@ -35,17 +35,41 @@ using namespace std;
# include "Types.h"
# include "Types.h"
# include "Error.h"
# include "Error.h"
# include "modules/Buildings.h"
# include "modules/Buildings.h"
# include "modules/Maps.h"
# include "modules/Job.h"
# include "ModuleFactory.h"
# include "ModuleFactory.h"
# include "Core.h"
# include "Core.h"
# include "TileTypes.h"
# include "MiscUtils.h"
using namespace DFHack ;
using namespace DFHack ;
# include "DataDefs.h"
# include "DataDefs.h"
# include "df/world.h"
# include "df/world.h"
# include "df/ui.h"
# include "df/d_init.h"
# include "df/item.h"
# include "df/job.h"
# include "df/job_item.h"
# include "df/general_ref_building_holderst.h"
# include "df/buildings_other_id.h"
# include "df/building_design.h"
# include "df/building_def.h"
# include "df/building_def.h"
# include "df/building_axle_horizontalst.h"
# include "df/building_trapst.h"
# include "df/building_bridgest.h"
# include "df/building_coffinst.h"
# include "df/building_furnacest.h"
# include "df/building_workshopst.h"
# include "df/building_workshopst.h"
# include "df/building_screw_pumpst.h"
# include "df/building_water_wheelst.h"
# include "df/building_wellst.h"
using namespace df : : enums ;
using namespace df : : enums ;
using df : : global : : ui ;
using df : : global : : world ;
using df : : global : : world ;
using df : : global : : d_init ;
using df : : global : : building_next_id ;
using df : : global : : process_jobs ;
using df : : building_def ;
using df : : building_def ;
uint32_t Buildings : : getNumBuildings ( )
uint32_t Buildings : : getNumBuildings ( )
@ -86,3 +110,558 @@ bool Buildings::ReadCustomWorkshopTypes(map <uint32_t, string> & btypes)
return true ;
return true ;
}
}
df : : building * Buildings : : allocInstance ( df : : coord pos , df : : building_type type , int subtype , int custom )
{
if ( ! building_next_id )
return NULL ;
// Allocate object
const char * classname = ENUM_ATTR ( building_type , classname , type ) ;
if ( ! classname )
return NULL ;
auto id = virtual_identity : : find ( classname ) ;
if ( ! id )
return NULL ;
df : : building * bld = ( df : : building * ) id - > allocate ( ) ;
if ( ! bld )
return NULL ;
// Init base fields
bld - > x1 = bld - > x2 = bld - > centerx = pos . x ;
bld - > y1 = bld - > y2 = bld - > centery = pos . y ;
bld - > z = pos . z ;
bld - > race = ui - > race_id ;
if ( subtype ! = - 1 )
bld - > setSubtype ( subtype ) ;
if ( custom ! = - 1 )
bld - > setCustomType ( custom ) ;
bld - > setMaterialAmount ( 1 ) ;
// Type specific init
switch ( type )
{
case building_type : : Well :
{
auto obj = ( df : : building_wellst * ) bld ;
obj - > bucket_z = bld - > z ;
break ;
}
case building_type : : Furnace :
{
auto obj = ( df : : building_furnacest * ) bld ;
obj - > melt_remainder . resize ( df : : inorganic_raw : : get_vector ( ) . size ( ) , 0 ) ;
break ;
}
case building_type : : Coffin :
{
auto obj = ( df : : building_coffinst * ) bld ;
if ( d_init & & d_init - > flags3 . is_set ( d_init_flags3 : : COFFIN_NO_PETS_DEFAULT ) )
obj - > burial_mode . bits . no_pets = true ;
break ;
}
case building_type : : Trap :
{
auto obj = ( df : : building_trapst * ) bld ;
if ( obj - > trap_type = = trap_type : : PressurePlate )
obj - > unk_cc = 500 ;
break ;
}
default :
break ;
}
return bld ;
}
static void makeOneDim ( df : : coord2d & size , df : : coord2d & center , bool vertical )
{
if ( vertical )
size . x = 1 ;
else
size . y = 1 ;
center = size / 2 ;
}
bool Buildings : : getCorrectSize ( df : : coord2d & size , df : : coord2d & center ,
