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@ -519,6 +519,31 @@ static uint16_t get_walk_group(const df::coord & pos) {
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return walk;
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}
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static bool is_tree(const df::tiletype *tt) {
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return tileMaterial(*tt) == tiletype_material::TREE ||
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tileMaterial(*tt) == tiletype_material::MUSHROOM;
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}
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// if the outside tile flag is set
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// or it's light and it's a tree
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// or there are just outside or light tree tiles above it
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static bool is_outside(const df::coord & pos, const df::tile_designation *des) {
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if (!des)
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return false;
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if (des->bits.outside)
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return true;
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if (!des->bits.light)
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return false;
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df::coord pos_above = pos + df::coord(0, 0, 1);
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df::tile_designation *des_above = Maps::getTileDesignation(pos_above);
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df::tiletype *tt_above = Maps::getTileType(pos_above);
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if (!des_above || !tt_above || (!is_tree(tt_above) && !LowPassable(*tt_above)))
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return false;
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return is_outside(pos_above, des_above);
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}
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static void flood_fill(lua_State *L, bool enable) {
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df::coord start_pos;
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bool zlevel = false;
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@ -537,7 +562,11 @@ static void flood_fill(lua_State *L, bool enable) {
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luaL_argerror(L, 2, "invalid starting coordinates");
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return;
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}
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bool start_outside = is_outside(start_pos, start_des);
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bool start_hidden = start_des->bits.hidden;
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uint16_t start_walk = Maps::getWalkableGroup(start_pos);
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DEBUG(status).print("starting pos: (%d,%d,%d); outside: %d; hidden: %d\n",
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start_pos.x, start_pos.y, start_pos.z, start_outside, start_hidden);
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std::stack<df::coord> flood;
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flood.emplace(start_pos);
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@ -546,10 +575,12 @@ static void flood_fill(lua_State *L, bool enable) {
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const df::coord pos = flood.top();
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flood.pop();
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TRACE(status).print("pos: (%d,%d,%d)\n", pos.x, pos.y, pos.z);
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df::tile_designation *des = Maps::getTileDesignation(pos);
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if (!des ||
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des->bits.outside != start_des->bits.outside ||
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des->bits.hidden != start_des->bits.hidden)
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is_outside(pos, des) != start_outside ||
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des->bits.hidden != start_hidden)
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{
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continue;
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}
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@ -563,8 +594,9 @@ static void flood_fill(lua_State *L, bool enable) {
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Burrows::setAssignedTile(burrow, pos, enable);
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// only go one tile outside of a walkability group
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if (start_walk && start_walk != walk)
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// only go one tile outside of a walkability group (trees don't count)
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df::tiletype *tt = Maps::getTileType(pos);
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if (start_walk && start_walk != walk && tt && !is_tree(tt))
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continue;
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flood.emplace(pos.x-1, pos.y-1, pos.z);
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@ -577,14 +609,21 @@ static void flood_fill(lua_State *L, bool enable) {
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flood.emplace(pos.x+1, pos.y+1, pos.z);
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if (!zlevel) {
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df::coord pos_above(pos);
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++pos_above.z;
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df::tiletype *tt = Maps::getTileType(pos);
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df::coord pos_above = pos + df::coord(0, 0, 1);
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df::tiletype *tt_above = Maps::getTileType(pos_above);
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if (tt_above && (!start_walk || LowPassable(*tt_above)))
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if (tt_above) {
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uint16_t walk_above = get_walk_group(pos_above);
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if (start_walk == walk_above)
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flood.emplace(pos_above);
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if (tt && (!start_walk || LowPassable(*tt)))
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flood.emplace(pos.x, pos.y, pos.z-1);
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}
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df::coord pos_below = pos + df::coord(0, 0, -1);
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df::tiletype *tt_below = Maps::getTileType(pos_below);
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if (tt_below) {
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uint16_t walk_below = get_walk_group(pos_below);
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if (start_walk == walk_below)
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flood.emplace(pos_below);
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}
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}
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}
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}
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