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#pragma once
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#include <Core.h>
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#include "df/job.h"
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#include "df/job_type.h"
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#include "df/unit_labor.h"
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using namespace DFHack;
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using namespace df::enums;
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const enum dwarf_state : const int {
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// Ready for a new task
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IDLE=0,
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// Busy with a useful task
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BUSY,
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// Busy with a useful task that requires a tool
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EXCLUSIVE,
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// In the military, can't work
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MILITARY,
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// Child or noble, can't work
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CHILD,
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// Doing something that precludes working, may be busy for a while
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OTHER
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};
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const int NUM_STATE = 6;
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char const* state_names[] {
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"IDLE",
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"BUSY",
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"EXCLUSIVE",
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"MILITARY",
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"CHILD",
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"OTHER",
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};
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const dwarf_state dwarf_states[] = {
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dwarf_state::BUSY /* CarveFortification */,
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dwarf_state::BUSY /* DetailWall */,
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dwarf_state::BUSY /* DetailFloor */,
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dwarf_state::EXCLUSIVE /* Dig */,
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dwarf_state::EXCLUSIVE /* CarveUpwardStaircase */,
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dwarf_state::EXCLUSIVE /* CarveDownwardStaircase */,
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dwarf_state::EXCLUSIVE /* CarveUpDownStaircase */,
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dwarf_state::EXCLUSIVE /* CarveRamp */,
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dwarf_state::EXCLUSIVE /* DigChannel */,
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dwarf_state::EXCLUSIVE /* FellTree */,
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dwarf_state::BUSY /* GatherPlants */,
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dwarf_state::BUSY /* RemoveConstruction */,
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dwarf_state::BUSY /* CollectWebs */,
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dwarf_state::BUSY /* BringItemToDepot */,
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dwarf_state::BUSY /* BringItemToShop */,
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dwarf_state::OTHER /* Eat */,
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dwarf_state::OTHER /* GetProvisions */,
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dwarf_state::OTHER /* Drink */,
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dwarf_state::OTHER /* Drink2 */,
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dwarf_state::OTHER /* FillWaterskin */,
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dwarf_state::OTHER /* FillWaterskin2 */,
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dwarf_state::OTHER /* Sleep */,
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dwarf_state::BUSY /* CollectSand */,
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dwarf_state::BUSY /* Fish */,
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dwarf_state::EXCLUSIVE /* Hunt */,
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dwarf_state::OTHER /* HuntVermin */,
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dwarf_state::BUSY /* Kidnap */,
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dwarf_state::BUSY /* BeatCriminal */,
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dwarf_state::BUSY /* StartingFistFight */,
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dwarf_state::BUSY /* CollectTaxes */,
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dwarf_state::BUSY /* GuardTaxCollector */,
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dwarf_state::BUSY /* CatchLiveLandAnimal */,
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dwarf_state::BUSY /* CatchLiveFish */,
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dwarf_state::BUSY /* ReturnKill */,
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dwarf_state::BUSY /* CheckChest */,
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dwarf_state::BUSY /* StoreOwnedItem */,
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dwarf_state::BUSY /* PlaceItemInTomb */,
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dwarf_state::BUSY /* StoreItemInStockpile */,
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dwarf_state::BUSY /* StoreItemInBag */,
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dwarf_state::BUSY /* StoreItemInHospital */,
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dwarf_state::BUSY /* StoreItemInChest */,
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dwarf_state::BUSY /* StoreItemInCabinet */,
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dwarf_state::BUSY /* StoreWeapon */,