df : : building_type type , int subtype , int custom , int direction )
{
using namespace df : : enums : : building_type ;
if ( size . x < = 0 )
size . x = 1 ;
if ( size . y < = 0 )
size . y = 1 ;
switch ( type )
{
case FarmPlot :
case Bridge :
case RoadDirt :
case RoadPaved :
case Stockpile :
case Civzone :
center = size / 2 ;
return true ;
case TradeDepot :
case Shop :
size = df : : coord2d ( 5 , 5 ) ;
center = df : : coord2d ( 2 , 2 ) ;
return false ;
case SiegeEngine :
case Windmill :
case Wagon :
size = df : : coord2d ( 3 , 3 ) ;
center = df : : coord2d ( 1 , 1 ) ;
return false ;
case AxleHorizontal :
makeOneDim ( size , center , direction ) ;
return true ;
case WaterWheel :
size = df : : coord2d ( 3 , 3 ) ;
makeOneDim ( size , center , direction ) ;
return false ;
case Workshop :
{
using namespace df : : enums : : workshop_type ;
switch ( ( df : : workshop_type ) subtype )
{
case Quern :
case Millstone :
case Tool :
size = df : : coord2d ( 1 , 1 ) ;
center = df : : coord2d ( 0 , 0 ) ;
break ;
case Siege :
case Kennels :
size = df : : coord2d ( 5 , 5 ) ;
center = df : : coord2d ( 2 , 2 ) ;
break ;
case Custom :
if ( auto def = df : : building_def : : find ( custom ) )
{
size = df : : coord2d ( def - > dim_x , def - > dim_y ) ;
center = df : : coord2d ( def - > workloc_x , def - > workloc_y ) ;
break ;
}
default :
size = df : : coord2d ( 3 , 3 ) ;
center = df : : coord2d ( 1 , 1 ) ;
}
return false ;
}
case Furnace :
{
using namespace df : : enums : : furnace_type ;
switch ( ( df : : furnace_type ) subtype )
{
case Custom :
if ( auto def = df : : building_def : : find ( custom ) )
{
size = df : : coord2d ( def - > dim_x , def - > dim_y ) ;
center = df : : coord2d ( def - > workloc_x , def - > workloc_y ) ;
break ;
}
default :
size = df : : coord2d ( 3 , 3 ) ;
center = df : : coord2d ( 1 , 1 ) ;
}
return false ;
}
case ScrewPump :
{
using namespace df : : enums : : screw_pump_direction ;
switch ( ( df : : screw_pump_direction ) direction )
{
case FromEast :
size = df : : coord2d ( 2 , 1 ) ;
center = df : : coord2d ( 1 , 0 ) ;
break ;
case FromSouth :
size = df : : coord2d ( 1 , 2 ) ;
center = df : : coord2d ( 0 , 1 ) ;
break ;
case FromWest :
size = df : : coord2d ( 2 , 1 ) ;
center = df : : coord2d ( 0 , 0 ) ;
break ;
default :
size = df : : coord2d ( 1 , 2 ) ;
center = df : : coord2d ( 0 , 0 ) ;
}
return false ;
}
default :
size = df : : coord2d ( 1 , 1 ) ;
center = df : : coord2d ( 0 , 0 ) ;
return false ;
}
}
static uint8_t * getExtentTile ( df : : building_extents & extent , df : : coord2d tile )
{
if ( ! extent . extents )
return NULL ;
int dx = tile . x - extent . x ;
int dy = tile . y - extent . y ;
if ( dx < 0 | | dy < 0 | | dx > = extent . width | | dy > = extent . height )
return NULL ;
return & extent . extents [ dx + dy * extent . width ] ;
}
bool Buildings : : checkFreeTiles ( df : : coord pos , df : : coord2d size ,
df : : building_extents * ext , bool create_ext )
{
for ( int dx = 0 ; dx < size . x ; dx + + )
{
for ( int dy = 0 ; dy < size . y ; dy + + )
{
df : : coord tile = pos + df : : coord ( dx , dy , 0 ) ;
uint8_t * etile = ( ext ? getExtentTile ( * ext , tile ) : NULL ) ;
if ( etile & & ! * etile )
continue ;
df : : map_block * block = Maps : : getTileBlock ( tile ) ;
if ( ! block )
return false ;
df : : coord2d btile = df : : coord2d ( tile ) & 15 ;
bool allowed = true ;
if ( block - > occupancy [ btile . x ] [ btile . y ] . bits . building )
allowed = false ;
else
{
auto tile = block - > tiletype [ btile . x ] [ btile . y ] ;
if ( ! HighPassable ( tile ) )
allowed = false ;
}
if ( ! allowed )
{
