTime.count()) * (1000.0 * _Period::_as_double()) + 0.5));
|
||||
#else
|
||||
usleep(int(double(aTime.count()) * (1000000.0 * _Period::_as_double()) + 0.5));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Define/macro cleanup
|
||||
#undef _TTHREAD_DISABLE_ASSIGNMENT
|
||||
|
||||
#endif // _TINYTHREAD_H_
|
Loading…
Reference in New Issue