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@ -87,6 +87,8 @@ static PyObject* DF_Creature_Base_new(PyTypeObject* type, PyObject* args, PyObje
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self->name = PyString_FromString("");
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self->artifact_name = PyString_FromString("");
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self->position = NULL;
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self->strength = NULL;
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self->agility = NULL;
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self->toughness = NULL;
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@ -136,8 +138,10 @@ static void DF_Creature_Base_dealloc(DF_Creature_Base* self)
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static PyMemberDef DF_Creature_Base_members[] =
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{
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{"origin", T_UINT, offsetof(DF_Creature_Base, origin), 0, ""},
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{"position", T_OBJECT_EX, offsetof(DF_Creature_Base, position), 0, ""},
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{"_flags1", T_UINT, offsetof(DF_Creature_Base, flags1), 0, ""},
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{"_flags2", T_UINT, offsetof(DF_Creature_Base, flags2), 0, ""},
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{"race", T_UINT, offsetof(DF_Creature_Base, race), 0, ""},
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{"name", T_OBJECT_EX, offsetof(DF_Creature_Base, name), 0, ""},
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{"artifact_name", T_OBJECT_EX, offsetof(DF_Creature_Base, artifact_name), 0, ""},
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{"profession", T_INT, offsetof(DF_Creature_Base, profession), 0, ""},
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@ -211,11 +215,13 @@ static PyObject* BuildCreature(DFHack::t_creature& creature)
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if(obj != NULL)
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{
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obj->origin = creature.origin;
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obj->position = Py_BuildValue("III", creature.x, creature.y, creature.z);
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obj->profession = creature.profession;
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obj->mood = creature.mood;
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obj->happiness = creature.happiness;
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obj->c_id = creature.id;
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obj->race = creature.race;
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obj->agility = BuildAttribute(creature.agility);
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obj->strength = BuildAttribute(creature.strength);
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obj->toughness = BuildAttribute(creature.toughness);
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