if ( ! ext | | ! create_ext )
return false ;
if ( ! ext - > extents )
{
ext - > extents = new uint8_t [ size . x * size . y ] ;
ext - > x = pos . x ;
ext - > y = pos . y ;
ext - > width = size . x ;
ext - > height = size . y ;
memset ( ext - > extents , 1 , size . x * size . y ) ;
etile = getExtentTile ( * ext , tile ) ;
}
if ( ! etile )
return false ;
* etile = 0 ;
}
}
}
return true ;
}
static bool checkBuildingTiles ( df : : building * bld , bool can_use_extents )
{
df : : coord pos ( bld - > x1 , bld - > y1 , bld - > z ) ;
return Buildings : : checkFreeTiles ( pos , df : : coord2d ( bld - > x2 + 1 , bld - > y2 + 1 ) - pos ,
& bld - > room , can_use_extents ) ;
}
bool Buildings : : setSize ( df : : building * bld , df : : coord2d size , int direction )
{
CHECK_NULL_POINTER ( bld ) ;
CHECK_INVALID_ARGUMENT ( bld - > id = = - 1 ) ;
if ( bld - > room . extents )
{
delete [ ] bld - > room . extents ;
bld - > room . extents = NULL ;
}
df : : coord2d center ;
getCorrectSize ( size , center , bld - > getType ( ) , bld - > getSubtype ( ) ,
bld - > getCustomType ( ) , direction ) ;
bld - > x2 = bld - > x1 + size . x - 1 ;
bld - > y2 = bld - > y1 + size . y - 1 ;
bld - > centerx = bld - > x1 + center . x ;
bld - > centery = bld - > y1 + center . y ;
auto type = bld - > getType ( ) ;
bool can_use_extents = false ;
using namespace df : : enums : : building_type ;
switch ( type )
{
case WaterWheel :
{
auto obj = ( df : : building_water_wheelst * ) bld ;
obj - > is_vertical = ! ! direction ;
break ;
}
case AxleHorizontal :
{
auto obj = ( df : : building_axle_horizontalst * ) bld ;
obj - > is_vertical = ! ! direction ;
break ;
}
case ScrewPump :
{
auto obj = ( df : : building_screw_pumpst * ) bld ;
obj - > direction = ( df : : screw_pump_direction ) direction ;
break ;
}
case Bridge :
{
auto obj = ( df : : building_bridgest * ) bld ;
// TODO: computes some kind of flag from tile data
obj - > direction = ( df : : building_bridgest : : T_direction ) direction ;
break ;
}
case FarmPlot :
case RoadDirt :
case RoadPaved :
case Stockpile :
case Civzone :
can_use_extents = true ;
break ;
default :
break ;
}
bool ok = checkBuildingTiles ( bld , can_use_extents ) ;
if ( type ! = building_type : : Construction )
{
int cnt = size . x * size . y ;
if ( bld - > room . extents )
{
cnt = 0 ;
for ( int i = 0 ; i < bld - > room . width * bld - > room . height ; i + + )
if ( bld - > room . extents [ i ] = = 1 )
cnt + + ;
}
bld - > setMaterialAmount ( cnt / 4 + 1 ) ;
}
return ok ;
}
static void markBuildingTiles ( df : : building * bld , df : : tile_building_occ occv , bool stockpile )
{
for ( int tx = bld - > x1 ; tx < = bld - > x2 ; tx + + )
{
for ( int ty = bld - > y1 ; ty < = bld - > y2 ; ty + + )
{
df : : coord tile ( tx , ty , bld - > z ) ;
uint8_t * etile = getExtentTile ( bld - > room , tile ) ;
if ( etile & & ! * etile )
continue ;
df : : map_block * block = Maps : : getTileBlock ( tile ) ;
df : : coord2d btile = df : : coord2d ( tile ) & 15 ;
auto & occ = block - > occupancy [ btile . x ] [ btile . y ] ;
occ . bits . building = occv ;
auto & des = block - > designation [ btile . x ] [ btile . y ] ;
des . bits . dig = tile_dig_designation : : No ;
des . bits . pile = stockpile ;
}
}
}
static void linkRooms ( df : : building * bld )
{
auto & vec = world - > buildings . other [ buildings_other_id : : ANY_FREE ] ;
bool changed = false ;
for ( size_t i = 0 ; i < vec . size ( ) ; i + + )
{
auto room = vec [ i ] ;
if ( ! room - > is_room | | room - > z ! = bld - > z )
continue ;
uint8_t * pext = getExtentTile ( room - > room , df : : coord2d ( bld - > x1 , bld - > y1 ) ) ;
