|
|
@ -78,30 +78,35 @@ void World::SetPauseState(bool paused)
|
|
|
|
std::unordered_set<Lock*> PlayerLock::locks;
|
|
|
|
std::unordered_set<Lock*> PlayerLock::locks;
|
|
|
|
std::unordered_set<Lock*> AnnouncementLock::locks;
|
|
|
|
std::unordered_set<Lock*> AnnouncementLock::locks;
|
|
|
|
|
|
|
|
|
|
|
|
bool AnnouncementLock::isAnyLocked() const {
|
|
|
|
template<typename Locks>
|
|
|
|
|
|
|
|
inline bool any_lock(Locks locks) {
|
|
|
|
return std::any_of(locks.begin(), locks.end(), [](Lock* lock) { return lock->isLocked(); });
|
|
|
|
return std::any_of(locks.begin(), locks.end(), [](Lock* lock) { return lock->isLocked(); });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool AnnouncementLock::isOnlyLocked() const {
|
|
|
|
template<typename Locks, typename LockT>
|
|
|
|
|
|
|
|
inline bool only_lock(Locks locks, LockT* this_lock) {
|
|
|
|
return std::all_of(locks.begin(), locks.end(), [&](Lock* lock) {
|
|
|
|
return std::all_of(locks.begin(), locks.end(), [&](Lock* lock) {
|
|
|
|
if (lock == this) {
|
|
|
|
if (lock == this_lock) {
|
|
|
|
return lock->isLocked();
|
|
|
|
return lock->isLocked();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return !lock->isLocked();
|
|
|
|
return !lock->isLocked();
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool AnnouncementLock::isAnyLocked() const {
|
|
|
|
|
|
|
|
return any_lock(locks);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool AnnouncementLock::isOnlyLocked() const {
|
|
|
|
|
|
|
|
return only_lock(locks, this);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool PlayerLock::isAnyLocked() const {
|
|
|
|
bool PlayerLock::isAnyLocked() const {
|
|
|
|
return std::any_of(locks.begin(), locks.end(), [](Lock* lock) { return lock->isLocked(); });
|
|
|
|
return any_lock(locks);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool PlayerLock::isOnlyLocked() const {
|
|
|
|
bool PlayerLock::isOnlyLocked() const {
|
|
|
|
return std::all_of(locks.begin(), locks.end(), [&](Lock* lock) {
|
|
|
|
return only_lock(locks, this);
|
|
|
|
if (lock == this) {
|
|
|
|
|
|
|
|
return lock->isLocked();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return !lock->isLocked();
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace pausing {
|
|
|
|
namespace pausing {
|
|
|
|