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dwarf_state::BUSY /* StoreArmor */,
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dwarf_state::BUSY /* StoreItemInBarrel */,
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dwarf_state::BUSY /* StoreItemInBin */,
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dwarf_state::BUSY /* SeekArtifact */,
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dwarf_state::BUSY /* SeekInfant */,
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dwarf_state::OTHER /* AttendParty */,
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dwarf_state::OTHER /* GoShopping */,
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dwarf_state::OTHER /* GoShopping2 */,
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dwarf_state::BUSY /* Clean */,
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dwarf_state::OTHER /* Rest */,
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dwarf_state::EXCLUSIVE /* PickupEquipment */,
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dwarf_state::BUSY /* DumpItem */,
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dwarf_state::OTHER /* StrangeMoodCrafter */,
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dwarf_state::OTHER /* StrangeMoodJeweller */,
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dwarf_state::OTHER /* StrangeMoodForge */,
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dwarf_state::OTHER /* StrangeMoodMagmaForge */,
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dwarf_state::OTHER /* StrangeMoodBrooding */,
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dwarf_state::OTHER /* StrangeMoodFell */,
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dwarf_state::OTHER /* StrangeMoodCarpenter */,
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dwarf_state::OTHER /* StrangeMoodMason */,
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dwarf_state::OTHER /* StrangeMoodBowyer */,
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dwarf_state::OTHER /* StrangeMoodTanner */,
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dwarf_state::OTHER /* StrangeMoodWeaver */,
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dwarf_state::OTHER /* StrangeMoodGlassmaker */,
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dwarf_state::OTHER /* StrangeMoodMechanics */,
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dwarf_state::BUSY /* ConstructBuilding */,
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dwarf_state::BUSY /* ConstructDoor */,
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dwarf_state::BUSY /* ConstructFloodgate */,
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dwarf_state::BUSY /* ConstructBed */,
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dwarf_state::BUSY /* ConstructThrone */,
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dwarf_state::BUSY /* ConstructCoffin */,
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dwarf_state::BUSY /* ConstructTable */,
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dwarf_state::BUSY /* ConstructChest */,
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dwarf_state::BUSY /* ConstructBin */,
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dwarf_state::BUSY /* ConstructArmorStand */,
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dwarf_state::BUSY /* ConstructWeaponRack */,
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dwarf_state::BUSY /* ConstructCabinet */,
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dwarf_state::BUSY /* ConstructStatue */,
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dwarf_state::BUSY /* ConstructBlocks */,
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dwarf_state::BUSY /* MakeRawGlass */,
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dwarf_state::BUSY /* MakeCrafts */,
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dwarf_state::BUSY /* MintCoins */,
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dwarf_state::BUSY /* CutGems */,
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dwarf_state::BUSY /* CutGlass */,
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dwarf_state::BUSY /* EncrustWithGems */,
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dwarf_state::BUSY /* EncrustWithGlass */,
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dwarf_state::BUSY /* DestroyBuilding */,
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dwarf_state::BUSY /* SmeltOre */,
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dwarf_state::BUSY /* MeltMetalObject */,
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dwarf_state::BUSY /* ExtractMetalStrands */,
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dwarf_state::BUSY /* PlantSeeds */,
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dwarf_state::BUSY /* HarvestPlants */,
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dwarf_state::BUSY /* TrainHuntingAnimal */,
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dwarf_state::BUSY /* TrainWarAnimal */,
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dwarf_state::BUSY /* MakeWeapon */,
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dwarf_state::BUSY /* ForgeAnvil */,
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dwarf_state::BUSY /* ConstructCatapultParts */,
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dwarf_state::BUSY /* ConstructBallistaParts */,
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dwarf_state::BUSY /* MakeArmor */,
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dwarf_state::BUSY /* MakeHelm */,
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dwarf_state::BUSY /* MakePants */,
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dwarf_state::BUSY /* StudWith */,
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dwarf_state::BUSY /* ButcherAnimal */,
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dwarf_state::BUSY /* PrepareRawFish */,
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dwarf_state::BUSY /* MillPlants */,
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dwarf_state::BUSY /* BaitTrap */,
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dwarf_state::BUSY /* MilkCreature */,
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dwarf_state::BUSY /* MakeCheese */,