if ( ! pext | | ! * pext )
continue ;
changed = true ;
room - > children . push_back ( bld ) ;
bld - > parents . push_back ( room ) ;
// TODO: the game updates room rent here if economy is enabled
}
if ( changed )
df : : global : : ui - > equipment . update . bits . buildings = true ;
}
static void linkBuilding ( df : : building * bld )
{
bld - > id = ( * building_next_id ) + + ;
world - > buildings . all . push_back ( bld ) ;
bld - > categorize ( true ) ;
markBuildingTiles ( bld , tile_building_occ : : Planned , false ) ;
linkRooms ( bld ) ;
if ( process_jobs )
* process_jobs = true ;
}
static void createDesign ( df : : building * bld , bool rough )
{
auto job = bld - > jobs [ 0 ] ;
job - > mat_type = bld - > mat_type ;
job - > mat_index = bld - > mat_index ;
if ( bld - > needsDesign ( ) )
{
auto act = ( df : : building_actual * ) bld ;
act - > design = new df : : building_design ( ) ;
act - > design - > flags . bits . rough = rough ;
}
}
static bool linkForConstruct ( df : : job * & job , df : : building * bld )
{
if ( ! checkBuildingTiles ( bld , false ) )
return false ;
auto ref = df : : allocate < df : : general_ref_building_holderst > ( ) ;
if ( ! ref )
{
Core : : printerr ( " Could not allocate general_ref_building_holderst \n " ) ;
return false ;
}
linkBuilding ( bld ) ;
ref - > building_id = bld - > id ;
job = new df : : job ( ) ;
job - > job_type = df : : job_type : : ConstructBuilding ;
job - > pos = df : : coord ( bld - > centerx , bld - > centery , bld - > z ) ;
job - > references . push_back ( ref ) ;
bld - > jobs . push_back ( job ) ;
Job : : linkIntoWorld ( job ) ;
return true ;
}
bool Buildings : : constructWithItems ( df : : building * bld , std : : vector < df : : item * > items )
{
CHECK_NULL_POINTER ( bld ) ;
CHECK_INVALID_ARGUMENT ( ! items . empty ( ) ) ;
CHECK_INVALID_ARGUMENT ( bld - > id = = - 1 ) ;
CHECK_INVALID_ARGUMENT ( bld - > isActual ( ) ) ;
for ( size_t i = 0 ; i < items . size ( ) ; i + + )
{
CHECK_NULL_POINTER ( items [ i ] ) ;
if ( items [ i ] - > flags . bits . in_job )
return false ;
}
df : : job * job = NULL ;
if ( ! linkForConstruct ( job , bld ) )
return false ;
bool rough = false ;
for ( size_t i = 0 ; i < items . size ( ) ; i + + )
{
Job : : attachJobItem ( job , items [ i ] , df : : job_item_ref : : Hauled ) ;
if ( items [ i ] - > getType ( ) = = item_type : : BOULDER )
rough = true ;
if ( bld - > mat_type = = - 1 )
bld - > mat_type = items [ i ] - > getMaterial ( ) ;
if ( bld - > mat_index = = - 1 )
bld - > mat_index = items [ i ] - > getMaterialIndex ( ) ;
}
createDesign ( bld , rough ) ;
return true ;
}
bool Buildings : : constructWithFilters ( df : : building * bld , std : : vector < df : : job_item * > items )
{
CHECK_NULL_POINTER ( bld ) ;
CHECK_INVALID_ARGUMENT ( ! items . empty ( ) ) ;
CHECK_INVALID_ARGUMENT ( bld - > id = = - 1 ) ;
CHECK_INVALID_ARGUMENT ( bld - > isActual ( ) ) ;
for ( size_t i = 0 ; i < items . size ( ) ; i + + )
CHECK_NULL_POINTER ( items [ i ] ) ;
df : : job * job = NULL ;
if ( ! linkForConstruct ( job , bld ) )
{
for ( size_t i = 0 ; i < items . size ( ) ; i + + )
delete items [ i ] ;
return false ;
}
bool rough = false ;
for ( size_t i = 0 ; i < items . size ( ) ; i + + )
{
job - > job_items . push_back ( items [ i ] ) ;
if ( items [ i ] - > item_type = = item_type : : BOULDER )
rough = true ;
if ( bld - > mat_type = = - 1 )
bld - > mat_type = items [ i ] - > mat_type ;
if ( bld - > mat_index = = - 1 )
bld - > mat_index = items [ i ] - > mat_index ;
}
createDesign ( bld , rough ) ;
return true ;
}