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@ -1847,7 +1847,7 @@ use in your farming plots.
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With a seed type, the script will grow 100 of these seeds, ready to be
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With a seed type, the script will grow 100 of these seeds, ready to be
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harvested. You can change the number with a 2nd argument.
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harvested. You can change the number with a 2nd argument.
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For exemple, to grow 40 plump helmet spawn:
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For example, to grow 40 plump helmet spawn:
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::
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::
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growcrops plump 40
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growcrops plump 40
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@ -2056,7 +2056,7 @@ Note that the script does not enforce anything, and will let you create
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boulders of toad blood and stuff like that.
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boulders of toad blood and stuff like that.
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However the ``list`` mode will only show 'normal' materials.
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However the ``list`` mode will only show 'normal' materials.
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Exemples::
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Examples::
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create-items boulders COAL_BITUMINOUS 12
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create-items boulders COAL_BITUMINOUS 12
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create-items plant tail_pig
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create-items plant tail_pig
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@ -2074,7 +2074,7 @@ Only works for native metal ores, does not handle reaction stuff (eg STEEL).
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When invoked with the ``list`` argument, lists metal ores available on the map.
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When invoked with the ``list`` argument, lists metal ores available on the map.
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Exemples::
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Examples::
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locate-ore list
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locate-ore list
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locate-ore hematite
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locate-ore hematite
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locate-ore iron
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locate-ore iron
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@ -2090,6 +2090,15 @@ This script registers a hook that prints the appropriate string
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to gamelog.txt on every map load to fix this. For best results
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to gamelog.txt on every map load to fix this. For best results
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call the script from ``dfhack.init``.
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call the script from ``dfhack.init``.
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multicmd
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========
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Run multiple dfhack commands. The argument is split around the
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character ; and all parts are run sequencially as independent
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dfhack commands. Useful for hotkeys.
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Example::
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multicmd locate-ore iron ; digv
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=======================
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=======================
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In-game interface tools
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In-game interface tools
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=======================
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=======================
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