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dwarf_state::BUSY /* ProcessPlants */,
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dwarf_state::BUSY /* ProcessPlantsBag */,
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dwarf_state::BUSY /* ProcessPlantsVial */,
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dwarf_state::BUSY /* ProcessPlantsBarrel */,
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dwarf_state::BUSY /* PrepareMeal */,
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dwarf_state::BUSY /* WeaveCloth */,
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dwarf_state::BUSY /* MakeGloves */,
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dwarf_state::BUSY /* MakeShoes */,
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dwarf_state::BUSY /* MakeShield */,
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dwarf_state::BUSY /* MakeCage */,
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dwarf_state::BUSY /* MakeChain */,
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dwarf_state::BUSY /* MakeFlask */,
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dwarf_state::BUSY /* MakeGoblet */,
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dwarf_state::BUSY /* MakeInstrument */,
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dwarf_state::BUSY /* MakeToy */,
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dwarf_state::BUSY /* MakeAnimalTrap */,
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dwarf_state::BUSY /* MakeBarrel */,
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dwarf_state::BUSY /* MakeBucket */,
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dwarf_state::BUSY /* MakeWindow */,
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dwarf_state::BUSY /* MakeTotem */,
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dwarf_state::BUSY /* MakeAmmo */,
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dwarf_state::BUSY /* DecorateWith */,
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dwarf_state::BUSY /* MakeBackpack */,
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dwarf_state::BUSY /* MakeQuiver */,
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dwarf_state::BUSY /* MakeBallistaArrowHead */,
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dwarf_state::BUSY /* AssembleSiegeAmmo */,
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dwarf_state::BUSY /* LoadCatapult */,
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dwarf_state::BUSY /* LoadBallista */,
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dwarf_state::BUSY /* FireCatapult */,
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dwarf_state::BUSY /* FireBallista */,
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dwarf_state::BUSY /* ConstructMechanisms */,
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dwarf_state::BUSY /* MakeTrapComponent */,
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dwarf_state::BUSY /* LoadCageTrap */,
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dwarf_state::BUSY /* LoadStoneTrap */,
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dwarf_state::BUSY /* LoadWeaponTrap */,
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dwarf_state::BUSY /* CleanTrap */,
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dwarf_state::BUSY /* CastSpell */,
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dwarf_state::BUSY /* LinkBuildingToTrigger */,
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dwarf_state::BUSY /* PullLever */,
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dwarf_state::BUSY /* BrewDrink */,
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dwarf_state::BUSY /* ExtractFromPlants */,
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dwarf_state::BUSY /* ExtractFromRawFish */,
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dwarf_state::BUSY /* ExtractFromLandAnimal */,
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dwarf_state::BUSY /* TameVermin */,
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dwarf_state::BUSY /* TameAnimal */,
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dwarf_state::BUSY /* ChainAnimal */,
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dwarf_state::BUSY /* UnchainAnimal */,
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dwarf_state::BUSY /* UnchainPet */,
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dwarf_state::BUSY /* ReleaseLargeCreature */,
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dwarf_state::BUSY /* ReleasePet */,
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dwarf_state::BUSY /* ReleaseSmallCreature */,
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dwarf_state::BUSY /* HandleSmallCreature */,
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dwarf_state::BUSY /* HandleLargeCreature */,
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dwarf_state::BUSY /* CageLargeCreature */,
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dwarf_state::BUSY /* CageSmallCreature */,
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dwarf_state::BUSY /* RecoverWounded */,
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dwarf_state::BUSY /* DiagnosePatient */,
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dwarf_state::BUSY /* ImmobilizeBreak */,
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dwarf_state::BUSY /* DressWound */,
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dwarf_state::BUSY /* CleanPatient */,
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dwarf_state::BUSY /* Surgery */,
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dwarf_state::BUSY /* Suture */,
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dwarf_state::BUSY /* SetBone */,
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dwarf_state::BUSY /* PlaceInTraction */,
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dwarf_state::BUSY /* DrainAquarium */,
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dwarf_state::BUSY /* FillAquarium */,
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dwarf_state::BUSY /* FillPond */,
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dwarf_state::BUSY /* GiveWater */,
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dwarf_state::BUSY /* GiveFood */,
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dwarf_state::BUSY /* GiveWater2 */,
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dwarf_state::BUSY /* GiveFood2 */,
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dwarf_state::BUSY /* RecoverPet */,
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dwarf_state::BUSY /* PitLargeAnimal */,
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dwarf_state::BUSY /* PitSmallAnimal */,
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dwarf_state::BUSY /* SlaughterAnimal */,
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dwarf_state::BUSY /* MakeCharcoal */,
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dwarf_state::BUSY /* MakeAsh */,
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dwarf_state::BUSY /* MakeLye */,
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dwarf_state::BUSY /* MakePotashFromLye */,
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dwarf_state::BUSY /* FertilizeField */,
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dwarf_state::BUSY /* MakePotashFromAsh */,
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dwarf_state::BUSY /* DyeThread */,
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dwarf_state::BUSY /* DyeCloth */,
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dwarf_state::BUSY /* SewImage */,
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dwarf_state::BUSY /* MakePipeSection */,
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dwarf_state::BUSY /* OperatePump */,
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dwarf_state::OTHER /* ManageWorkOrders */,
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dwarf_state::OTHER /* UpdateStockpileRecords */,
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dwarf_state::OTHER /* TradeAtDepot */,
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dwarf_state::BUSY /* ConstructHatchCover */,
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dwarf_state::BUSY /* ConstructGrate */,
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dwarf_state::BUSY /* RemoveStairs */,
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dwarf_state::BUSY /* ConstructQuern */,
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dwarf_state::BUSY /* ConstructMillstone */,
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dwarf_state::BUSY /* ConstructSplint */,
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dwarf_state::BUSY /* ConstructCrutch */,
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dwarf_state::BUSY /* ConstructTractionBench */,
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dwarf_state::BUSY /* CleanSelf */,
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dwarf_state::BUSY /* BringCrutch */,
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dwarf_state::BUSY /* ApplyCast */,
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dwarf_state::BUSY /* CustomReaction */,
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dwarf_state::BUSY /* ConstructSlab */,
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dwarf_state::BUSY /* EngraveSlab */,
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dwarf_state::BUSY /* ShearCreature */,
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dwarf_state::BUSY /* SpinThread */,
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dwarf_state::BUSY /* PenLargeAnimal */,
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dwarf_state::BUSY /* PenSmallAnimal */,
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dwarf_state::BUSY /* MakeTool */,
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dwarf_state::BUSY /* CollectClay */,
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dwarf_state::BUSY /* InstallColonyInHive */,
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dwarf_state::BUSY /* CollectHiveProducts */,
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dwarf_state::OTHER /* CauseTrouble */,
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dwarf_state::OTHER /* DrinkBlood */,
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dwarf_state::OTHER /* ReportCrime */,
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dwarf_state::OTHER /* ExecuteCriminal */,
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dwarf_state::BUSY /* TrainAnimal */,
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dwarf_state::BUSY /* CarveTrack */,
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dwarf_state::BUSY /* PushTrackVehicle */,
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dwarf_state::BUSY /* PlaceTrackVehicle */,
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dwarf_state::BUSY /* StoreItemInVehicle */,
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dwarf_state::BUSY /* GeldAnimal */,
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dwarf_state::BUSY /* MakeFigurine */,
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dwarf_state::BUSY /* MakeAmulet */,
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dwarf_state::BUSY /* MakeScepter */,
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dwarf_state::BUSY /* MakeCrown */,
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dwarf_state::BUSY /* MakeRing */,
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dwarf_state::BUSY /* MakeEarring */,
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dwarf_state::BUSY /* MakeBracelet */,
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dwarf_state::BUSY /* MakeGem */,
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dwarf_state::BUSY /* PutItemOnDisplay */,
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dwarf_state::OTHER /* unk_fake_no_job */,
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dwarf_state::OTHER /* InterrogateSubject */,
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dwarf_state::OTHER /* unk_fake_no_activity */,
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};
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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const int dwarf_state_count = ARRAY_COUNT(dwarf_states);
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#undef ARRAY_COUNT
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